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Cuffed - 1.2.3 - Forge - 1.20

Changelog

This version has a lot of changes, see them all on the wiki: https://lazrs-mods.fandom.com/wiki/1.2.0_Update Additions

Additions

  • Completely reworked handcuffs, now referred to as restraints:
    • Added Two types of Restraints for hands and legs, leg restraints prevent movement while arm restraints prevent interacting and breaking blocks
    • Added mutliple types of Restraints for both hands and legs, each perform differently
    • Added multiple Restraint Enchantments including: Unbreaking, Curse of Binding, Imbue, Famine, Shroud, Exhaust, Silence, and Bouyant
    • Added the ability to Escort restrained players, allowing captors to force them to ride entities
    • Reworked break-out mechanic, all restraints have a set durability and spamming the movement keys (for leg restraints) or the interact/attack keys (for arm restraints) will slowly wear them down
    • Added proper models and animations for all restraints
  • Players no longer have to be restrained to be chained.
  • Added Shackles
  • Added Legcuffs
  • Added Leg Shackles
  • Added Shackles Key
  • Added Raw and Baked Key Molds, which can be used to copy keys
  • Added the ability to chain any* passive entity. (* this can be edited using a datapack, see the WIKI)
  • Added Smooth Reinforced Stone
  • Added Reinforced Lamps
  • Added Guillotine, which can be placed on top of pillories to execute players and gather their heads
  • Added Safe, a lockable unbrekable container
  • Completely reworked Possessions Box, now it opens the other player's inventory and items can be picked out and put into the box
  • Added block tag for Reinforced Blocks to allow any any block to reinforced through datapacks
  • Players can now be detained in pillories without being restrained
  • Compltely revamped Lockpicking skillcheck to be more involved
  • Added seperate config options for lockpicking each lockpickable block and entity
  • Cell Doors can now be lockpicked
  • Nicknames (applied by prisoner tag) now persist on death and logout (configurable in config)
  • Added "A Warden's Guide" an encyclopedia of all of Cuffed's features
  • Added Statistics for each type of restraint (breaking out, time restrainted, times restrained)
  • Renamed /handcuffs command to /cuffed

Changes

  • Removed Soft-cuffing

Fixes

  • Fixed players in pillory remaining in the pillory state after pillory has been destroyed
  • Added compatability for Better Combat, Epic Fight, Parcool, Ars Nouveau, and Iron's Spells n' Spellbooks
  • Slight changes to the textures of Reinforced Bars, Cell Door, Padlocks, and all Reinforced Stone(s)
  • Adjusted the hardness of all reinforced blocks to better represent the strength of reinforced blocks
  • Padlocks now secure both halves of double chests
  • Fixed an issue where players couldn't target entities if there was a reinforced block on the other side of that entity
  • Restrained Players can no longer swim
  • Keys added and taken from a key ring now keep their bindings
  • Added config options to disable anchoring entities to Fences, Tripwire Hooks, and Weighted Anchors
  • Prisoner Tags now function correctly in all circumstances
  • Breaking out of restraints destroys item config option now functions properly

Files

Cuffed-1.20.1-1.2.3.jar(634.28 KiB) Primary Download

Project members

LazrProductions

Owner

Details

Licensed GPL-3.0-only
Published a year ago
Updated 3 months ago