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1.2.6
Additions
Farmer's Delight crops will now generate in village farms!
Cabbage, Tomato and Onion will randomly replace either Wheat or Potato crops in villages;
Crop availability varies between arid, temperate and cold biomes;
Rice is excluded, as it requires a custom structure, and Villagers can't farm it yet.
Added cutting recipe for Torchflower;
Fixes
Fix Skillet's default block state having waterlogged=true
;
Fix tomatoes
not having a map color;
(1.21) Fix Cutting Board recipes crashing with recipe optimization mods;
(1.21) Fix Anvil being able to add Sweeping Edge to knives and skillets;
(1.21) Fix Skillets lacking item data when placed via commands, causing crashes and inconsistencies;
Translations
Added:
en_nz (thanks, XlosVSM!);
vp_vl (thanks, SquareScreamYT!);
Updated:
es_mx (thanks, cerealconjugo!);
ja_jp (thanks, Abbage230!);
zh_cn (thanks, NumberSir!);
1.2.6
Additions
Farmer's Delight crops will now generate in village farms!
Cabbage, Tomato and Onion will randomly replace either Wheat or Potato crops in villages;
Crop availability varies between arid, temperate and cold biomes;
Rice is excluded, as it requires a custom structure, and Villagers can't farm it yet.
Added cutting recipe for Torchflower;
Fixes
Fix Skillet's default block state having waterlogged=true
;
Fix tomatoes
not having a map color;
Translations
Added:
en_nz (thanks, XlosVSM!);
vp_vl (thanks, SquareScreamYT!);
Updated:
es_mx (thanks, cerealconjugo!);
ja_jp (thanks, Abbage230!);
zh_cn (thanks, NumberSir!);
1.2.5
Additions
Farmer Villagers are now capable of planting and harvesting FD crops!
They can plant, harvest and collect the drops for Cabbage, Tomato and Onion;
Rice is currently excluded from this equation, as farmer AI wasn't able to handle it properly without extensive changes.
Added tag: farmersdelight:campfire_signal_smoke
. Blocks in this tag will cause Campfires to emit "signal smoke", like the Hay Bale;
Updates
Knives are now effective at mining Pumpkins (normal and carved) and Melons;
Knives will harvest 4 Pumpkin Slices when mining a Pumpkin, instead of a whole unit. Carved Pumpkins are unaffected;
Added Canvas Signs to the vanilla signs
and hanging_signs
item tags;
Some crafting recipes are now properly grouped in the Crafting Table's recipe book;
Skillets are now waterloggable, but are unable to cook underwater, either handheld or as a block. Hard to fry when the skillet is flooded!
tomatoes
were temporarily removed from the crops
tag, as bee pollination was breaking ropelogged vines unpredictably;
This will likely be addressed in the next major release;
Fixes
Fix meal duplication when using containers against a Cooking Pot block, then closing and reloading the world;
(1.21) Fixed Kelp Roll (whole) having wrong food stats;
(1.21) Fixed Skillet not being enchantable in an anvil;
(1.21) Fixed Knives being unable to receive Knockback and Looting;
(1.21) Fixed Cutting Boards being unable to handle two valid tools for the same input (thanks, Lance5057!);
(1.21) Fixed Skillets not losing durability when attacking mobs;
Translations
Added:
be_by (thanks, observr1!)
da_dk (thanks, gohkenytp!)
en_gb (thanks, akkini1!)
tok (thanks, PiggyDr!)
Updated:
de_de (thanks, joernott and DaLumma!)
es_ar (thanks, axperty!)
es_mx (thanks, cerealconjugo!)
ja_jp (thanks, konumatakaki and EndilCrafter!)
ko_kr (thanks, smoong951!)
ru_ru (thanks, mpustovoi!)
uk_ua (thanks, TheGridExpert!)
vi_vn (thanks, godkyo98!)
zh_cn (thanks, DuckDuckStudio!)
zh_tw (thanks, DuckDuckStudio and FuGu0416!)
1.2.5
Additions
Farmer Villagers are now capable of planting and harvesting FD crops!
