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Ex Deorum 1.44

  • Fix Silkworms not applying to certain modded leaves like TFC

Ex Deorum 1.43

  • Fix sieve recipe bug with latest version of JEI

Ex Deorum 3.4

  • Fix JEI bug with sieve recipes overflowing due to JEI API changes
  • Fix invisible output slots on JEI crook recipes

Ex Deorum 3.3

  • Now built against Minecraft 1.21.1
  • Add native EMI support.
  • Fix bug where removing all Compressed Sieve recipes would break regular Sieve recipe display in JEI.
  • Hack fix for random crashes with fluid transformation recipe cache

Ex Deorum 1.42

  • Fix JEI sieve recipe bug

Ex Deorum 1.41

  • Add native EMI support.
  • Fix bug where removing all Compressed Sieve recipes would break regular Sieve recipe display in JEI.
  • Hack fix for random crashes with fluid transformation recipe cache
  • Fix KubeJS plugin.
  • Buff wooden crucibles to 4x like in old Ex Nihilo

Ex Deorum 1.40

  • Buffed melt rate of water crucible. Should now be comparable to what it was in older versions.
  • It is now possible to add custom Compressed Sieve block types. Their JSON schema is exactly the same as it is for regular sieve blocks.

Ex Deorum 3.1

  • Fix bug where logs drop sawdust.

Ex Deorum 3.0

  • Update to NeoForge 1.21
  • MODPACK MAKERS: Check the Ex Deorum Documentation soon, there have been several changes to Ex Deorum recipes.
  • The One Probe (TOP) compat is unimplemented
  • REI compat is unimplemented
  • KubeJS compat is unimplemented

    Changes

    • Any recipes that have fluidstack outputs (ex. crucible recipes) must now change the fluid field to id, due to a change in NeoForge.
    • Any recipes that use fluid inputs have changed
    • Any recipes that used to output items now output item stacks instead (supports components!)
    • Any sieve/hammer recipes now return itemstacks instead of items.
    • exdeorum:silk_worm now has ID exdeorum:silkworm, and exdeorum:cooked_silk_worm now has ID exdeorum:cooked_silkworm.

Ex Deorum 1.39

  • Fixed third-person render of compressed hammers
  • Fixed crash with Croptopia
  • Witch water buckets now dispense properly
  • Wooden crucibles/barrels are now furnace fuels

Ex Deorum 2.10

  • Fix issue with Inventory Tweaks item restocking for sieves
  • Fix sieving not using more than 64 sieves at a time when high sieve ranges were enabled
  • Fix desync bug with barrels that sometimes happens when emptying/filling with a bucket
  • Fix overriding Superflat world type
  • Fix lag spike when inserting compost into the Barrel for the first time
  • Fix June barrel config
  • Fluids in barrels and crucibles now affect mobs standing inside them
  • Add exdeorum:ore_chunks tag for use in Tag Filters from item transport mods
  • Add distinct sound events for Ex Deorum sounds so they can be easily detected by Sound Muffler mods. Here are the sound IDs:
    • exdeorum:barrel_add_compost: Played when compost is added to the barrel
    • exdeorum:barrel_compost: Played when the barrel finished composting dirt
    • exdeorum:barrel_mixing: Played when a block is mixed in the barrel (ex. clay)
    • exdeorum:barrel_fluid_transform: Played when a fluid finishes transforming in a barrel (ex. witch water)
    • exdeorum:silk_worm_drop: Played when a silk worm is dropped from leaves harvested by a crook
    • exdeorum:silk_worm_infest: Played when a silk worm is used on a leaves block
    • exdeorum:silk_worm_eat: Played when a player eats a cooked silk worm
    • exdeorum:grass_seeds_place: Played when grass seeds or nylium spores are used on grass or netherrack
    • exdeorum:sculk_core_activate: Played when a sculk core is used on a sculk shrieker to spawn Wardens
    • exdeorum:watering_can_use: Played when a watering can is watering something
    • exdeorum:watering_can_stop: Played when a player stops using the watering can
  • Fixed fluid mixing sounds playing at the same volume regardless of distance from the barrel
  • Add note to Random Armor Trim indicating it does not drop Netherite Upgrade template
  • Changed default value of server config simultaneous_compressed_sieve_usage to true so compressed sieves aren't terrible anymore

