Farmer's Delight

Farmer's Delight

Mod

A cozy expansion to farming and cooking!

Client and server DecorationEquipmentFood

2.29M downloads
1,774 followers
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1.2.7

Updates

  • Knives are now effective at mining Cactus;
  • Knives can now instamine Bamboo, just like a Sword;
  • Added the following blocks to the unaffected_by_rich_soil tag:
    • Moss, Nylium, Big Dripleaf, Pink Petals and Tall Flowers;
  • Added storage_blocks/<material> tags for each storage block (crates, bags, bales) in the mod:
    • In 1.20.1, the namespace is forge;
    • In 1.21.1, the namespace is c;
  • Rich Soil is no longer hardcoded to deny tall flower boosting; they have simply been added to the unaffected_by_rich_soil tag;

Fixes

  • Fixed wrong UV at the bottom of Pie models when there's 1 slice left;
  • (1.21) Fix Pumpkins always dropping Pumpkin Slices without needing a knife;

Translations

  • Updated:
    • es_cl (thanks, Ganbare-Lucifer!);
    • id_id (thanks, ichirei!);
    • zh_cn (thanks, Boshigiri!);

1.2.6

Additions

  • Farmer's Delight crops will now generate in village farms!
    • Cabbage, Tomato and Onion will randomly replace either Wheat or Potato crops in villages;
    • Crop availability varies between arid, temperate and cold biomes;
    • Rice is excluded, as it requires a custom structure, and Villagers can't farm it yet.
  • Added cutting recipe for Torchflower;

Fixes

  • Fix Skillet's default block state having waterlogged=true;
  • Fix tomatoes not having a map color;
  • (1.21) Fix Cutting Board recipes crashing with recipe optimization mods;
  • (1.21) Fix Anvil being able to add Sweeping Edge to knives and skillets;
  • (1.21) Fix Skillets lacking item data when placed via commands, causing crashes and inconsistencies;

Translations

  • Added:
    • en_nz (thanks, XlosVSM!);
    • vp_vl (thanks, SquareScreamYT!);
  • Updated:
    • es_mx (thanks, cerealconjugo!);
    • ja_jp (thanks, Abbage230!);
    • zh_cn (thanks, NumberSir!);

1.2.6

Additions

  • Farmer's Delight crops will now generate in village farms!
    • Cabbage, Tomato and Onion will randomly replace either Wheat or Potato crops in villages;
    • Crop availability varies between arid, temperate and cold biomes;
    • Rice is excluded, as it requires a custom structure, and Villagers can't farm it yet.
  • Added cutting recipe for Torchflower;

Fixes

  • Fix Skillet's default block state having waterlogged=true;
  • Fix tomatoes not having a map color;

Translations

  • Added:
    • en_nz (thanks, XlosVSM!);
    • vp_vl (thanks, SquareScreamYT!);
  • Updated:
    • es_mx (thanks, cerealconjugo!);
    • ja_jp (thanks, Abbage230!);
    • zh_cn (thanks, NumberSir!);

1.2.5

Additions

  • Farmer Villagers are now capable of planting and harvesting FD crops!
    • They can plant, harvest and collect the drops for Cabbage, Tomato and Onion;
    • Rice is currently excluded from this equation, as farmer AI wasn't able to handle it properly without extensive changes.
  • Added tag: farmersdelight:campfire_signal_smoke. Blocks in this tag will cause Campfires to emit "signal smoke", like the Hay Bale;

Updates

  • Knives are now effective at mining Pumpkins (normal and carved) and Melons;
  • Knives will harvest 4 Pumpkin Slices when mining a Pumpkin, instead of a whole unit. Carved Pumpkins are unaffected;
  • Added Canvas Signs to the vanilla signs and hanging_signs item tags;
  • Some crafting recipes are now properly grouped in the Crafting Table's recipe book;
  • Skillets are now waterloggable, but are unable to cook underwater, either handheld or as a block. Hard to fry when the skillet is flooded!
  • tomatoes were temporarily removed from the crops tag, as bee pollination was breaking ropelogged vines unpredictably;
    • This will likely be addressed in the next major release;