They can plant, harvest and collect the drops for Cabbage, Tomato and Onion;
Rice is currently excluded from this equation, as farmer AI wasn't able to handle it properly without extensive changes.
Added tag: farmersdelight:campfire_signal_smoke
. Blocks in this tag will cause Campfires to emit "signal smoke", like the Hay Bale;
Updates
Knives are now effective at mining Pumpkins (normal and carved) and Melons;
Knives will harvest 4 Pumpkin Slices when mining a Pumpkin, instead of a whole unit. Carved Pumpkins are unaffected;
Added Canvas Signs to the vanilla signs
and hanging_signs
item tags;
Some crafting recipes are now properly grouped in the Crafting Table's recipe book;
Skillets are now waterloggable, but are unable to cook underwater, either handheld or as a block. Hard to fry when the skillet is flooded!
tomatoes
were temporarily removed from the crops
tag, as bee pollination was breaking ropelogged vines unpredictably;
This will likely be addressed in the next major release;
Fixes
Fix meal duplication when using containers against a Cooking Pot block, then closing and reloading the world;
Translations
Added:
be_by (thanks, observr1!)
da_dk (thanks, gohkenytp!)
en_gb (thanks, akkini1!)
tok (thanks, PiggyDr!)
Updated:
de_de (thanks, joernott and DaLumma!)
es_ar (thanks, axperty!)
es_mx (thanks, cerealconjugo!)
ja_jp (thanks, konumatakaki and EndilCrafter!)
ko_kr (thanks, smoong951!)
ru_ru (thanks, mpustovoi!)
uk_ua (thanks, TheGridExpert!)
vi_vn (thanks, godkyo98!)
zh_cn (thanks, DuckDuckStudio!)
zh_tw (thanks, DuckDuckStudio and FuGu0416!)
1.2.4a (1.21)
Fixes
Fix crash when placing Mangrove Cabinet, Canvas Signs or Hanging Canvas Signs;
Fix sporadic CME crash due to item override registration;
Fix meal duplication when using containers against a Cooking Pot block, then closing and reloading the world;
Translations
Updated:
de_de (thanks, DaLumma!)
es_mx (thanks, cerealconjugo!)
ja_jp (thanks, EndilCrafter!)
ru_ru (thanks, mpustovoi!)
uk_ua (thanks, TheGridExpert!)
(1.21) All forge
tags have been updated to the c
namespace, with a few changes and additions:
Updated many tags to reside within the c:foods/
subgroup, except for c:crops/grain
, since the items are inedible;
Many tags which had specific subgrouping were sunsetted.
For example: forge:vegetables/tomato was phased out due to redundancy, in favor of c:foods/tomato instead, but tomatoes are still added to c:foods/vegetables;
Removed farmersdelight:wolf_prey
, in favor of using c:foods/raw_meat
instead;
Added c:foods/safe_raw_fish
, a version of c:foods/raw_fish
which does not include Pufferfish;
1.2.4
Updates
The Cooking Pot item now displays more information than before:
A blue bar will be shown to indicate the amount of meal servings stored, similar to how Bundles display their fullness;
The tooltip will display the stored food's item sprite alongside its name;
When viewing basic crops in JEI, they will display info on where they can be found as Wild Crops.
Fixes
(1.20) Creative Tab registration has been moved to server-side, so that other mods can access them for game logic;
Structure files for compost heaps are now format-updated with datagen, thus avoiding excessive DFU triggers on world gen. This should improve performance!
Credit to malte0811, co-author of Immersive Engineering, for the StructureUpdater implementation;
Skillet's higher knockback is now implemented as an attribute, rather than an event, fixing a bug where the other hand's item also received this boost;
Skillet sounds now play at the correct stage of the damage cycle. This is noticeable on multiplayer, with some amount of latency;
Translations
Added a line for the Rotten Tomato entity in most langs (thanks, leagris!);
Added:
sv_SE (thanks, Bjorkan!);
Updated:
es_MX (thanks, CerealConJugo!);
fr_FR (thanks, leagris!);
ja_JP (thanks, EndilCrafter!)
ru_RU (thanks, VGamerGroup!);
uk_UA (thanks, unroman!);
zh_CN (thanks, NumberSir);
zh_TW (thanks, Lobster0228!);
Additions
Added certain blocks to the create:brittle
tag, to prevent them from being deleted randomly when disassembling contraptions;
New tags:
farmersdelight:flat_on_cutting_board
: Items which will always render flat and 2D when placed on a Cutting Board, to fix certain render cases.
