DivineRPG

DivineRPG

Mod

8 New Dimensions ♦ 115+ New Mobs/Bosses ♦ Hundreds of New Blocks and Items ♦ Unique Weapons and Armor

Client and server AdventureDecorationEquipmentMagic MobsWorld Generation

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Changes:
- Now cadillions make a sound when preparing to charge
- Various texture improvements/fixes

 

Fixes:
- Fixed Aquatic Template loot table
- Fixed off-hand bows ignoring enchantments
- Fixed planks & wool not burning
- Fixed Rive arcana spawner merchants not spawning
- Fixed Robbin Nest crash
- Fixed recursive ultra long stems above overhangs and void in Skythern
- Fixed Vethea teleporting to the wrong level
- Moon Buds once again generate in the Wildwood

 

To see all 1.20 changes, check here:
https://github.com/DivineRPG/DivineRPG-Assets/blob/main/changelogs/1.20.md

Changes:

  • Changed groglin and gruzzorlug trading behavior
  • Changed the Eye blindness behaviour back to old behaviour
  • Converted vane blocks into crying obsidian variations
  • Crabs now only spawn below sky
  • Foxes no longer able to harvest berries from winterberry plants
  • ja_jp tweaks (RyoTagami)
  • Health & melee damage tweaks for Iceika mobs
  • Kitra is now summonned by right clicking a Calcified Brain block with a liopleurodon skull
  • Made frozen peaks more frozen
  • Made insulation enchantement reduce freezing universally
  • Made the statues smaller
  • Now humanoid models (only remodeled ones) actually hold weapons
  • Now Snowstorm Bow explosions don't destroy blocks
  • Now some ranged weapons deal magic or arcana (same thing) damage
  • Ranged weapons re-balance
  • Recipe tweaks (Steel, Serenade of Death, Stained Glass, lamps, Kraken Scale, Dark Bridge)
  • Refreshed tooltips for weapons/armor and other items
  • Reshuffled en_us
  • Reshuffled ru_ru (TheHamester)
  • Robbin AI improvements
  • Small animation improvements for some models
  • Some Arcana items can now be purchased again
  • Stained Glass is now a single block
  • Storm Sword alt fire is more spread out
  • The Hide Arcana Bar option now hides the bar if it has not changed for about 2 seconds instead of hiding when full
  • Tweaked Kitra AI
  • Updated compostables list

Additions:

  • Added a rare colored template drop from the rainbour
  • Added Coalstone recipe
  • Added explorer maps that help finding the calcified brain and villages of opposing factions (part of the new groglin/gruzzorlug trades)
  • Added milk stone & healing stone recipes back
  • Added more advancements for Iceika
  • Added more uses for shickaxes (stripping logs, dewaxing, etc.)
  • Added more vegetation to cozybark forest biome
  • Added new crate use (can store items and acts as a simple item filter hopper)
  • Added new "Cup of Tea" track by 3DA for the cozybark forest
  • Added new "Frozen Dispersion" track by 3DA for fractal forest and frozen menagerie
  • Added Robbin Nest & Robbin Hut (+ recipes)
  • Frosted Chests now freeze water around them and solidify if waterlogged
  • Now Aqua Torch can be waterlogged
  • Now fire swords/bows and bows with infinite arrows can't be enchanted with certain enchantments
  • Now frossivence is able to extinguish fire
  • Now it's possible to walk on powder snow with Santa/Seng Fur boots on

Fixes:

