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Paddling, rowing, and sailing now consume hunger
Kayaks now prefer to go into the player's inventory when destroyed by a player
Fixed a crash when loading vanilla worlds
Added canal building at sea level
Water sources can now be created if there are adjacent sources, the new source will be in a partially enclosed area, and the new source will be at sea level. This means you can dig canals.
Added a config to disable canal building
Navigation items now respect the climate scale
Added a config to turn off this feature
New command /firmaciv navigation
allows you to get the lat/lon/alt from any game coordinate arbitrarily
fix some crashes
re-add held models for kayak paddle, canoe paddle
remove the need for Ridiculously Simple Roofs to be installed separately
fix large vessels deleting their contents in boats
fix riding poses in canoe and kayak
fix sitting poses being incorrect for kayak and canoe
fix forceReduceDebugInfo config
fix roofing uncrafting not requiring a saw
update to work with the breaking changes in Nifty Ships in 1.0.10
fix unreasonable VRAM requirements
make forceReducedDebugInfo automatically flip the config back when it's turned to false
rely on Nifty Ships for vehicle code
huge upgrade to the vehicle code!
rely on Ridiculously Simple Roofs for roof code
add wooden roofs for all wood types
1.0.0! yay!
backport the new Rowboat model and update textures to support resourcepacks
add missing item heats for Cleats and Anchors, making them meltable
change thatch slab and angled thatch recipes to require thatch blocks instead of straw
update some recipes so that they appear in the recipe book when you get the ingredients rather than when you first craft them
fix Unfinished Navigator's Timepiece stacking to 64
fix cleats not having a tool assigned
fix lang entries and tool tags for new thatch blocks
fixed angled thatch blocks from not connecting properly to adjacent stair blocks
Attempted to fix cannons not properly attaching to boats
Added stone-age thatch variants
Fixed typo in field guide
Fixed incorrect anvil tier for some items
Fixed a possible server crash
Fixed compasses rotating the wrong direction
Slightly change sailing physics
Fix some features crashing dedicated servers
Fixed a bug where cannons could only be placed on the starboard side of ships
Fixed a bug where cannons could be lit and fired underwater
Fixed a bug where looking at a compartment you could not place a cannon into would show the "place block" icon next to the crossbar instead of the "seat" icon
Added cannon loading requirements to the Firma: Civilization creative tab for ease of use
Update rowboat movement to make it feel more substantial
Disable suffocation damage while riding boats
Boats are now sticky (players and entities will remain on moving boats even if they are not riding)
Hitbox update for canoes (entities will now collide with canoes along their entire length)
New model for the knot on cleats
Boats can now be attached to fences using leadsd
Boats (except the kayak) now have persistent damage and require planks to be repaired
Boats will now sink instead of being fully destroyed
Sunken boats can be destroyed if desired
Rowboats can now be painted using dyes
Changed bolt smithing recipe to require fewer smithing steps
Boats now drift in the wind/waves and rotate to face downwind
Boats will now help players up onto themselves, negating Minecraft's poor horizontal entity collision
Lots of behind-the-scenes refactors and generalizations allowing for easier addition of new boat types
Make canoe entities modular to support 3, 4, and 5-block-long variants (not accessible yet)
Third-person camera update for riding boats
Implement a new multiblock system that is state-agnostic for dealing with turning angled scaffolding blocks
Move most wood-related code over to use TFC's wood classes rather than BoatVariant
Added a new boat: the Sloop
The Sloop is the first sailing vessel
14 compartments
High top speed in the right conditions
New construction mechanics to support large boats
Construct the hull and then add additional parts such as the keel, deck, and mast
Fully simulated sailing, based on real life
Full feedback loop
Individual input from each sail
Rudder authority based on movement speed
Wind force on sails with both lift and drag scenarios
Basic keel force simulation
Allows for realistic sailing maneuvers such as tacking and jibing
Anchor
Full lowering and raising animation
Physical detection of the anchor being buried in the seafloor
Affects movement differently based on sail deployment
Toggle anchor with no intrusive UI
Multiple cleat support and auto-docking
Individually toggle sails with no intrusive UI
Individually dye sails
Dynamic animations react to wind conditions and pilot controls
Can also be painted with a unique pattern for each dye color
Fully walkable deck with relatively accurate hitbox
Added sail items to support the sloop
Added an anchor item to support the sloop
Added rope items to support the sloop
Added flat Shipwright's Scaffoling to support the sloop
Added cannons
Expensive weapons that are very effective against ships
Can be placed on sloops and on land
Massive compartment system overhaul (Traister101)
Overhaul compartment registration
Add all vanilla container blocks in preparation for a vanilla port
Add animations to vanilla chests, ender chests, shulker boxes, and vanilla barrels
Prepare for adding more TFC containers
Prepare for adding animations to TFC chests
Field Guide update including chapters on Sloops and Cannons, as well as a major update to the main Boat chapter
Fix entity damage sound playing when destroying compartments
Fix unintuitive compass orientation while piloting a rowboat in third person
Fix placing planks into Shipwright's Scaffolding producing client-side ghost blocks
Fix boats sinking after being frozen over
Fix navigation text not being translatable
Add Simplified Chinese translation (GranniXXie) (Only includes 0.1.x feature translations)