Includes Trident and Spyglass by default, due to unique render cases;
Optionally includes items from a few mods, such as Autumnity's Turkey and Supplementaries' Quiver;
Updates
Updated method of modifying stack sizes for BowlFoodItems:
Changes are now done on game start, rather than calculated during maxStackSize()
calls;
The overrideAllSoupItems
config option has been removed, due to performance and usability concerns;
Cooking recipes will now drop sensible remainders for vanilla items which don't have them configured;
(1.20) Updated Basket textures to match the new Bamboo design and palette;
Fixes
Fix potential performance issues involving the stack size override for BowlFoodItems (see above);
(1.18.2) Rollback and replacement to previous fix for Cutting Board's rendering issues with perspective items:
The previous fix fails (and may crash) with some resource packs on 1.18.2, due to differences in how the method operates. On 1.19+, the fix works as intended;
Instead of applying perspectives to determine 3D items, the flat_on_cutting_board
tag will be used instead. Wrongly-angled items should be added to this tag;
Translations
Updated:
ko_KR (thanks, Yusi0!);
pl_PL (thanks, jogurciQ!);
1.2.2a
Fixes
Fix recursion crash when opening loot chests;
1.2.2
Additions
(1.20) Added Hanging Canvas Signs;
(1.20) Added Cherry and Bamboo Cabinets;
(1.20) Added salvaging recipes for Cherry and Bamboo furniture;
Added compatibility with the origins:meat
tag from the Origins mod:
Carnivorous foods not defined as meat()
in properties;
Bacon and Eggs;
Added some items to Create Crafts & Additions tags: createaddition:plants
and createaddition:plant_foods
(thanks, moltenwolfcub!);
Added Onions to the tconstruct:seeds
tag from Tinker's Construct, to replant with Harvest modifiers;
New tags:
farmersdelight:terrain
: Blocks commonly present in biome surfaces. Populated by minecraft:dirt
and minecraft:sand
, and used for wild crop generation;
farmersdelight:horse_feed_tempted
: Entities which will be tempted by Horse Feed when held;
farmersdelight:serving_containers
: Items commonly used as containers for Cooking Pot recipes. Used for shift-click logic in the UI;
Updates
(1.20) Updated tags to the newest conventions in 1.20:
replaceable
and replaceable_by_trees
: Sandy Shrub;
Updated the Rope recipe to require 2 straw only, and output 4 units;
Updated alternate Lead recipe to use Straw instead of Rope, due to Rope being cheaper now;
Updated the Cooking Pot's GUI with a small arrow, pointing from the meal slot to the output slot;
Updated the JEI widget for cooking recipes:
Slightly smaller size, to fit more recipes per page;
Progress arrow now shows icons for cooking time and experience, and displays those stats on mouse hover;
Updated create:upright_on_belt
with newer FD drinks;
Updated fan_heaters
to passive_boiler_heaters
, according to Create 0.5 specs;
(1.18.2) fan_heaters
is still present for legacy compatibility with Create 0.4;
Updated Wild Cabbage and Sea Beet generation to be placeable on blocks tagged as minecraft:sand
, instead of hardcoded to normal sand;
Rabbits can now be fed, and are tempted by, Cabbage (whole or leaf);
Updated Slice of Cake's texture, to be more accurate to the cake block it comes from;
Ropes can now support center-hanging blocks beneath them, such as Lanterns;
Tomato Seeds are now associated as an item for both tomatoes
and budding_tomatoes
(thanks, RaymondBlaze!);
Fixes
Fix Wild Crops not generating in biomes from biome mods:
Removes the check for forge:is_overworld
on placed features, since the tag is unused by most mods;
(1.18) The NETHER, THEEND and NONE BiomeCategories are excluded from wild crop generation instead.