  • Fixed ability to collect shot arrows
  • Fixed ability to use pet spawn eggs on spawners
  • Fixed acid blocks
  • Fixed aequorea/gem fin not saving variant data
  • Fixed anchors melee damage
  • Fixed armor damage buffs ignoring target's armor
  • Fixed arrow data not saving upon unloading it
  • Fixed Bloodgem Ore loot table
  • Fixed bouncing projectiles
  • Fixed bows power enchantment issue
  • Fixed Brain Freeze enchantment
  • Fixed coalstone brick slab, double cobaltite slab and streamleaf fence gate models
  • Fixed Divine Accumulator behaving wrongly when used the same tick you jump
  • Fixed double crops
  • Fixed heat pack dupe
  • Fixed inferno bow incorrectly cooking food
  • Fixed massivence using realmite ingots as a repair item
  • Fixed merchants producing hurt sounds/particles each tick
  • Fixed Meteor Mash
  • Fixed mobs ignoring mob griefing game rule
  • Fixed player's arcana resetting upon reloading the world
  • Fixed projectiles disappearing upon unloading
  • Fixed seng fur armor infinite speed glitch
  • Fixed shiverspine and skytern trees generating semi-floating
  • Fixed some potential stack overflows
  • Fixed some rare blockentity removal bugs
  • Fixed water mobs overspawning in certain Iceika biomes
  • Fixed world inventory transfer bug
  • Fixed infusion table
  • Fixed arcanium saber and arcanite blade arcanic attack
  • Made frozen menagerie skeleton generate attached to a block to remove fully floating ones
  • Now items have proper interaction results as well as grant stats when used
  • Readded Divine Accumulator particles
  • Smoldering Tar fixes
  • The whales are now happy (improved blowhole particles)

To see all 1.20 changes, check here: https://github.com/DivineRPG/DivineRPG-Assets/blob/main/changelogs/1.20.md

Changes:
- Tied spawn count to game difficulty and buffed spawn rates
- Updated zh_cn.json (Usamion)

 

Fixes:
- Fixed kitra spawn bug
- Fixed soul fiend slicer drop

 

To see all 1.20 changes, check here:
https://github.com/DivineRPG/DivineRPG-Assets/blob/main/changelogs/1.20.md

Additions:

  • smithing templates:
    • color template (used for dying equipment)
    • bedrock upgrade template (used for smithing bedrock armor)
    • aquatic coating template (used for smithing kraken armor)
  • random item dropper (creative only)
  • added ko_kr translation
  • added a festive seng fur skin

Changes/Tweaks:

  • made hellfire sponge destroy some common sea plants
  • EMC values got rebalance
  • a lot of retexturing
  • tweaked the rive enchantement
  • removed infinite durability from ender swords and made them enchantable via enchanting table
  • iceika fire now freezes instead of setting entities on fire

Bug Fixes:

  • armor pouches now respect curse of binding
  • fixed some cases where winterberries would try to place when they should not
  • fixed dream lamp accepting any fuel
  • fixed aquamarine item
  • fixed watcher loot table
  • fixed chest blocking
  • fixed teleportation crystal respawn dimension issue
  • added spawn costs to many iceika mobs that would overcroud in some biomes
  • fixed duplication glitch when quick moving stacks in some chests
  • fixed rotatick finilize spawn method to not produce stack overflow
  • made crabs only spawn on the surface or in lush cave biome

 Fixes:
- Fixed natures auro capability compat

 

To see all 1.20 changes, check here:
https://github.com/DivineRPG/DivineRPG-Assets/blob/main/changelogs/1.20.md

 

Fixes

- Fixed dimension teleport bug

 

To see all 1.19.2 changes, check here: https://github.com/DivineRPG/DivineRPG-Assets/blob/main/changelogs/1.19.2.md

 

Changes:
- Lots of mob models (SirDeccy)
- Now to change the Frosted Allure category, you'll need Ice Stones
- Melee weapon & armor (except for Vethea), tool stats rebalance
- Mob spawns
- Added knockback resistance to bosses
- Buffed eternal archer fire rate
- Soul fiend drops halite blitz instead of eternal archer now
- Boss follow range got buffed
- Curios support for vethea inventory

 

Additions:
- Streamleaf tree and wood set
- Oxdrite blocks & items
- Anthracite ore
- Cobaltite blocks
- Olivine
- Added fan concept paintings (SirDeccy)
- Blubbertusk
- Cauldron Fish
- Dolossal
- Mamoth
- ProjectE Compat
- Iceika ambient music (Velocityraptor)

 

Removals:
- Removed Hell Bat

 

