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Changelog
1.2.2 Changelog
The Emissive Enhancement Update
Made the explosions optionally emissive(enabled by default). This allows the explosions to be lit up in darker areas, and even has some bonus effects when using shaders(depending on the shader pack, sorta an accidental feature honestly but I like it). The smoke particles fade from completely emissive to the correct light level based on how long it has been since the explosion.
If you find any issues, please report them on Explosive Enhancement's GitHub! Enjoy!
Dependencies
Files
explosive-enhancement-1.2.2-1.20.x.jar(100.15 KiB) Primary Download
Details
Licensed MIT
Published 2 years ago
Updated 5 months ago