Fix loot functions lacking a type, causing errors with datagen and mods (such as Roughly Enough Resources);
Fix Lily Pads and other water plants being directly plantable on Rich Soil, as if it was water;
Fix wrong Cutting Board rendering for items with 3D model perspectives, but a 2D sprite on inventories;
(1.19 and below) Fix roped Tomato Vines being destroyed by water, deleting the rope;
Fix Cooking Pot not resetting its cook time when quick-swapping recipes, such as through the Recipe Book (thanks, Umpaz!);
Fix Comfort and Nourishment overlays not being cancellable by other mods (example: Vampirism Blood Bar);
Translations
Updated:
ru_RU (thanks, Edarlingen!);
es_ES (thanks, GerardPolloRebozado!);
1.2.2
Additions
Added compatibility with the origins:meat
tag from the Origins mod:
Carnivorous foods not defined as meat()
in properties;
Bacon and Eggs;
Added some items to Create Crafts & Additions tags: createaddition:plants
and createaddition:plant_foods
(thanks, moltenwolfcub!);
Added Onions to the tconstruct:seeds
tag from Tinker's Construct, to replant with Harvest modifiers;
New tags:
farmersdelight:terrain
: Blocks commonly present in biome surfaces. Populated by minecraft:dirt
and minecraft:sand
, and used for wild crop generation;
farmersdelight:horse_feed_tempted
: Entities which will be tempted by Horse Feed when held;
farmersdelight:serving_containers
: Items commonly used as containers for Cooking Pot recipes. Used for shift-click logic in the UI;
Updates
Updated the Rope recipe to require 2 straw only, and output 4 units;
Updated alternate Lead recipe to use Straw instead of Rope, due to Rope being cheaper now;
Updated the Cooking Pot's GUI with a small arrow, pointing from the meal slot to the output slot;
Updated the JEI widget for cooking recipes:
Slightly smaller size, to fit more recipes per page;
Progress arrow now shows icons for cooking time and experience, and displays those stats on mouse hover;
Updated create:upright_on_belt
with newer FD drinks;
Updated fan_heaters
to passive_boiler_heaters
, according to Create 0.5 specs;
(1.18.2) fan_heaters
is still present for legacy compatibility with Create 0.4;
Updated Wild Cabbage and Sea Beet generation to be placeable on blocks tagged as minecraft:sand
, instead of hardcoded to normal sand;
Rabbits can now be fed, and are tempted by, Cabbage (whole or leaf);
Updated Slice of Cake's texture, to be more accurate to the cake block it comes from;
Ropes can now support center-hanging blocks beneath them, such as Lanterns;
Tomato Seeds are now associated as an item for both tomatoes
and budding_tomatoes
(thanks, RaymondBlaze!);
Fixes
Fix Wild Crops not generating in biomes from biome mods:
Removes the check for forge:is_overworld
on placed features, since the tag is unused by most mods;
(1.18) The NETHER, THEEND and NONE BiomeCategories are excluded from wild crop generation instead.
Fix loot functions lacking a type, causing errors with datagen and mods (such as Roughly Enough Resources);
Fix Lily Pads and other water plants being directly plantable on Rich Soil, as if it was water;
Fix wrong Cutting Board rendering for items with 3D model perspectives, but a 2D sprite on inventories;
Fix roped Tomato Vines being destroyed by water, deleting the rope;
Fix Cooking Pot not resetting its cook time when quick-swapping recipes, such as through the Recipe Book (thanks, Umpaz!);
Fix Comfort and Nourishment overlays not being cancellable by other mods (example: Vampirism Blood Bar);
Translations
Updated:
ru_RU (thanks, Edarlingen!);
es_ES (thanks, GerardPolloRebozado!);
1.2.1
Updates
CraftTweaker integration has been re-enabled (thanks, Witixin1512!):
This integration exposes recipe_book_tab
and farmersdelight:tool_action
to CT scripts;
Updated the Cutting Board:
The player can no longer "attempt" to process a carved tool.