Fixes:
- Fixed armour repair items
- Fixed present box
- Fixed chests turning upside down when broken
- Fixed coloured armours
- Fixed skyre shoot and die sounds
- Fixed bone chest, present box and frosted chest screens
- Fixed portal particles
- Fixed divine almanac ayeraco typo
- Fixed bullet type colours
- Fixed termasect not shooting back
- Fixed termasect animation
- Fixed Termid not spawning

 

Textures:

 

SirDeccy
oxdrite_ingot, raw_oxdrite, anthracite, anthracite_ore, raw_oxdrite_block, cut_oxdrite, oxdrite_block, oxdrite_ore, cobaltite, polished_cobaltite, streamleaf_sapling, streamleaf_log_side, streamleaf_log_top, streamleaf_planks, streamleaf_door_bottom, streamleaf_door_top, streamleaf_leaves, cozybark_leaves, auroraoak_leaves, glaciline, polished_coalstone, chiseled_coalstone, howling_at_the_moon, lurking_terror, gelidite, crimpetal, globebrush (top/bottom), roofbell, thermoliage (top/bottom), winterbloom, wisp_leaf, glowsprout_stem_side, glowsprout_stem_top, glowsprout_bulb, glowsprout
Ringu
skeleman_feed, wither_protection, scythe
PegasDoggeAM
corrupted tools, eden (dust, sparkles, fragments, soul, gem, chunk, tools, blade, sapling, brush, wood, planks, grass, portal, block), wildwood (dust, sparkles, fragments, soul, gem, chunk, tools, blade, vine, tallgrass, wood, leaves, dirt, grass, portal, block), apalachia (tools, blade, dirt, grass, portal, block), skythern (dust, fragments, soul, gem, chunk, tools, blade, portal, block), mortum (blade, portal, block), halite (shickaxe, blade), dream (carrot, cake, melon, pie, sours, sweets, tools, dirt + 4 grass, stone), different bricks, different lamps, olivine (+blocks), oxdrite_ingot, raw_oxdrite, call_of_the_watcher, horde_horn, twilight_clock, livestock_pet_spawn_egg, zelus_pet_spawn_egg, aquamarine (+seeds), frost_sword, frostking_sword, elite realmite armor (only items), raw_oxdrite_block, oxdrite_block, oxdrite_ore, cobaltite (+polished), divine_moss_stone, glaciline, auroraoak door, auroraoak_trapdoor, stripped_cozybark_log_side, stripped_cozybark_log_top, cozybark_door, stripped_streamleaf_log_side, stripped_streamleaf_log_top, streamleaf_door, steel (all), fairy_lights (all), candy_cane (all), asphalt, dungeon_air, spike blocks, zombie_pumpkin/skeleton_pumpkin, crimpetal, globebrush (top/bottom), thermoliage (top/bottom), winterbloom, wisp_leaf, steel door, icy_stone, present_box, glowsprout_stem_side, glowsprout_stem_top, lowsprout_stem_side, lowsprout_stem_top, slowsprout_stem_side, slowsprout_stem_top, frozen (dirt, grass + overlay), vane (all), firewood blocks, milk_stone, altar of corruption, darkstone, hungerstone (both), everstone (all), fire_crystal, firelight, luna_stone, smooth_glass, barred door, bulbatobe, cracklespike, dreamglow, fernite, dulah (both), gemtop (both), heliotic_beam, hive_egg, karos_heat_tile (both), shimmer, shine_grass, rock_chunks, moon_bud, moonlight_fern, oxdrite_pickaxe, glacier_sword, slime_sword, icicle_bane, hitchak (+seeds), mysterious_clock, pinfly (+seeds), arcana (doors, bush, brush), arcanite (vines, grass + dirt, moss, ladder, tubes, blade), ancient_stone, soul_stone, soul_sludge, ancient_tile, arcanium_metal, arcanium_power, arcanium_rich_sand, raw_arcanium, dungeon_bookshelf, gem_of_the_dunes, piece_of_raw_arcanium, scythe, glacial_wall_totem, icicle_dagger, cauldron_flesh, glacial_blade, heat_pack, metal_caging, eucalyptus blocks (+seeds), scorching_sword, soulfire_sword, palavence, massivence, frossivence, molten_sword

 

  

