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Ex Deorum 3.9
Add #exdeorum:hammer_fortune_blacklist
and #exdeorum:compressed_hammer_fortune_blacklist
item tags, allowing pack makers to prevent Fortune from affecting a block's hammer or compressed hammer drops
Ex Deorum 3.8
Fix memory leak in VisualUpdateTracker (#153)
Added Hungarian translation (#147)
Added Japanese translation (#152)
Ex Deorum 1.46
Fix Barrel Mixing recipes with a result size greater than 1 only giving one output
Ex Deorum 3.7
Fix Barrel Mixing recipes with a result size greater than 1 only giving one output
Allow changing drops for Random Armor Trim and Pottery Sherd, also add Tide to possible trims (#133)
Ex Deorum 1.45
Allow changing drops for Random Armor Trim and Pottery Sherd, also add Tide to possible trims (#138)
Add compatibility with Modern Industrialization, Forestry, Nature Arise ()
Ex Deorum 3.6
Implement custom Compressed Sieve types. Works the same as with sieves, just replace sieve_materials
with compressed_sieve_materials
Fix silkworms not applying to certain modded leaves like TFC
Ex Deorum 3.5
Remove Yellorium Dust sieve drop (#116)
Fixed Fluid Transformation recipes requiring byproducts
Ex Deorum 1.44
Fix Silkworms not applying to certain modded leaves like TFC
Ex Deorum 1.43
Fix sieve recipe bug with latest version of JEI
Ex Deorum 3.4
Fix JEI bug with sieve recipes overflowing due to JEI API changes
Fix invisible output slots on JEI crook recipes
Ex Deorum 3.3
Now built against Minecraft 1.21.1
Add native EMI support.
Fix bug where removing all Compressed Sieve recipes would break regular Sieve recipe display in JEI.
Hack fix for random crashes with fluid transformation recipe cache
Ex Deorum 1.41
Add native EMI support.
Fix bug where removing all Compressed Sieve recipes would break regular Sieve recipe display in JEI.
Hack fix for random crashes with fluid transformation recipe cache
Fix KubeJS plugin.
Buff wooden crucibles to 4x like in old Ex Nihilo
Ex Deorum 1.40
Buffed melt rate of water crucible. Should now be comparable to what it was in older versions.
It is now possible to add custom Compressed Sieve block types. Their JSON schema is exactly the same as it is for regular sieve blocks.
Ex Deorum 3.1
Fix bug where logs drop sawdust.
Ex Deorum 3.0
Update to NeoForge 1.21
MODPACK MAKERS: Check the Ex Deorum Documentation soon, there have been several changes to Ex Deorum recipes.
The One Probe (TOP) compat is unimplemented
REI compat is unimplemented
KubeJS compat is unimplemented
Changes
Any recipes that have fluidstack outputs (ex. crucible recipes) must now change the fluid
field to id
, due to a change in NeoForge.
Any recipes that use fluid inputs have changed
Any recipes that used to output items now output item stacks instead (supports components!)
Any sieve/hammer recipes now return itemstacks instead of items.
exdeorum:silk_worm
now has ID exdeorum:silkworm
, and exdeorum:cooked_silk_worm
now has ID exdeorum:cooked_silkworm
.
Ex Deorum 1.39
Fixed third-person render of compressed hammers
Fixed crash with Croptopia
Witch water buckets now dispense properly
Wooden crucibles/barrels are now furnace fuels
Ex Deorum 2.10
Fix issue with Inventory Tweaks item restocking for sieves
Fix sieving not using more than 64 sieves at a time when high sieve ranges were enabled
Fix desync bug with barrels that sometimes happens when emptying/filling with a bucket
Fix overriding Superflat world type
Fix lag spike when inserting compost into the Barrel for the first time
Fix June barrel config
Fluids in barrels and crucibles now affect mobs standing inside them
Add exdeorum:ore_chunks
tag for use in Tag Filters from item transport mods
Add distinct sound events for Ex Deorum sounds so they can be easily detected by Sound Muffler mods. Here are the sound IDs:
exdeorum:barrel_add_compost
: Played when compost is added to the barrel
exdeorum:barrel_compost
: Played when the barrel finished composting dirt
exdeorum:barrel_mixing
: Played when a block is mixed in the barrel (ex. clay)
exdeorum:barrel_fluid_transform
: Played when a fluid finishes transforming in a barrel (ex. witch water)
exdeorum:silk_worm_drop
: Played when a silk worm is dropped from leaves harvested by a crook
exdeorum:silk_worm_infest
: Played when a silk worm is used on a leaves block
exdeorum:silk_worm_eat
: Played when a player eats a cooked silk worm
exdeorum:grass_seeds_place
: Played when grass seeds or nylium spores are used on grass or netherrack
exdeorum:sculk_core_activate
: Played when a sculk core is used on a sculk shrieker to spawn Wardens
exdeorum:watering_can_use
: Played when a watering can is watering something
exdeorum:watering_can_stop
: Played when a player stops using the watering can
Fixed fluid mixing sounds playing at the same volume regardless of distance from the barrel
Add note to Random Armor Trim indicating it does not drop Netherite Upgrade template
Changed default value of server config simultaneous_compressed_sieve_usage
to true so compressed sieves aren't terrible anymore
Ex Deorum 1.38
Fix rendering bug with Crucible and Barrel
Fix lag spike when inserting compost into the Barrel for the first time
Fix June barrel config