Fixes

  • Fix meal duplication when using containers against a Cooking Pot block, then closing and reloading the world;
  • (1.21) Fixed Kelp Roll (whole) having wrong food stats;
  • (1.21) Fixed Skillet not being enchantable in an anvil;
  • (1.21) Fixed Knives being unable to receive Knockback and Looting;
  • (1.21) Fixed Cutting Boards being unable to handle two valid tools for the same input (thanks, Lance5057!);
  • (1.21) Fixed Skillets not losing durability when attacking mobs;

Translations

  • Added:
    • be_by (thanks, observr1!)
    • da_dk (thanks, gohkenytp!)
    • en_gb (thanks, akkini1!)
    • tok (thanks, PiggyDr!)
  • Updated:
    • de_de (thanks, joernott and DaLumma!)
    • es_ar (thanks, axperty!)
    • es_mx (thanks, cerealconjugo!)
    • ja_jp (thanks, konumatakaki and EndilCrafter!)
    • ko_kr (thanks, smoong951!)
    • ru_ru (thanks, mpustovoi!)
    • uk_ua (thanks, TheGridExpert!)
    • vi_vn (thanks, godkyo98!)
    • zh_cn (thanks, DuckDuckStudio!)
    • zh_tw (thanks, DuckDuckStudio and FuGu0416!)

1.2.5

Additions

  • Farmer Villagers are now capable of planting and harvesting FD crops!
    • They can plant, harvest and collect the drops for Cabbage, Tomato and Onion;
    • Rice is currently excluded from this equation, as farmer AI wasn't able to handle it properly without extensive changes.
  • Added tag: farmersdelight:campfire_signal_smoke. Blocks in this tag will cause Campfires to emit "signal smoke", like the Hay Bale;

Updates

  • Knives are now effective at mining Pumpkins (normal and carved) and Melons;
  • Knives will harvest 4 Pumpkin Slices when mining a Pumpkin, instead of a whole unit. Carved Pumpkins are unaffected;
  • Added Canvas Signs to the vanilla signs and hanging_signs item tags;
  • Some crafting recipes are now properly grouped in the Crafting Table's recipe book;
  • Skillets are now waterloggable, but are unable to cook underwater, either handheld or as a block. Hard to fry when the skillet is flooded!
  • tomatoes were temporarily removed from the crops tag, as bee pollination was breaking ropelogged vines unpredictably;
    • This will likely be addressed in the next major release;

Fixes

  • Fix meal duplication when using containers against a Cooking Pot block, then closing and reloading the world;

Translations

  • Added:
    • be_by (thanks, observr1!)
    • da_dk (thanks, gohkenytp!)
    • en_gb (thanks, akkini1!)
    • tok (thanks, PiggyDr!)
  • Updated:
    • de_de (thanks, joernott and DaLumma!)
    • es_ar (thanks, axperty!)
    • es_mx (thanks, cerealconjugo!)
    • ja_jp (thanks, konumatakaki and EndilCrafter!)
    • ko_kr (thanks, smoong951!)
    • ru_ru (thanks, mpustovoi!)
    • uk_ua (thanks, TheGridExpert!)
    • vi_vn (thanks, godkyo98!)
    • zh_cn (thanks, DuckDuckStudio!)
    • zh_tw (thanks, DuckDuckStudio and FuGu0416!)

1.2.4a (1.21)

Fixes

  • Fix crash when placing Mangrove Cabinet, Canvas Signs or Hanging Canvas Signs;
  • Fix sporadic CME crash due to item override registration;
  • Fix meal duplication when using containers against a Cooking Pot block, then closing and reloading the world;

Translations

  • Updated:
    • de_de (thanks, DaLumma!)
    • es_mx (thanks, cerealconjugo!)
    • ja_jp (thanks, EndilCrafter!)
    • ru_ru (thanks, mpustovoi!)
    • uk_ua (thanks, TheGridExpert!)
  • (1.21) All forge tags have been updated to the c namespace, with a few changes and additions:
    • Updated many tags to reside within the c:foods/ subgroup, except for c:crops/grain, since the items are inedible;
    • Many tags which had specific subgrouping were sunsetted.
      • For example: forge:vegetables/tomato was phased out due to redundancy, in favor of c:foods/tomato instead, but tomatoes are still added to c:foods/vegetables;
    • Removed farmersdelight:wolf_prey, in favor of using c:foods/raw_meat instead;
    • Added c:foods/safe_raw_fish, a version of c:foods/raw_fish which does not include Pufferfish;

1.2.4

Updates

  • The Cooking Pot item now displays more information than before:
    • A blue bar will be shown to indicate the amount of meal servings stored, similar to how Bundles display their fullness;
    • The tooltip will display the stored food's item sprite alongside its name;
  • When viewing basic crops in JEI, they will display info on where they can be found as Wild Crops.

