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showtime! i hope i don't update this again in the next 5 days

  • Fixed coral fans not being included in #familiar_things
  • Fixed an issue that allowed use of flint and steel etc. on the summoning table when it was busy
  • Fixed ???

.1.3? some would call that an omen

  • Fixed an odd crash with eating (and a couple other related things)
  • Fixed Odd Trinket stack size (was 64, now 1)
  • Updated enchanted flame particle to exist in both flame sizes
  • ???

ah yes. the modfest special

  • Fixed a couple issues with fox summoning
  • Fixed summoning request getting hidden by chat sometimes
  • Added some blocks from mods featured in BlanketCon '25 to the tag for binding pattern blocks

just one.one.one more thing..

  • Slightly improved textures/effects for various things
  • Removed True Name from Summoning Table recipe
  • Added carpets as valid blocks for binding patterns

familiar magic is rewoven!

lotsa changes this time, because i'm not trying to rush them for a fest! yet. next update is probably back to that way of life though. anyway familiar magic is now a fabric mod! later on i may play around with xplat stuff, but fabric is the plan. on to the changes! only listing the big ones here.

  • Added another use of Summoning Tables, allowing you to add an additional requirement of a pattern of blocks on the floor to your summonings.
  • Added curses (well, only one for the moment - a draconic sort)
  • Added waterproofing to the enchantment of Enchanted Candles
  • Added hat support for more of Minecraft's friendly creatures
  • Withdrew all modded features on Name Tags - if you want something's True Name, just craft a Name Tag into a True Name and use it like before.
  • Added an item to place Wisps of Smoke
  • Changed all sounds to enable better subtitle support.
  • Added support for Item Descriptions

refix

  • fixed summoning requests sometimes causing packet errors. which is the same thing that happened to using an enchanted hat and i already fixed that but now i did it again

now orientable!

  • stuck a piece of amethyst on the northwest corner of the table for orienting the menu
  • added tooltips for candle error icons in the menu
  • fixed shadowy name tag magic causing them to disappear when getting an entity's true name

mrp mrp

  • copy true name acquisition function to unsinged true names
  • fix recipe for megumin's hat

foxfix

  • last time i said i made foxes more willing to summon. this time it's true

oops

  • gave foxes a little more motivation to summon
  • turns out neo server config isn't very cooperative these days. moved back to common
  • fixed big hat worn trying to parent itself to a model that doesn't exist
  • switched to using entity tag instead of an empty interface to determine if an entity is hattable
  • took off the summoning table's training weights and give it full power to summon any entity, not just living
  • fixed packet exploding if you try to hat a mob with a fancy hat
  • fixed shadowy hats disappearing in survival and duplicating in creative when hatting/unhatting critters

EXPLOSION!!!

  • added megumin's hat for compat with fbombs (thank chai for this, i just did the easy part)

have you heard the buzz? before long, modfest will be in town

  • fixed hat data being applied to every entity
  • added optional argument to /placecandles for lit/unlit candles
  • added mod icon
  • added config option to require a willing tag on non-player summoning targets
  • added autoplacement of candles in adventure mode when placing on smoke wisps (may be removed in a later version after modfest)

pretty colors

not so flat anymore! they do taste a bit grainy though

  • textures updated, by the way! that's what this update is :)

a dash of modfestive spirit

getting things showcase ready :)

  • added a summoning lock to the table's inventory (there's a portal there, you can't touch that stuff!)
  • gave the table a lil more juice to summon across dimensions
  • carved some extra magic into the table to show you what's wrong with your candles (works best w/ a true name inserted)
  • told foxes about summoning (if they see a primed summoning table and they've got fire in their mouth, they might give it a try!)
  • random tiny qualitystuffs (the textures still crave attention)
  • fixed client not knowing how to properly interact with summoning table inventory

Initial release!

Featuring basic summoning mechanics and a big hat! Check the description for more info on using the mod.


Project members

afamiliarquiet

Member

Details

Licensed MIT
Published 8 months ago
Updated 2 months ago