90% of ad revenue goes to creators. Go ad-free while supporting creators with Modrinth Plus. Subscribe today!
Filter loader...
Filter versions...
  • [1.20.1] Fixed crash when over-volting machines with EU cables.
  • [1.20.1] Fixed crash introduced in 1.2.0 that occurs when pipes are broken by non-players.
  • [1.20.1] Added compatibility with older versions of GTM.
  • Optimized server-side ticking.
  • Made tick-intervals of pipes configurable. Newly placed pipes will process every 20 ticks by default, but can still be set to process every tick if needed.
  • Added tooltip to some GUI elements.
  • [1.12.2] Fixed default recipes for fluid pipe up/down conversion.
  • More rendering optimizations: reduced vertex processing time by half (measured on 1.20.1).
  • [1.12.2] Fixed more incompatibilities with optimization mods.
  • [1.7.10] Fixed damage overlay rendering at sharp angle.

[1.12.2] Add compat for Reach Fix mod.

  • Fixed text box cursor not blinking.
  • Optimized out some vertex format conversions that took about 37% of rendering time (measured on 1.20.1).
  • [1.12.2] Fixed GTCE being identified as GTCEu.
  • [1.12.2] Fixed incompatibility with some optimization mods.
  • [1.12.2] Now compatible with OptiFine shaders.

[1.7.10] Do not load the GregTech integration if GT6u rather than GT5u is detected.

[1.20.1 & 1.21.1] Fixed incompatibility with Building Gadgets.

[1.12.2] Added some compatibility with OptiFine. Using OptiFine shaders may still cause issues.

Fixed crash caused by unexpected chunk loading caused by double-chest straddling two chunks, or similar situations.


Project members

cyb0124

Member

Details

Licensed ARR
Published 2 months ago
Updated 2 days ago