Updated Cake and Pie slices:
When slicing a cake, slices will drop from the cut side in a neat little row;
When slicing a pie, slices will drop towards the user's side;
Eating either block or slice no longer causes potion particles when granting Speed to the user;
Tomato Vines now have a slightly thinner hitbox, to facilitate clicking blocks behind them;
Added Kelp to Crop Rotation advancement, as it can be cooked into food;
Rich Soil Farmland now uses its own farmland template, so that resource packs won't break the model by improperly changing vanilla templates...;
Removed local Botany Pots integration. It is now integrated within Botany Pots itself, in newer versions;
Fixes
(1.19) Fix Stove not emitting particles or ambient noise;
(1.19) Fix containers (bowls, bottles etc.) not being searchable as recipe inputs in JEI;
Fix the Crop Rotation advancement looking for tomatoes
instead of budding_tomatoes
, making it impossible to complete;
Fix wrong criterion on recipes for smelting Golden Knives;
Fix Rich Soil being turned into Rooted Dirt when growing Azalea trees on it;
The fix should potentially prevent other modded trees from converting Rich Soil as well.
Fix wrong composting rates for a few items;
Fix Stuffed Pumpkin, Kelp Rolls and Sandy Shrub not being compostable;
Fix Skillet being able to break blocks on creative, despite being a weapon;
Fix Mooshroom and Trader Llama not being scavengeable for Leather when killed with a Knife;
Fix Full Tatami Mats being placeable if the space ahead is unsupported, which caused them to break instantly;
Fix Candle Cakes not dropping slices when mined with a knife (thanks, edgarogh!);
Translations
Updated:
ca_ES (thanks, DyaMetR!);
de_DE (thanks, DaLumma!);
es_MX (thanks, cerealconjugo and Witixin1512!);
it_IT (thanks, BlackShadow77!);
ja_JP (thanks, CKenJa and ksk3110!);
ko_KR (thanks, qkrehf2!);
pl_PL (thanks, KarolOfGutovo!);
ru_RU (thanks, Pahuhopu!);
sk_SK (thanks, davx!);
tr_TR (thanks, gyrozeppelifan!);
uk_UA (thanks, unroman!);
vi_VN (thanks, baooduy!);
zh_CN (thanks, IdealNightOcean and Andows96!);
zh_TW (thanks, xMikux, Pancakes0228 and StarskyXIII!);
1.2.0
Additions
The Cooking Pot now has its own Recipe Book !
Opening the GUI will reveal the familiar green book button. Press it to see your current cooking recipes;
Recipes are unlocked in the same fashion as vanilla: by having one of its ingredients, or cooking the recipe from memory once;
Added optional "recipe_book_tab"
field for cooking recipes, which lets the recipe specify which tab it goes into:
Valid options are meals, drinks, misc
. If not provided, the recipe's tab will be determined in-code;
New foods:
Salmon Roll, Cod Roll and Kelp Roll - A new way to enjoy your fishing spoils, if you're equipped with watery crops;
A full Kelp Roll is quite awkward to eat, so it takes a while. But if you cut it on a Cutting Board, you get bite-sized snacks to eat quickly;
Bone Broth - Spelunking? In a pinch? Bring a Cooking Pot with you, and you'll be able to make a decent broth out of bone and cave vegetation;
Mushroom Rice - A nourishing counterpart to Mushroom Stew, and a good sink for your mushroom colony farms;
Glow Berry Custard - This vibrant cave fruit goes well with cream! It's sure to make your stomach glow with joy, too;
New blocks:
Sandy Shrub - A short plant which invades the beach coast, alongside Wild Cabbage and Sea Beet!
You can bone meal the shrub to make it spread across nearby sand;
Rice Roll Medley - Display your knife skills with a selection of salmon, cod and kelp rolls!
