- [1.20.1] Fixed crash when over-volting machines with EU cables.
- [1.20.1] Fixed crash introduced in 1.2.0 that occurs when pipes are broken by non-players.
- [1.20.1] Added compatibility with older versions of GTM.
- Optimized server-side ticking.
- Made tick-intervals of pipes configurable. Newly placed pipes will process every 20 ticks by default, but can still be set to process every tick if needed.
- Added tooltip to some GUI elements.
- [1.12.2] Fixed default recipes for fluid pipe up/down conversion.
- More rendering optimizations: reduced vertex processing time by half (measured on 1.20.1).
- [1.12.2] Fixed more incompatibilities with optimization mods.
- [1.7.10] Fixed damage overlay rendering at sharp angle.
[1.12.2] Add compat for Reach Fix mod.
- Fixed text box cursor not blinking.
- Optimized out some vertex format conversions that took about 37% of rendering time (measured on 1.20.1).
- [1.12.2] Fixed GTCE being identified as GTCEu.
- [1.12.2] Fixed incompatibility with some optimization mods.
- [1.12.2] Now compatible with OptiFine shaders.
[1.7.10] Do not load the GregTech integration if GT6u rather than GT5u is detected.
[1.20.1 & 1.21.1] Fixed incompatibility with Building Gadgets.
[1.12.2] Added some compatibility with OptiFine. Using OptiFine shaders may still cause issues.
Fixed crash caused by unexpected chunk loading caused by double-chest straddling two chunks, or similar situations.