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Changelog
Additions & Changes:
- Added new vanity alt - Emmy Winner Deadpool (X-Men)
- Added config options for all mod ore generation
- Added config options for all mod mob spawning
- You can now cycle between a suit's alts in the creative tab by scrolling over it
- The "Creative Item" tooltip for suits taken from creative mode no longer appears in the creative tab
- You can now cycle the pack filter in the creative tab backwards by holding shift
- You can now also cycle the pack filter in the creative tab by scrolling over it
- Updated HUD textures
Fixes:
- Fixed Spectre first person beam animation applying twice
- Fixed crash caused by unlocking nodes without a description
- Fixed first-person web lines offsetting incorrectly when camera is rotated
- Fixed first-person beams from all beam modifiers offsetting incorrectly when camera is rotated
- Fixed first-person whip from whip spell offsetting incorrectly when camera is rotated
- Fixed weapon recoil applying incorrectly when camera is rotated
- Modified data packets to be less unsafe
HeroPacks:
- Removed access to Java.type() from packs for security reasons
- Added offset support for fiskheroes:cape effect
- Added new JSDataManager.newCoords() function for setting coordinate variables
- Added new PackLoader.print() function for printing to the console
- Added new PackLoader.printChat() function for printing to the player chat
- Added new PackLoader.getSide() function for checking what logical side the code runs on
- Added new PackLoader.asVec3() function for math
- Added new PackLoader.asVec2() function for math
- Added rotation order support to positioned effects
- Fixed FiskTag weapons not being able to be used as equipment until packs are reloaded
- Fixed "fiskheroes:forcefield" render property inconsistencies between 1st/3rd person
Files
FiskHeroes-1.7.10-2.3.2.jar(13.38 MiB) Primary Download
Details
Licensed ARR
Published a year ago
Updated 2 months ago