To see all 1.20 changes, check here:
https://github.com/DivineRPG/DivineRPG-Assets/blob/main/changelogs/1.20.md

Fixes
- Fixed grass tool requirement
- Fixed karos altar spawning
- Fixed peaceful until attacked mobs
- Fixed Ancient Entity and Ayeraco healing issue
- Fixed divine almanac ayeraco typo
- Fixed infusion table behaviour
- Fixed bullet type colours
- Fixed termasect not shooting back
- Fixed termasect animation
- Fixed Termid not spawning

 

Changes
- Removed mobGreifing rive requirement
- Added knockback resistance to bosses
- Flying mob ai tweaks
- Boss follow range is now 64 instead of 20
- Buffed eternal archer fire rate
- Soul fiend drops halite blitz instead of eternal archer now
- Vethea inventory system

Additions
- Added uk_ua.json (1nWall1D)
- Termasect now knocks back the player if too close

 

To see all 1.19.2 changes, check here
https://github.com/DivineRPG/DivineRPG-Assets/blob/main/changelogs/1.19.2.md

NOTE: Iceika is currently undergoing a worldgen overhaul and might look a little broken. If you find bugs please do report them!

 

Changes:
- Changed recipes for some decorative blocks
- ru_ru tweaks (PegasDoggeAM)
- Lots of mob models (SirDeccy)
- Began iceika worldgen tweaks to allow for more biomes
- Minibrick recipes and textures
- Minor tag tweaks

 

Additions:
- Safer vethea item swap handler as a config option for if the revised system breaks.

 

Removals:
- JER Worldgen

 

Fixes:
- Fixed milk removing vanilla effects when wearing armor after reloading the world
- Fixed Nether spawns
- Vethea inventory swap

 

Textures:

SirDeccy

shiverspine_sapling, frozen_grass_top_overlay, frozen_grass_side_overlay


PegasDoggeAM

checker, minibricks (all variants), sunstorm_spawner, dirty_pearls, clean_pearls, polished_pearls, shiny_pearls, bedrock_sword, bedrock_shovel, bedrock_pickaxe, bedrock_axe, bedrock_hoe, ender_sword (all variants), enderice

 

To see all 1.20 changes, check here:
https://github.com/DivineRPG/DivineRPG-Assets/blob/main/changelogs/1.20.md

Changes:
- Improved flying mob ai
- Changed some spawnrules
- Lots of mob models

 

Additions:
- Auroraoak tree and wood set
- Cozybark tree and wood set
- Soul trap that prevents natural, structure and patrol spawns in a 64 block radius
- Just enough effect descriptions compat
- Hellfire Sponge that clears water in a larger radius using slightly different system than regular sponges
- Cobbled Frozen Stone
- Block variants for various stone block types (stairs, slabs etc.)

 

Fixes:
- Fixed lilypads placed on grass
- Fixed eden chest
- Fixed Kitra spawn rules
- Fixed arcana NPC's using arcana doors
- Fixed fireball shooting entities
- Fixed vethea inventory bug
- Fixed Kitra statue
- Fixed wooden fence gate tag
- Fixed divine bow death messages
- Fixed inferno arrow cooked meat bug
- Fixed enderman poison projectile interactions
- Fixed divine merchants being able to open and close arcana doors
- Fixed armor abilities dissapearing for a split second when the armor gets damaged
- Fixed Winterberry item not being consumed when planting it
- Fixed Hell Pig crashing games
- Fixed taming system

 

Textures:


SirDeccy

stripped_auroraoak_log_side, stripped_auroraoak_log_top, auroraoak_log_side, auroraoak_log_top, auroraoak_planks, auroraoak_sapling, auroraoak_leaves, cozybark_log_side, cozybark_log_top, cozybark_planks, cozybark_sapling, cozybark_leaves, cozybark_door_top, cozybark_door_bottom