Ex Deorum 1.38

  • Fix rendering bug with Crucible and Barrel
  • Fix lag spike when inserting compost into the Barrel for the first time
  • Fix June barrel config

Ex Deorum 1.37

  • Fix issue with Inventory Tweaks item restocking for sieves
  • Fix sieving not using more than 64 sieves at a time when high sieve ranges were enabled
  • Fix desync bug with barrels that sometimes happens when emptying/filling with a bucket
  • Fix overriding Superflat world type

Ex Deorum 1.36

  • Add config options to prevent barrels and crucibles from collecting rainwater
  • Fluids in barrels and crucibles now affect mobs standing inside them
  • Add exdeorum:ore_chunks tag for use in Tag Filters from item transport mods
  • Add distinct sound events for Ex Deorum sounds so they can be easily detected by Sound Muffler mods. Here are the sound IDs:
    • exdeorum:barrel_add_compost: Played when compost is added to the barrel
    • exdeorum:barrel_compost: Played when the barrel finished composting dirt
    • exdeorum:barrel_mixing: Played when a block is mixed in the barrel (ex. clay)
    • exdeorum:barrel_fluid_transform: Played when a fluid finishes transforming in a barrel (ex. witch water)
    • exdeorum:silk_worm_drop: Played when a silk worm is dropped from leaves harvested by a crook
    • exdeorum:silk_worm_infest: Played when a silk worm is used on a leaves block
    • exdeorum:silk_worm_eat: Played when a player eats a cooked silk worm
    • exdeorum:grass_seeds_place: Played when grass seeds or nylium spores are used on grass or netherrack
    • exdeorum:sculk_core_activate: Played when a sculk core is used on a sculk shrieker to spawn Wardens
    • exdeorum:watering_can_use: Played when a watering can is watering something
    • exdeorum:watering_can_stop: Played when a player stops using the watering can
  • Fixed fluid mixing sounds playing at the same volume regardless of distance from the barrel
  • Add note to Random Armor Trim indicating it does not drop Netherite Upgrade template
  • Changed default value of server config simultaneous_compressed_sieve_usage to true so compressed sieves aren't terrible anymore

Ex Deorum 2.9

  • Fix overriding default world type in Create World screen when common config option set_void_world_as_default is false.
  • Removed set_void_world_as_default option from client config, you must now only use the option from the common config.
  • Fixed bug where barrels filled by rain would not trigger a transformation recipe (e.g. Witch Water conversion)
  • Added clientside config option to disable rainbow compost in barrels during June
  • Fixed barrel fluid transformation recipes ignoring the result fluid and only crafting witch water
  • Fixed bug where barrels would not trigger a transformation recipe while it is raining (ex. Witch Water conversion)
  • Add config options to prevent barrels and crucibles from collecting rainwater

Ex Deorum 1.35

  • Fixed bug where barrels would not trigger a transformation recipe while it is raining (ex. Witch Water conversion)
  • Fixed barrel fluid transformation recipes ignoring the result fluid and only crafting witch water
  • Added clientside config option to disable rainbow compost in barrels during June

Ex Deorum 1.34

  • Fix overriding default world type in Create World screen when common config option set_void_world_as_default is false.
  • Removed set_void_world_as_default option from client config, you must now only use the option from the common config.

Ex Deorum 2.8

  • Fixed bug where compressed sieves would not drop their sieves upon being broken.
  • Fix typo in JEI integration where both sieve categories were "Compressed Sieve".
  • Add integration for SkyBlock Builder. Now, if that mod is installed, SkyBlock builder's preset is chosen by default instead of Ex Deorum's. This goes for the server.properties file too.
  • Added config option for using compressed sieves simultaneously.
  • Added Immersive Engineering integration for Ex Deorum's ore chunks.

Ex Deorum 1.33

  • Fix typo in JEI integration where both sieve categories were "Compressed Sieve".
  • Add integration for SkyBlock Builder. Now, if that mod is installed, SkyBlock builder's preset is chosen by default instead of Ex Deorum's. This goes for the server.properties file too.
  • Added config option for using compressed sieves simultaneously.
  • Added Immersive Engineering integration for Ex Deorum's ore chunks.

Project members

thedarkcolour

Owner

Details

Licensed GPL-3.0-only
Published a year ago
Updated a month ago