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This version has a lot of changes, see them all on the wiki: https://lazrs-mods.fandom.com/wiki/1.2.0_Update Additions

Additions

  • Completely reworked handcuffs, now referred to as restraints:
    • Added Two types of Restraints for hands and legs, leg restraints prevent movement while arm restraints prevent interacting and breaking blocks
    • Added mutliple types of Restraints for both hands and legs, each perform differently
    • Added multiple Restraint Enchantments including: Unbreaking, Curse of Binding, Imbue, Famine, Shroud, Exhaust, Silence, and Bouyant
    • Added the ability to Escort restrained players, allowing captors to force them to ride entities
    • Reworked break-out mechanic, all restraints have a set durability and spamming the movement keys (for leg restraints) or the interact/attack keys (for arm restraints) will slowly wear them down
    • Added proper models and animations for all restraints
  • Players no longer have to be restrained to be chained.
  • Added Shackles
  • Added Legcuffs
  • Added Leg Shackles
  • Added Shackles Key
  • Added Raw and Baked Key Molds, which can be used to copy keys
  • Added the ability to chain any* passive entity. (* this can be edited using a datapack, see the WIKI)
  • Added Smooth Reinforced Stone
  • Added Reinforced Lamps
  • Added Guillotine, which can be placed on top of pillories to execute players and gather their heads
  • Added Safe, a lockable unbrekable container
  • Completely reworked Possessions Box, now it opens the other player's inventory and items can be picked out and put into the box
  • Added block tag for Reinforced Blocks to allow any any block to reinforced through datapacks
  • Players can now be detained in pillories without being restrained
  • Compltely revamped Lockpicking skillcheck to be more involved
  • Added seperate config options for lockpicking each lockpickable block and entity
  • Cell Doors can now be lockpicked
  • Nicknames (applied by prisoner tag) now persist on death and logout (configurable in config)
  • Added "A Warden's Guide" an encyclopedia of all of Cuffed's features
  • Added Statistics for each type of restraint (breaking out, time restrainted, times restrained)
  • Renamed /handcuffs command to /cuffed

Changes

  • Removed Soft-cuffing

Fixes

  • Fixed players in pillory remaining in the pillory state after pillory has been destroyed
  • Added compatability for Better Combat, Epic Fight, Parcool, Ars Nouveau, and Iron's Spells n' Spellbooks
  • Slight changes to the textures of Reinforced Bars, Cell Door, Padlocks, and all Reinforced Stone(s)
  • Adjusted the hardness of all reinforced blocks to better represent the strength of reinforced blocks
  • Padlocks now secure both halves of double chests
  • Fixed an issue where players couldn't target entities if there was a reinforced block on the other side of that entity
  • Restrained Players can no longer swim
  • Keys added and taken from a key ring now keep their bindings
  • Added config options to disable anchoring entities to Fences, Tripwire Hooks, and Weighted Anchors
  • Prisoner Tags now function correctly in all circumstances
  • Breaking out of restraints destroys item config option now functions properly

Fixes:

  • Added missing recipes for the pillory and reinforced bars.

Additions:

  • You can now force-feed handcuffed players food.
  • Fixes:

  • Fixed a duplication bug when removing a player's handcuffs while they are detained in a pillory.
  • Additions:

    • Added Pillory block, a new restraint that handcuffed players can be detained in.
    • Added Reinforced Bars, a variant of iron bars that acts like the reinforced stone blocks.
    • Added Captive Tag, a type of nametag that can be applied to players, changing their display name.
    • Added the ability to break out of handcuff by spamming left and right movement keys, can be disabled in config.
    • Added config options for enabling/disabling the interruption phase while getting handcuffed
    • Added statistics for the following:
      • Times Handcuffed
      • Players Handcuffed
      • Time Spent Handcuffed
      • Handcuffs Broken Out Of
      • Handcuffs Interrupted
      • Time Spent Lockpicking
      • Lockpicks Broken
      • Successful Lockpicks
    • Added handcuffed animations, and variants for the various states of being handcuffed (IE: soft-cuffed, detained, anchored).

    Fixes:

    • Reworked Config Schema, configs are now .json files and are more reliable. (!) All old configs will not apply to this version and above, and must be re-configured.
    • Reworked Command Syntax, cleaned and fixed up /handcuff (and changed it to /handcuffs) to make it more reliable and user-freindly.
    • Handcuffed players no longer break out of their handcuffs when disconnecting.
    • Anchored players remain anchored when disconnecting.
    • Handcuffed players can no longer scroll in their hotbar with the number keys.
    • Fixed progress freezing after disconnecting while getting handcuffed.
    • Fixed being able to duplicate handcuffs by killing someone as they are getting handcuffed.
    • Chained players now take progressive damage immedietely when getting hanged while anchored.
    • Handcuffed players can now be targetted by mobs.
    • Make padlock hitbox shorter for easier access to locked blocks.
    • Fix Cell Doors dropping 2 Cell Door items instead of 1.
    • Padlocks now drop a padlock item when breaking with no block under it.
    • Rearranged creative menu for better usability.
    • Removed chain neck overlay when anchored, there is animation to replace this.
    • Fixed lang file not including UI text and command responses.
    • Removed many unneccessary log spamming, mostly left-over from debugging.

    Version 1.0, Patch 7


    Additions:

    • Added missing recipe for lockpicks



    Project members

    LazrProductions

    Owner

    Details

    Licensed GPL-3.0-only
    Published a year ago
    Updated 3 months ago