Additions & Changes:
- Added quiver cycle keybind to suits with Archery
- Translated the mod to Chinese Simplified (Thanks Shue!)
- Translated the mod to Chinese Traditional (Thanks Shue!)
- The buttons on the Gameboii console now animate when pressed (Can be disabled in the config)
- Added the FiskTag server to the mod's server menu
Fixes:
- Fixed clients disconnecting during reload upon joining a server
- Fixed crash when going intangible when using Angelica
- Fixed render distances above 16 resetting to 16 when using Angelica
- Fixed suit ids in F3+H mode only displaying on the chestplate item
- Fixed Gravity Manipulation wave sound not changing pitch
- Fixed Señor Cactus having the wrong tier when wet
- Fixed Shazam having higher (instead of lower) fall resistance when affected by Eternium Affliction
- Fixed Java-related connection issues not logging as such
FiskTag additions:
- Added new gamemode - King of the Hill
- Added new gamemode - Resurgence
- Added new gamemode - Shuffle
- Added new gamemode - Luck of the Draw
- Added new gamemode - Free-For-All
- Added new gamemode - Bounty Hunt
- Added new weapon - Burst Rifle
- Added new class - Support
- Added new map - Modern House
- Added new ammo system
- Added new level and rank system
- Added new spectator mode
- Added laser impact effects
- Added a visual indicator for when spawn protection is active
FiskTag changes:
- Redesigned ability/key indicator HUD element
- Redesigned player list scoreboard HUD element
- Redesigned point popup HUD element
- Updated control point capture HUD element
- Updated control point alert HUD element
- Updated health HUD element
- Updated Infantry shield effect
- You can now shoot while sprinting
- Infantry's shield is now immune to melee damage
- Scout can no longer use scatter blaster
- Team Swap and John Wick are now only selected in a tournament if there are more than 2 players
- John Wick can now spawn in the opposing team's base if his own base is crowded
- Grenades can no longer be blocked by teammates
- Made control point capture time configurable
- Made gamemode inclusion and frequency configurable
- The schematic file inside maps can now have any name
- Fixed gamemode not saving properly
- Fixed FiskTag running in multiple dimensions
- Fixed FiskTag damage not being blocked by shields
FiskTag balancing tweaks:
- Increased movement speed for all classes except Tank
- Tweaked move slowdown for charged weapons
- Rebalanced Tesla Gun
- Nerfed Shotgun (-range, +spread)
- Buffed Scatter Blaster (-spread, +projectile speed)
- Buffed Automatic (+projectile speed, -windup)
- Buffed Pistols (+projectile speed, +spread)
- Buffed Rifle (+range, -spread)
- Buffed Rocket Launcher (+range, +projectile speed)
HeroPacks:
- NBT matching can now be used inside fabricator recipes
- Data files can no longer be registered under another pack's domain
- Added new PackLoader.getNumericalItemId() function for getting the numerical id of an item
- Added new addChatMessage function to JSPlayer for printing to the chat
- Added new getEntitiesInRangeOf function to JSWorld
- Added new isUnobstructed function to JSWorld
- Added new hurt function to JSEntity for dealing damage to an entity
- Added new hurtByAttacker function to JSEntity for dealing damage to an entity
- Added new canSee function to JSEntity
- Added new eyePos function to JSEntity
- Added new eyeHeight function to JSEntity
- Added new getLookVector function to JSEntity
- Added new normalized function to JSVector3
- Added new subtract function to JSVector3
- Added new dot function to JSVector3
- Added new "SHIELD" activation type for FiskTag weapons, allowing shield functionality
- Added new "melee" tag for FiskTag weapons, allowing weapons to have attack damage
- Fixed mirrored anchors with getCubeOffset on non-generateMirror models not offsetting correctly
- Fixed anchors with getCubeOffset re-applying animations on the anchor model
- Fixed mirrored models with generateMirror not resetting after animations
- Fixed suits with aiming not being able to aim in FiskTag
- Fixed limbSwing variables not being usable in "out" statements in animations
- Fixed player going invisible when a held FiskTag weapon has an animation but player has no suit
Fixes:
- Fixed marketplace, sound, and FiskTag map downloads no longer working
- Fixed marketplace packs missing without a removal reason not prompting the option to uninstall
- Fixed crash when marketplace errors during pack sorting
- Fixed crash with old hero model format
- Fixed crash when being melee attacked with energy manipulation in first person
- Fixed crash when being hit by lightning cast in first person
- Fixed crash when dying mid-reload in FiskTag
- Fixed leftover pixels on drone illusion spell icon
Additions & Changes:
- Added new vanity alt - Emmy Winner Deadpool (X-Men)
- Added config options for all mod ore generation
- Added config options for all mod mob spawning
- You can now cycle between a suit's alts in the creative tab by scrolling over it
- The "Creative Item" tooltip for suits taken from creative mode no longer appears in the creative tab
- You can now cycle the pack filter in the creative tab backwards by holding shift
- You can now also cycle the pack filter in the creative tab by scrolling over it
- Updated HUD textures
Fixes:
- Fixed Spectre first person beam animation applying twice
- Fixed crash caused by unlocking nodes without a description
- Fixed first-person web lines offsetting incorrectly when camera is rotated
- Fixed first-person beams from all beam modifiers offsetting incorrectly when camera is rotated
- Fixed first-person whip from whip spell offsetting incorrectly when camera is rotated
- Fixed weapon recoil applying incorrectly when camera is rotated
