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refix

  • fixed summoning requests sometimes causing packet errors. which is the same thing that happened to using an enchanted hat and i already fixed that but now i did it again

now orientable!

  • stuck a piece of amethyst on the northwest corner of the table for orienting the menu
  • added tooltips for candle error icons in the menu
  • fixed shadowy name tag magic causing them to disappear when getting an entity's true name

mrp mrp

  • copy true name acquisition function to unsinged true names
  • fix recipe for megumin's hat

foxfix

  • last time i said i made foxes more willing to summon. this time it's true

oops

  • gave foxes a little more motivation to summon
  • turns out neo server config isn't very cooperative these days. moved back to common
  • fixed big hat worn trying to parent itself to a model that doesn't exist
  • switched to using entity tag instead of an empty interface to determine if an entity is hattable
  • took off the summoning table's training weights and give it full power to summon any entity, not just living
  • fixed packet exploding if you try to hat a mob with a fancy hat
  • fixed shadowy hats disappearing in survival and duplicating in creative when hatting/unhatting critters

EXPLOSION!!!

  • added megumin's hat for compat with fbombs (thank chai for this, i just did the easy part)

have you heard the buzz? before long, modfest will be in town

  • fixed hat data being applied to every entity
  • added optional argument to /placecandles for lit/unlit candles
  • added mod icon
  • added config option to require a willing tag on non-player summoning targets
  • added autoplacement of candles in adventure mode when placing on smoke wisps (may be removed in a later version after modfest)

pretty colors

not so flat anymore! they do taste a bit grainy though

  • textures updated, by the way! that's what this update is :)

a dash of modfestive spirit

getting things showcase ready :)

  • added a summoning lock to the table's inventory (there's a portal there, you can't touch that stuff!)
  • gave the table a lil more juice to summon across dimensions
  • carved some extra magic into the table to show you what's wrong with your candles (works best w/ a true name inserted)
  • told foxes about summoning (if they see a primed summoning table and they've got fire in their mouth, they might give it a try!)
  • random tiny qualitystuffs (the textures still crave attention)
  • fixed client not knowing how to properly interact with summoning table inventory

Initial release!

Featuring basic summoning mechanics and a big hat! Check the description for more info on using the mod.


Project members

afamiliarquiet

Member

Details

Licensed MIT
Published 2 months ago
Updated 20 days ago