Fixes

  • (1.20) Creative Tab registration has been moved to server-side, so that other mods can access them for game logic;
  • Structure files for compost heaps are now format-updated with datagen, thus avoiding excessive DFU triggers on world gen. This should improve performance!
    • Credit to malte0811, co-author of Immersive Engineering, for the StructureUpdater implementation;
  • Skillet's higher knockback is now implemented as an attribute, rather than an event, fixing a bug where the other hand's item also received this boost;
  • Skillet sounds now play at the correct stage of the damage cycle. This is noticeable on multiplayer, with some amount of latency;

Translations

  • Added a line for the Rotten Tomato entity in most langs (thanks, leagris!);
  • Added:
    • sv_SE (thanks, Bjorkan!);
  • Updated:
    • es_MX (thanks, CerealConJugo!);
    • fr_FR (thanks, leagris!);
    • ja_JP (thanks, EndilCrafter!)
    • ru_RU (thanks, VGamerGroup!);
    • uk_UA (thanks, unroman!);
    • zh_CN (thanks, NumberSir);
    • zh_TW (thanks, Lobster0228!);

Additions

  • Added certain blocks to the create:brittle tag, to prevent them from being deleted randomly when disassembling contraptions;
  • New tags:
    • farmersdelight:flat_on_cutting_board: Items which will always render flat and 2D when placed on a Cutting Board, to fix certain render cases.
      • Includes Trident and Spyglass by default, due to unique render cases;
      • Optionally includes items from a few mods, such as Autumnity's Turkey and Supplementaries' Quiver;

Updates

  • Updated method of modifying stack sizes for BowlFoodItems:
    • Changes are now done on game start, rather than calculated during maxStackSize() calls;
    • The overrideAllSoupItems config option has been removed, due to performance and usability concerns;
  • Cooking recipes will now drop sensible remainders for vanilla items which don't have them configured;
  • (1.20) Updated Basket textures to match the new Bamboo design and palette;

Fixes

  • Fix potential performance issues involving the stack size override for BowlFoodItems (see above);
  • (1.18.2) Rollback and replacement to previous fix for Cutting Board's rendering issues with perspective items:
    • The previous fix fails (and may crash) with some resource packs on 1.18.2, due to differences in how the method operates. On 1.19+, the fix works as intended;
    • Instead of applying perspectives to determine 3D items, the flat_on_cutting_board tag will be used instead. Wrongly-angled items should be added to this tag;

Translations

  • Updated:
    • ko_KR (thanks, Yusi0!);
    • pl_PL (thanks, jogurciQ!);

1.2.2a

Fixes

  • Fix recursion crash when opening loot chests;

1.2.2

Additions

  • (1.20) Added Hanging Canvas Signs;
  • (1.20) Added Cherry and Bamboo Cabinets;
  • (1.20) Added salvaging recipes for Cherry and Bamboo furniture;
  • Added compatibility with the origins:meat tag from the Origins mod:
    • Carnivorous foods not defined as meat() in properties;
    • Bacon and Eggs;
  • Added some items to Create Crafts & Additions tags: createaddition:plants and createaddition:plant_foods (thanks, moltenwolfcub!);
  • Added Onions to the tconstruct:seeds tag from Tinker's Construct, to replant with Harvest modifiers;
  • New tags:
    • farmersdelight:terrain: Blocks commonly present in biome surfaces. Populated by minecraft:dirt and minecraft:sand, and used for wild crop generation;
    • farmersdelight:horse_feed_tempted: Entities which will be tempted by Horse Feed when held;
    • farmersdelight:serving_containers: Items commonly used as containers for Cooking Pot recipes. Used for shift-click logic in the UI;