 
Ringu

divine_rock, sun_blossom, sunbloom

 
PegasDoggeAM

coalstone_furnace (GUI), arcanite_stone, cobbled_frozen_stone, frosted_allure (all modes), icy_bricks, arcanium_block, crate, plank_design, fancy_wool, rainbow_wool, tomato_plant (all 8 stages), dungeon_tokens, wizards_book, bacon, empowered_meat, raw_empowered_meat, tomato_seeds, shiverspine_door (item), ender_arrow, snowstorm_arrow, soulfire_arrow, ender_bow (all 4 states), hunter_bow (all 4 states), icicle_bow (all 4 states), shadow_bow (all 4 states), snowstorm_bow (all 4 states), soulfire_bow (all 4 states), scythe, cyclopsian_staff, cyclopsian_sword, crabclaw_maul, dual_claw, shark_sword, aquatooth_sword, aquatooth_maul, aquatic_trident, aquaton, aquatic_maul

 

To see all 1.20 changes, check here:
https://github.com/DivineRPG/DivineRPG-Assets/blob/main/changelogs/1.20.md

logo

Changes:
- Ported to 1.20.1
- Moon Wolf model (now dyable) as well as many other models (SirDeccy)
- zh_cn tweaks (usamion)
- Rearranged items in the creative menu
- Renamed Frozen tree to Shiverspine
- Changed the Etherealcetus model and renamed it to Kitra

 

Additions:
- Trim support
- Gem Fin (new fish)
- Wood and stripped wood types
- Cadillion ram attack
- Paintings

 

 

Fixes:
- Fixed block sounds
- Fixed some crops
- Fixed ponds in iceika
- Fixed Ender Scrounge spawns
- Fixed some z-fighting issues
- Fixed altar of corruption crash
- Fixed Densos and Reyvor spawn crystals
- Fixed Arcana portal placement issues
- Fixed passive until attacked mobs despawn issue
- Fixed loot modifiers
- Fixed bow animations
- Fixed smithing recipes
- Fixed dream lamp
- Fixed furnace xp
- Fixed altar of corruption
- Fixed arcana doors

 

Textures:
- SirDeccy

frozen_dirt, frozen_grass_side, frozen_grass_top, shiverspine_log_top, stripped_shiverspine_log_top, fractite_cannon, arcanite_blaster, arcana_brush, arcanite_dirt, arcanite_grass_side, arcanite_grass_top, cauldrop_petal, eden_dirt, eden_grass_side, eden_grass_top, potion_leaf, snow_globe, snowflake, eden_leaves, eden_leaves_fast, eden_log_side, eden_log_top, stripped_eden_log_side, stripped_eden_log_top, gem_fim_bucket

 
Ringu

divine_layer_1, divine_layer_2, angelic_flight, divine_strength, explosion_protection, melee_protection, poison_protection, prevent_fall_damage, projectile_protection, seng_fur, divine_boots, divine_chestplate, divine_helmet, divine_hoe, divine_leggings, divine_rock, sun_blossom, sunbloom

 

 

PegasDoggeAM

apalachia_bricks, eden_bricks, mortum_bricks, skythern_bricks, wildwood_bricks, blue_stone, kraken_scale, kraken_skin, mortum_dust, mortum_soul, mortum_fragments, mortum_gem, mortum_chunk, mortum_heart, mortume_axe, mortum_hoe, mortum_pickaxe, mortum_shovel, mortum_shickaxe, boiled_egg, cheese, donut, hot_pumpkin_pie, fruit_cake, peppermints, snow_cones, tomato, white_mushroom, advanced_mushroom_stew, chicken_dinner, chocolate_log, egg_nog, magic_meat, enriched_magic_meat, forbidden_fruit, inferno_bow_0, inferno_bow_1, inferno_bow_2, inferno_bow_3, inferno_arrow, armor_pouch, red_armor_pouch, yellow_armor_pouch, green_armor_pouch, blue_armor_pouch, gray_armor_pouch, mortum_dirt, mortum_grass_side, mortum_grass_top, mortum_leaves, mortum_leaves_fast, mortum_log_side, mortum_log_top, stripped_mortum_log_side, stripped_mortum_log_top, mortum_planks, mortum_door_top, mortum_door_bottom, mortum_door, mortum_trapdoor, demon_brambles_top, demon_brambles_bottom, mortum_brush, eye_plant

  

**To see all 1.20 changes, check here:**
https://github.com/DivineRPG/DivineRPG-Assets/blob/main/changelogs/1.20.md

This version is beta. It is incomplete and runs on a non recommended version of forge.