- Modified data packets to be less unsafe
HeroPacks:
- Removed access to Java.type() from packs for security reasons
- Added offset support for fiskheroes:cape effect
- Added new JSDataManager.newCoords() function for setting coordinate variables
- Added new PackLoader.print() function for printing to the console
- Added new PackLoader.printChat() function for printing to the player chat
- Added new PackLoader.getSide() function for checking what logical side the code runs on
- Added new PackLoader.asVec3() function for math
- Added new PackLoader.asVec2() function for math
- Added rotation order support to positioned effects
- Fixed FiskTag weapons not being able to be used as equipment until packs are reloaded
- Fixed "fiskheroes:forcefield" render property inconsistencies between 1st/3rd person
Additions:
- Added new block - Creetle In A Jar
- Added new food item - Creetle Chip
Fixes:
- Fixed unknown trick arrow type crash
FiskTag:
- Revamped Tesla Gun mechanics
- Explosions can no longer damage teammates, only yourself
- Tank class now only has 4 normal health, plus 1 armor
- Tank class can no longer use Mortar
- Infantry class can now use Mortar
- Reduced Mortar's blast radius
- Reduced Mortar's accuracy
- Reduced Automatic's windup time
- Increased Mortar's cooldown
- Increased Sniper's cooldown
- Increased Automatic's cooldown
- Increased Automatic's accuracy
- Increased Rifle's accuracy
- Increased Rifle's projectile speed
- Reduced Rifle's cooldown
- Increased Shotgun's projectile speed
- Fixed tournament mode John Wick start crash
- Fixed round end crash with many players
- Fixed Patreon gems rendering during FiskTag
- Fixed players being able to take damage in FiskTag lobby
- Fixed John Wick sound playing for other people
- Fixed headshots on teammates giving points
Additions & Changes:
- Added brand new multiplayer minigame gamemode - FiskTag
- Added new vanity alt - Bob Ross Deadpool (X-Men)
- Added sound for grenade throwing
- Updated cooldown bar textures for giant mode, intangibility, and shadowform
- Updated charge bar texture for cryokinesis
- Updated skin for Vision (S.W.O.R.D.)
- Vision (S.W.O.R.D.)'s eyes now glow
Fixes:
- Fixed projectile beams not offsetting correctly for scaled players in first person
- Fixed bullet casing particles appearing inside the ground when scaled
- Fixed bullet casing particles darkening when scaled
- Fixed active cooldown time changing when switching to a different weapon
HeroPacks:
- Added custom weapon support (/data/fisktag/weapons/*.js)
- Added customizable FiskTag support (/data/fisktag/configurations/*.js)
- Added new "isStatic" tag for sound events
Additions & Changes:
- Added new block - Holographic Display Stand
- Display Stands can now be renamed using a name tag and display that skin
- Display Stands now display the name of the block at the top of their inventory screen
- Vanity alts no longer require you to unlock their achievements if in creative mode
- Mysterio's beams can no longer melt ice or smelt blocks
- Web ropes can now flip levers when pulled
- Webs can now activate buttons
Fixes:
- Fixed thrown shield Nether portal duplication glitch
- Fixed repulsor blast projectiles hit positions being incorrect at high velocities
- Fixed player limbs moving at normal speed when running on a treadmill
- Fixed non-sword weapons (like Captain America's shield) breaking blocks in creative mode
- Fixed suit blades & shields and releasing webs breaking blocks in creative mode
- Fixed being able to visually punch while blocking with a shield, even though it deals no damage
- Fixed dual items crashing with Mine & Blade: Battlegear 2
- Fixed crash when using Java 12 or higher
- Fixed crash when wearing a suit in first person with certain mod combinations
- Fixed first-person hand rendering being inaccurate to third person when wearing overlapping suit pieces
- Fixed first-person hand rendering not working with LLibrary
- Fixed Tachyon Prototype charging non-speedster suits when quickly swapping
- Fixed hardened clay display stands not being dyable using right click with a dye
- Fixed the inside of display stands' hat layers not rendering
- Fixed entity effects persisting after the entity is removed from view
- Fixed suit database search bar incorrectly filtering suit versions
- Fixed metahuman log not respecting custom mask toggle durations
- Fixed Zoom still having lightning flickers when wearing only the chestpiece
- Fixed crash when swapping to another item mid-use when speed is active
- Fixed crash when joining a world with "max fraterate" set to 0
HeroPacks:
- Added new "fiskheroes:night_vision" property to JS hero renderers
- Added "canUseTachyons" tag for the "fiskheroes:super_speed" modifier
- Added "canBreakGlass" tag for the "fiskheroes:sonic_waves" modifier
- Added "canDoGriefing" tag for the "fiskheroes:shield_throwing" modifier
- Added "canDoGriefing" tag for the "fiskheroes:heat_vision" modifier
- Added "canDoGriefing" tag for the "fiskheroes:charged_beam" modifier
- Added "canDoGriefing" tag for the "fiskheroes:energy_projection" modifier
- Added "canDoGriefing" tag for the "fiskheroes:flame_blast" modifier
- Added "canDoGriefing" tag for the "fiskheroes:ground_smash" modifier
- Fixed "canBreakGlass" tag for the "fiskheroes:tentacles" modifier having no effect
- Fixed "fiskheroes:grief_thrownshield" rule still allowing plants to be broken
- Fixed beam renderer core "color" tag only accepting decimal values
- Fixed breaking eternium blocks with the wrong tool counting towards the block_broken node criteria
- Fixed "fiskheroes:opacity" render property crashing with non-double values
- Missing resource warnings are now logged under the domain of the requesting pack, not the domain of the resource