Updates

  • (1.20) Updated tags to the newest conventions in 1.20:
    • replaceable and replaceable_by_trees: Sandy Shrub;
  • Updated the Rope recipe to require 2 straw only, and output 4 units;
  • Updated alternate Lead recipe to use Straw instead of Rope, due to Rope being cheaper now;
  • Updated the Cooking Pot's GUI with a small arrow, pointing from the meal slot to the output slot;
  • Updated the JEI widget for cooking recipes:
    • Slightly smaller size, to fit more recipes per page;
    • Progress arrow now shows icons for cooking time and experience, and displays those stats on mouse hover;
  • Updated create:upright_on_belt with newer FD drinks;
  • Updated fan_heaters to passive_boiler_heaters, according to Create 0.5 specs;
    • (1.18.2) fan_heaters is still present for legacy compatibility with Create 0.4;
  • Updated Wild Cabbage and Sea Beet generation to be placeable on blocks tagged as minecraft:sand, instead of hardcoded to normal sand;
  • Rabbits can now be fed, and are tempted by, Cabbage (whole or leaf);
  • Updated Slice of Cake's texture, to be more accurate to the cake block it comes from;
  • Ropes can now support center-hanging blocks beneath them, such as Lanterns;
  • Tomato Seeds are now associated as an item for both tomatoes and budding_tomatoes (thanks, RaymondBlaze!);

Fixes

  • Fix Wild Crops not generating in biomes from biome mods:
    • Removes the check for forge:is_overworld on placed features, since the tag is unused by most mods;
    • (1.18) The NETHER, THEEND and NONE BiomeCategories are excluded from wild crop generation instead.
  • Fix loot functions lacking a type, causing errors with datagen and mods (such as Roughly Enough Resources);
  • Fix Lily Pads and other water plants being directly plantable on Rich Soil, as if it was water;
  • Fix wrong Cutting Board rendering for items with 3D model perspectives, but a 2D sprite on inventories;
  • (1.19 and below) Fix roped Tomato Vines being destroyed by water, deleting the rope;
  • Fix Cooking Pot not resetting its cook time when quick-swapping recipes, such as through the Recipe Book (thanks, Umpaz!);
  • Fix Comfort and Nourishment overlays not being cancellable by other mods (example: Vampirism Blood Bar);

Translations

  • Updated:
    • ru_RU (thanks, Edarlingen!);
    • es_ES (thanks, GerardPolloRebozado!);

1.2.2

Additions

  • Added compatibility with the origins:meat tag from the Origins mod:
    • Carnivorous foods not defined as meat() in properties;
    • Bacon and Eggs;
  • Added some items to Create Crafts & Additions tags: createaddition:plants and createaddition:plant_foods (thanks, moltenwolfcub!);
  • Added Onions to the tconstruct:seeds tag from Tinker's Construct, to replant with Harvest modifiers;
  • New tags:
    • farmersdelight:terrain: Blocks commonly present in biome surfaces. Populated by minecraft:dirt and minecraft:sand, and used for wild crop generation;
    • farmersdelight:horse_feed_tempted: Entities which will be tempted by Horse Feed when held;
    • farmersdelight:serving_containers: Items commonly used as containers for Cooking Pot recipes. Used for shift-click logic in the UI;

Updates

  • Updated the Rope recipe to require 2 straw only, and output 4 units;
  • Updated alternate Lead recipe to use Straw instead of Rope, due to Rope being cheaper now;
  • Updated the Cooking Pot's GUI with a small arrow, pointing from the meal slot to the output slot;
  • Updated the JEI widget for cooking recipes:
    • Slightly smaller size, to fit more recipes per page;
    • Progress arrow now shows icons for cooking time and experience, and displays those stats on mouse hover;
  • Updated create:upright_on_belt with newer FD drinks;
  • Updated fan_heaters to passive_boiler_heaters, according to Create 0.5 specs;
    • (1.18.2) fan_heaters is still present for legacy compatibility with Create 0.4;
  • Updated Wild Cabbage and Sea Beet generation to be placeable on blocks tagged as minecraft:sand, instead of hardcoded to normal sand;
  • Rabbits can now be fed, and are tempted by, Cabbage (whole or leaf);
  • Updated Slice of Cake's texture, to be more accurate to the cake block it comes from;
  • Ropes can now support center-hanging blocks beneath them, such as Lanterns;
  • Tomato Seeds are now associated as an item for both tomatoes and budding_tomatoes (thanks, RaymondBlaze!);