Changes:
- Ported to 1.20

- Madivel model (SirDeccy)

- Small village structure changes (in iceika)

- Added groglin/gruzzorlug trade system
    - Trading with one type will decrease favour with the other and they will attack you

 

 

Removals:

- Removed JER due to it not being available yet

 

Fixes:

- Lots of model fixes

- Lots of data related fixes

 

To see all 1.20 changes, check here: https://github.com/DivineRPG/DivineRPG-Assets/blob/main/changelogs/1.20.md

 

logo

This version is beta, it was released because it contains some fixes that are important to gameplay.

Additions:
- JEI/JER support
- Ghost Whale boss (spawn it by killing 100 mobs in a boneyard biome in iceika).
- Cannot take physical damage.
- Spawns passive mobs around it
- Gives the player negative effects
- Breaks botes
- Shoots bone bombs out of its blowhole
- Can break ice
- Groglin/gruzzorlug villages in iceika (Velocityraptor)
- Recipe book support

 

Changes:
- Rewrote armour to use Effects instead of just doing the power up (velocityraptor)
- Made termasect follow the player closer and regen in rain
- Made experienced cori and termasect way more accurate
- Sabear can now break stuff
- NPC's can walk
- Changed recipes to use tags more
- Changed/optimized zh_cn
- Unbound rive from mob greifing
- Robin drops feathers

 

Fixes:
- Fixed winterberries replacing blocks
- Fixed damage source
- Fixed healing sword durability drain in creative
- Fixed some entities crashing for having 0 attack damage
- Fixed burning swords losing double durability
- Fixed winterberries replacing blocks
- Fixed damage source
- Fixed healing sword durability drain in creative
- Fixed some entities crashing for having 0 attack damage
- Fixed burning swords losing double durability
- Fixed hat when crouching
- Fixed sounds of some blocks
- Fixed Karos spawning inside blocks
- Fixed drowning flying mobs
- Fixed some blocks having wrong render type
- Fixed hostile mobs fleeing
- Fixed livestock merchant sometimes being in iceika
- Fixed composter bug for infinite bone meal
- Fixed Jack o Man model
- Fixed tomato texture when thrown
- Fixed datticon trade
- Fixed missing arcana loot tables
- Fixed passive until hit mobs
- Fixed the watcher boss bar
- Fixed many entity models (PegasDoggeAM)
- Fixed lazy bats resting when they shouldnt
- Fixed arcana doors being opening with redstone
- Fixed chests lid animations (PegasDoggeAM)
- Scaled up pearls and dungeon tokens
- Fixed interactions with pumpkins
- Fixed statues not playing sounds

 

To see all 1.19.4 changes, check here:
https://github.com/DivineRPG/DivineRPG-Assets/blob/main/changelogs/1.19.4.md

Additions:

- Iceika sky

 

Fixes:

- Fixed custom skies crashing servers

- Fixed damage reduction armour abilities

 

To see all 1.19.2 changes, check here

https://github.com/DivineRPG/DivineRPG-Assets/blob/main/changelogs/1.19.2.md

logoAdditions:

- Added loot to some vanilla chests

 

Changes:

- Tweaks to iceika sky

- Tomato does less damage

- Changed some textures (Ringu)

- Added 1 tick delay to projectiles to minimize self inflicted damage

- Increased realmite spawn rate

 

Fixes:

- Fixed mob shadows and scales

- Fixed aequorea server crash

- Re-added soul fiend particles

- Re-added hide arcana

- Fixed hell pig crash

- Fixed and simplified back end of Divine Arrow (Locomen_)

- Fixed crash involving Jade and plants

- Fixed aquastrive armour not removing swim effect

 

To see all 1.19.2 changes, check here

https://github.com/DivineRPG/DivineRPG-Assets/blob/main/changelogs/1.19.2.md

Fixes:

- Fixed ranged projectile damage

 

To see all 1.19.2 changes, check here

https://github.com/DivineRPG/DivineRPG-Assets/blob/main/changelogs/1.19.2.md

 

logo

Additions:


