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2.4.0

Changelog

Additions & Changes:

  • Added quiver cycle keybind to suits with Archery
  • Translated the mod to Chinese Simplified (Thanks Shue!)
  • Translated the mod to Chinese Traditional (Thanks Shue!)
  • The buttons on the Gameboii console now animate when pressed (Can be disabled in the config)
  • Added the FiskTag server to the mod's server menu

Fixes:

  • Fixed clients disconnecting during reload upon joining a server
  • Fixed crash when going intangible when using Angelica
  • Fixed render distances above 16 resetting to 16 when using Angelica
  • Fixed suit ids in F3+H mode only displaying on the chestplate item
  • Fixed Gravity Manipulation wave sound not changing pitch
  • Fixed Señor Cactus having the wrong tier when wet
  • Fixed Shazam having higher (instead of lower) fall resistance when affected by Eternium Affliction
  • Fixed Java-related connection issues not logging as such

FiskTag additions:

  • Added new gamemode - King of the Hill
  • Added new gamemode - Resurgence
  • Added new gamemode - Shuffle
  • Added new gamemode - Luck of the Draw
  • Added new gamemode - Free-For-All
  • Added new gamemode - Bounty Hunt
  • Added new weapon - Burst Rifle
  • Added new class - Support
  • Added new map - Modern House
  • Added new ammo system
  • Added new level and rank system
  • Added new spectator mode
  • Added laser impact effects
  • Added a visual indicator for when spawn protection is active

FiskTag changes:

  • Redesigned ability/key indicator HUD element
  • Redesigned player list scoreboard HUD element
  • Redesigned point popup HUD element
  • Updated control point capture HUD element
  • Updated control point alert HUD element
  • Updated health HUD element
  • Updated Infantry shield effect
  • You can now shoot while sprinting
  • Infantry's shield is now immune to melee damage
  • Scout can no longer use scatter blaster
  • Team Swap and John Wick are now only selected in a tournament if there are more than 2 players
  • John Wick can now spawn in the opposing team's base if his own base is crowded
  • Grenades can no longer be blocked by teammates
  • Made control point capture time configurable
  • Made gamemode inclusion and frequency configurable
  • The schematic file inside maps can now have any name
  • Fixed gamemode not saving properly
  • Fixed FiskTag running in multiple dimensions
  • Fixed FiskTag damage not being blocked by shields

FiskTag balancing tweaks:

  • Increased movement speed for all classes except Tank
  • Tweaked move slowdown for charged weapons
  • Rebalanced Tesla Gun
  • Nerfed Shotgun (-range, +spread)
  • Buffed Scatter Blaster (-spread, +projectile speed)
  • Buffed Automatic (+projectile speed, -windup)
  • Buffed Pistols (+projectile speed, +spread)
  • Buffed Rifle (+range, -spread)
  • Buffed Rocket Launcher (+range, +projectile speed)

HeroPacks:

  • NBT matching can now be used inside fabricator recipes
  • Data files can no longer be registered under another pack's domain
  • Added new PackLoader.getNumericalItemId() function for getting the numerical id of an item
  • Added new addChatMessage function to JSPlayer for printing to the chat
  • Added new getEntitiesInRangeOf function to JSWorld
  • Added new isUnobstructed function to JSWorld
  • Added new hurt function to JSEntity for dealing damage to an entity
  • Added new hurtByAttacker function to JSEntity for dealing damage to an entity
  • Added new canSee function to JSEntity
  • Added new eyePos function to JSEntity
  • Added new eyeHeight function to JSEntity
  • Added new getLookVector function to JSEntity
  • Added new normalized function to JSVector3
  • Added new subtract function to JSVector3
  • Added new dot function to JSVector3
  • Added new "SHIELD" activation type for FiskTag weapons, allowing shield functionality
  • Added new "melee" tag for FiskTag weapons, allowing weapons to have attack damage
  • Fixed mirrored anchors with getCubeOffset on non-generateMirror models not offsetting correctly
  • Fixed anchors with getCubeOffset re-applying animations on the anchor model
  • Fixed mirrored models with generateMirror not resetting after animations
  • Fixed suits with aiming not being able to aim in FiskTag
  • Fixed limbSwing variables not being usable in "out" statements in animations
  • Fixed player going invisible when a held FiskTag weapon has an animation but player has no suit

Files

FiskHeroes-1.7.10-2.4.0.jar(13.71 MiB) Primary Download

Project members

FiskFille

Owner

Details

Licensed ARR
Published a year ago
Updated 2 months ago