Fixes

  • Fix Wild Crops not generating in biomes from biome mods:
    • Removes the check for forge:is_overworld on placed features, since the tag is unused by most mods;
    • (1.18) The NETHER, THEEND and NONE BiomeCategories are excluded from wild crop generation instead.
  • Fix loot functions lacking a type, causing errors with datagen and mods (such as Roughly Enough Resources);
  • Fix Lily Pads and other water plants being directly plantable on Rich Soil, as if it was water;
  • Fix wrong Cutting Board rendering for items with 3D model perspectives, but a 2D sprite on inventories;
  • Fix roped Tomato Vines being destroyed by water, deleting the rope;
  • Fix Cooking Pot not resetting its cook time when quick-swapping recipes, such as through the Recipe Book (thanks, Umpaz!);
  • Fix Comfort and Nourishment overlays not being cancellable by other mods (example: Vampirism Blood Bar);

Translations

  • Updated:
    • ru_RU (thanks, Edarlingen!);
    • es_ES (thanks, GerardPolloRebozado!);

1.2.1

Updates

  • CraftTweaker integration has been re-enabled (thanks, Witixin1512!):
    • This integration exposes recipe_book_tab and farmersdelight:tool_action to CT scripts;
  • Updated the Cutting Board:
    • The player can no longer "attempt" to process a carved tool.
  • Updated Cake and Pie slices:
    • When slicing a cake, slices will drop from the cut side in a neat little row;
    • When slicing a pie, slices will drop towards the user's side;
    • Eating either block or slice no longer causes potion particles when granting Speed to the user;
  • Tomato Vines now have a slightly thinner hitbox, to facilitate clicking blocks behind them;
  • Added Kelp to Crop Rotation advancement, as it can be cooked into food;
  • Rich Soil Farmland now uses its own farmland template, so that resource packs won't break the model by improperly changing vanilla templates...;
  • Removed local Botany Pots integration. It is now integrated within Botany Pots itself, in newer versions;

Fixes

  • (1.19) Fix Stove not emitting particles or ambient noise;
  • (1.19) Fix containers (bowls, bottles etc.) not being searchable as recipe inputs in JEI;
  • Fix the Crop Rotation advancement looking for tomatoes instead of budding_tomatoes, making it impossible to complete;
  • Fix wrong criterion on recipes for smelting Golden Knives;
  • Fix Rich Soil being turned into Rooted Dirt when growing Azalea trees on it;
    • The fix should potentially prevent other modded trees from converting Rich Soil as well.
  • Fix wrong composting rates for a few items;
  • Fix Stuffed Pumpkin, Kelp Rolls and Sandy Shrub not being compostable;
  • Fix Skillet being able to break blocks on creative, despite being a weapon;
  • Fix Mooshroom and Trader Llama not being scavengeable for Leather when killed with a Knife;
  • Fix Full Tatami Mats being placeable if the space ahead is unsupported, which caused them to break instantly;
  • Fix Candle Cakes not dropping slices when mined with a knife (thanks, edgarogh!);

Translations

  • Updated:
    • ca_ES (thanks, DyaMetR!);
    • de_DE (thanks, DaLumma!);
    • es_MX (thanks, cerealconjugo and Witixin1512!);
    • it_IT (thanks, BlackShadow77!);
    • ja_JP (thanks, CKenJa and ksk3110!);
    • ko_KR (thanks, qkrehf2!);
    • pl_PL (thanks, KarolOfGutovo!);
    • ru_RU (thanks, Pahuhopu!);
    • sk_SK (thanks, davx!);
    • tr_TR (thanks, gyrozeppelifan!);
    • uk_UA (thanks, unroman!);
    • vi_VN (thanks, baooduy!);
    • zh_CN (thanks, IdealNightOcean and Andows96!);
    • zh_TW (thanks, xMikux, Pancakes0228 and StarskyXIII!);

Project members

vectorwing

Owner

Details

Licensed MIT
Created 3 years ago
Updated 23 days ago