- JEI support
- Armor bundle (quickly swap armor)

 

Removals:


- Removed alpha warning (since we are finally stable enough to release)

 

Changes:


- Back end uses ForgeRegistries instead of going to our registry
- You can now harm pets if you crouch (you monster)
- Kobblin, Cyclops and pumpkin spider spawn condition tweaks
- Log top textures
- tweaked nether spawns
- Made termasect nest more noticable

 

Fixes:


- Fixed arrows
- Fixed realmite block not showing in creative/jei
- Fixed rain precipitation appearing in iceika
- Fixed chest animations
- Fixed enthralled dramcryx and ancient entity reach
- Fixed particle colour system
- Fixed seed recipes
- Fixed hell pig
- Fixed wreck crash

 

To see all 1.19.2 changes, check here

https://github.com/DivineRPG/DivineRPG-Assets/blob/main/changelogs/1.19.2.md

Fixes:


- Fixed tamable crash

 

To see all 1.19.2 changes, check here

https://github.com/DivineRPG/DivineRPG-Assets/blob/main/changelogs/1.19.2.md

logo

Additions:

- Added Traveler's titles support - Pricerocks

 

Changes:

- Entity models:

    - Cave Crawler

    - Razorback

    - Skyre

    - Desert Crawler

    - Shark

    - Bunny/Glinthop

    - Angry Bunny/Angry Glinthop

    - Glacon

- Renamed bunny to glinthop and angry bunny to angry glinthop

 

Fixes:

- Fixed torridite bricks and arcanium torch recipe

- Fixed missing arcana traders spawn cages

- Fixed realmite ore spawnrate

- Fixed leorna crash

- Fixed mod chest crash when external storage was connected (hoppers and stuff)

 

To see all 1.19.2 changes, check here

https://github.com/DivineRPG/DivineRPG-Assets/blob/main/changelogs/1.19.2.md

logo

Additions:

- Added raw ore blocks

- Added tools (terran axe, apalachia hoe, bedrock hoe, corrupted hoe, divine hoe, eden hoe, mortum hoe, rupee hoe, skythern hoe, terran hoe, wildwood hoe, terran pickaxe, terran shovel, corrupted shovel, terran shickaxe)

 

Changes:

- Enchanted warrior model (declan)

- Healing items behaviour (can heal other players and the item by right clicking players or monsters respectivley)

- Merchants will only panic when hit otherwise they will not move now

- Vethea will no longer spawn a portal, you need to trade the hunger for mortum blocks and use a dream flint to ignite it. (portal patterns: https://imgur.com/pQpD1cz)

- Made some items fire resistant (torridite block, torridite bricks, bedrock minibricks, torridite minibricks, bedrock chunk, molten shards, molten stone, torridite chunk, torridite ingot, torridite nugget, bedrock axe, inferno arrow, inferno bow, bedrock pickaxe, bedrock shovel, bedrock maul, bedrock sword, bedrock armour, inferno armour and torridite armour)

- Inferno sword is now craftable via redstone ore alternatives

- Buffed apalachia shickaxe

- Nerfed hastreus

 

Fixes:

- Fixed eucalyptus stairs hitbox

- Fixed plants

- Fixed glacide texture

- Cyclops fix

- Statue sound fix

- Fire fix/Heat Trap Fix

- Fixed traders sometimes selling air

- Fixed some plants breaking when placed next to each other

- Fixed halite, awakened halite, divine corrupted, glistening, demonized, tormented, arlemite and rupee armour effects

- Fixed nightmare bed block drops

- Fixed dreamwrecker pull

- Fixed workshop carpet sound

- Fixed leaves renders

- Fixed shickaxe tilling farmland

- Fixed shickaxe recipes

- Fixed tomato

- Fixed shield repair crash

 

To see all 1.19.2 changes, check here

https://github.com/DivineRPG/DivineRPG-Assets/blob/main/changelogs/1.19.2.md


Project members

velocityraptor-real

Owner

Nicusha

Former Leader

Details

Licensed ARR
Published a year ago
Updated 10 days ago