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Combat Man is now able to do sweep attacks with swords
Added Skin variants of combat man
Added Gamerule that controls whether Combat Man spawns naturally
Combat Man will now slowly regenerate over time
Reduced Combat Man Spawn rate
Added Kill Exp to Combat Man, Combat Man will get a special name with enough Kill Exp. (kill exp increases when Combat Man kills mobs by target's initial power level)
Added more titles and names to Combat Man.
Combat Man will now avoid creepers that are about to explode.
Creepers will now start targeting Combat Men for attack.
Combat Man will now go find land when low on oxygen underwater.
Fixed bug where Combat Man tries to attack or run away from a despawned mob.
Combat Man will now charge up bow before shooting (not visual)
Combat Man will no longer try to shoot at target when it's too far away
Combat Man will now only shoot arrows when target is visible
Combat Man will now use horizontal distance to control shooting to improve shooting accuracy
Fixed bug where Combat Men can do critical attack in non-melee attacks
Fixed technical issue where arrows shot by Combat Men do not have a shooter source entity
Added a rare chance depending on difficulty for a Combat Man to have strong equipment
Added special names that is given to Combat Men that spawn with Power Level of 90 or above
Combat Man will now target attacking mobs when not targeting any other mob
Combat Man spawning condition has been reworked to spawn in places where the sky is visible
Fixed bug where Combat Man can place water in the nether
Fixed bug where Combat Man prioritizes attacking rather than defending
Fixed bug where Combat Man overshoots ender pearl shot and miss target
Fixed Combat Man Pillar reach jumping logic
Vanilla hostile mobs will now attack Combat Man
Reworked Combat Man Attacking priority to target Combat Man equally to players
Reduced Combat Man Spawn rate
Randomized Combat Man Bow shooting cooldown to 1-2 seconds
Combat Men will sometimes wear skulls or jack o' lanterns on October
Fixed bug where Combat Man can place lava over water or any other fluids
Combat Man will now only drink speed potion if target is far away or panicking
Combat Men are now less afraid of stronger opponents
Combat Man will now stop moving when he's about to shoot arrows to avoid shooting himself
Reduced cooldown for Combat Man to place Lava
Fixed bug where Combat Man tries to water bucket clutch even if there's water below
Fixed bug where Combat Man shoots arrows at slow speed (it is x3 faster now)
Combat Men will now try to avoid placing lava beneath them
Combat Men will now try to avoid lighting themselves on fire using flint & steel
Removed Iron Golem avoidance from Combat men, so now it is based on strength
Updated mod description
Fixed issue where Combat Men sometimes can place lava in the air
Fixed Combat Man Critical attack particle