Robin's Fishery

Robin's Fishery

Mod

adds many new biome dependent fish while trying not to overload the players inventory

Client and server FoodGame Mechanics

2,123 downloads
21 followers
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Description

Do you ever find it a little silly that you can catch any fish anywhere, like tropical fish in the middle of a frozen lake? Well I have, so I made a mod to fix it.

Currently Adds:

  • 25 new, biome dependent fish (depending on what mods you have installed)
  • Generic cooked fish for everything to cook into and minimize inventory bloat
  • Increased treasure catch rates in the end for a real alternative to the villager grind

Compatible Mods:

Common Questions:

Q: Does it still work with Neoforge through Sinytra?

A: I'm not sure. The last time I tested it, certain mixins the mod has to use were not supported. Of course, this could have changed, so go ahead and try it out.

Q: Ports to 1.X.X? Backports? Official Neoforge support?

A: Currently my goal is just to maintain the Fabric version for each new Minecraft update from 1.21 onward. So, backports are unlikely for now.

As for Neoforge, I don't yet know the API. If I decide to learn it, then maybe.

Q: Can I make a port myself then?

A: Go ahead! All the code and assets are freely available on the mod's github, just be sure to credit me. (and I'd love to see what you do with it!)

Q: Help! I have an issue / question, how can I contact you?

A: The best way to get my attention would be through my discord. Alternatively, you can also file an issue report on the mod's github.


Project members

RobinsPlaza

Member

Details

Licensed MIT
Published a year ago
Updated 14 days ago