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Changelog
Additions & Changes:
- Added quiver cycle keybind to suits with Archery
- Translated the mod to Chinese Simplified (Thanks Shue!)
- Translated the mod to Chinese Traditional (Thanks Shue!)
- The buttons on the Gameboii console now animate when pressed (Can be disabled in the config)
- Added the FiskTag server to the mod's server menu
Fixes:
- Fixed clients disconnecting during reload upon joining a server
- Fixed crash when going intangible when using Angelica
- Fixed render distances above 16 resetting to 16 when using Angelica
- Fixed suit ids in F3+H mode only displaying on the chestplate item
- Fixed Gravity Manipulation wave sound not changing pitch
- Fixed Señor Cactus having the wrong tier when wet
- Fixed Shazam having higher (instead of lower) fall resistance when affected by Eternium Affliction
- Fixed Java-related connection issues not logging as such
FiskTag additions:
- Added new gamemode - King of the Hill
- Added new gamemode - Resurgence
- Added new gamemode - Shuffle
- Added new gamemode - Luck of the Draw
- Added new gamemode - Free-For-All
- Added new gamemode - Bounty Hunt
- Added new weapon - Burst Rifle
- Added new class - Support
- Added new map - Modern House
- Added new ammo system
- Added new level and rank system
- Added new spectator mode
- Added laser impact effects
- Added a visual indicator for when spawn protection is active
FiskTag changes:
- Redesigned ability/key indicator HUD element
- Redesigned player list scoreboard HUD element
- Redesigned point popup HUD element
- Updated control point capture HUD element
- Updated control point alert HUD element
- Updated health HUD element
- Updated Infantry shield effect
- You can now shoot while sprinting
- Infantry's shield is now immune to melee damage
- Scout can no longer use scatter blaster
- Team Swap and John Wick are now only selected in a tournament if there are more than 2 players
- John Wick can now spawn in the opposing team's base if his own base is crowded
- Grenades can no longer be blocked by teammates
- Made control point capture time configurable
- Made gamemode inclusion and frequency configurable
- The schematic file inside maps can now have any name
- Fixed gamemode not saving properly
- Fixed FiskTag running in multiple dimensions
- Fixed FiskTag damage not being blocked by shields
FiskTag balancing tweaks:
- Increased movement speed for all classes except Tank
- Tweaked move slowdown for charged weapons
- Rebalanced Tesla Gun
- Nerfed Shotgun (-range, +spread)
- Buffed Scatter Blaster (-spread, +projectile speed)
- Buffed Automatic (+projectile speed, -windup)
- Buffed Pistols (+projectile speed, +spread)
- Buffed Rifle (+range, -spread)
- Buffed Rocket Launcher (+range, +projectile speed)
HeroPacks:
- NBT matching can now be used inside fabricator recipes
- Data files can no longer be registered under another pack's domain
- Added new PackLoader.getNumericalItemId() function for getting the numerical id of an item
- Added new addChatMessage function to JSPlayer for printing to the chat
- Added new getEntitiesInRangeOf function to JSWorld
- Added new isUnobstructed function to JSWorld
- Added new hurt function to JSEntity for dealing damage to an entity
- Added new hurtByAttacker function to JSEntity for dealing damage to an entity
- Added new canSee function to JSEntity
- Added new eyePos function to JSEntity
- Added new eyeHeight function to JSEntity
- Added new getLookVector function to JSEntity
- Added new normalized function to JSVector3
- Added new subtract function to JSVector3
- Added new dot function to JSVector3
- Added new "SHIELD" activation type for FiskTag weapons, allowing shield functionality
- Added new "melee" tag for FiskTag weapons, allowing weapons to have attack damage
- Fixed mirrored anchors with getCubeOffset on non-generateMirror models not offsetting correctly
- Fixed anchors with getCubeOffset re-applying animations on the anchor model
- Fixed mirrored models with generateMirror not resetting after animations
- Fixed suits with aiming not being able to aim in FiskTag
- Fixed limbSwing variables not being usable in "out" statements in animations
- Fixed player going invisible when a held FiskTag weapon has an animation but player has no suit
Files
FiskHeroes-1.7.10-2.4.0.jar(13.71 MiB) Primary Download
Details
Licensed ARR
Published a year ago
Updated 2 months ago