Unlike other feasts, this gives individual rolls instead of meals. No, you can't put them back after taking one, it's bad manners!;
New tags:
forge:dough
: Used to add modded dough items to FD's recipes, and populated by Wheat Dough by default;
forge:berries
: Any kind of small berry. Currently used for Stuffed Pumpkin and Fruit Salad;
farmersdelight:cabinets
: This, together with cabinets/wooden
, is used to classify cabinet items for searching, crafting and integration;
Mushroom Colonies now generate in Mushroom Field biomes, at random growth stages;
Updates
The Tomato crop has been redesigned:
Its first four growth stages are a block called budding_tomatoes
. The normal tomatoes
block involves four fruiting stages;
The single crop works like before, growing 8 stages until it can be plucked for tomatoes;
Hanging rope above the crop will make it climb it up , growing two additional tomato-bearing vines;
Some of the Wild Crops have received some visual upgrades, both in art and in world generation!
Wild Carrots, being weeds, will strangle some grass out, creating small patches of Coarse Dirt;
Wild Onions now scatter individual Alliums around them, making a more natural bush;
Tomato Shrubs and Wild Potatoes now grow amidst a bush of local foliage;
Wild Cabbage and Sea Beet now grow amidst a patch of Sandy Shrub, a new beach plant;
You can now take servings from a Cooking Pot directly in a crafting grid , by placing the pot and a valid container on it;
Rope can now be reeled back into your inventory from the top end by sneak-using with an empty hand on it;
Updated a few recipes:
Knives are now crafted in a vertical arrangement instead of diagonal. This was done to reduce recipe conflicts with other mods;
Barbecue on a Stick can now be made from any cooked meat;
Milk Buckets and Bottles now convert between each other at a 1:4 ratio;
Glow Berries can substitute Sweet Berries on the Fruit Salad and Stuffed Pumpkin;
Stuffed Pumpkin has a simpler, more sensible recipe;
Safety Nets can be loosened back into 4 Rope;
All cooking recipes have received a bump in their experience reward, since the old ratios were very pitiful;
Mushroom Colonies have been buffed in some ways:
They can now grow in any light level, and do so faster than normal;
They can accept Bone Meal to advance growth stages;
Skillet damage has been slightly buffed;
Backstabbing damage multiplier has been nerfed to 1.4x, 1.6x and 1.8x;
All kinds of valid tools can now be used by a Dispenser when facing a Cutting Board ;
Added Better Combat integration for the Skillet (mace preset);
Fixes
Fix Wild Crops being able to generate on non-Overworld biomes under the right conditions (such as valid dirt blocks in the Nether or End);
Fix Rope not emitting sounds when entities are climbing on it;
Fix minor pixel inconsistency on all cross crop templates;
Fix Grass Block not being unaffected_by_rich_soil
, while non-bonemealable plants such as ferns/grasses were;
Fix Cabinets using Barrel subtitles;
Fix Rich Soil being tillable when the block above isn't air;
Fix Nourishment not being strong enough to counter extreme exhaustion levels, such as Lv. 255 Hunger;
The overlay now displays half-gilded shanks whenever the player is hurt, and can heal with hunger.
Translations
Added:
vi_VN (thanks, baooduy!);
uk_UA (thanks, Altegar!);
Updated:
ca_ES (thanks, VerdaPegasus!);
1.1.2
Additions
Added nl_BE translation (thanks, Sv3r!);
(1.19) Added Mangrove Cabinet;
(1.19) Added a recipe for making Packed Mud with Straw. One unit can pack 2 Mud blocks, being twice as efficient than Wheat;
(1.19) Added farmersdelight:add_features_by_filter
biome modifier:
A more granular modifier than forge:add_features
, with allowed and denied biome filters, as well as temperature ranges.
All extra filters aside from allowed_biomes
are optional.
Updates
Updated the palette and textures for Ropes and Safety Nets a bit;
Moved a few registrations to DeferredRegister, in preparation for future ports;
Updated nl_NL translation (thanks, Sv3r!);
Removals
(1.19) Removed the config options for enabling/disabling Wild Crop generation, as they're now done via datapacks.
Fixes
Fix entities being able to pathfind over lit stoves, causing them to take damage (common victims: villagers, pets etc);
Fix Cooking Pot resetting cooking progress, and stalling on a valid recipe, when unloading and reloading its chunk;
Fix loot item function registries sometimes causing a race condition during mod loading;
Fix Farmer villagers giving too much discount after every trade, when buying FD crops;
Fix wrong lang keys in pt_BR translation;