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Forgero 0.10.7+1.19.2

Changelog

Changelog 0.10.7

  • Added patchouli entry for conditions
  • Reworked vein mining algorithm to improve performance (Steveplays)
  • Reworked vanilla template textures and material palette (JorisDeBeer)
  • Added a scrollable settings menu
  • New Attribute types
  • New tooltip to better show stats on resources like materials and schematics
  • Added tooltips for items that are not from Forgero as well
  • Cleaned up plenty of duplicated resources (JorisDeBeer)
  • AE2 support (Holmraven)
  • Fixed Mixin warnings from missing mixin targets (Holmraven)
  • Fixed missing accesswidener causing crash for new worlds (Holmraven)
  • Fixed material upgrades not showing up on some parts
  • Fixed texture stacking on parts that had z-fighting problems
  • Beautified lang files (Holmraven)
  • Fixed sword guard models that were causing some combinations to turn invisible
  • Parts of wood can now be used as fuel
  • Implemented part smelting
  • Removed SmithingRecipeGettersMixin in favour of access widener
  • Added template and material resource overrides
  • Fixed crimson and warped wood not having attack damage
  • Fixed all basic recipes being changed to use the minecraft namespace for wood variants
  • Fixed tool repair in anvil
  • Fixed pack dependencies being broken
  • Fixed tool material not reflecting the tool
  • Added a new unbreakable tool config option
  • Tool specific Better Combat integration
  • Disassembled materials and other parts that has no modifications will no longer have nbt's
  • Fixed redstone gem achievement having the same title as the gem achievement
  • Added basic stone upgrade recipe for all parts
  • Configuration will now automatically update with new values
  • Added new setting to toggle conversion from vanilla tools to forgero tools in loot
  • Added toggle to disable vanilla tools from recipes and loot
  • Assembly station can now be placed next to non-solid blocks
  • Added basic recipes for all wooden types
  • Added new conditions section to tooltip
  • Added 17 new Conditions that can spawn on looted parts, tools and schematics
  • Added a data-pack based system for defining properties added by souls when leveled up
  • Added Property multiplier for blocks mined and entities killed. (blocks: 1000 = +1%, mobs: 100 = +1%)
  • Added soul totem with the soul binding effects
  • Added the bottled soul item, which can be obtained by using a bottle on a soul
  • Implemented a data-pack based system to add conditions which can be added to lootable drops
  • Added dynamic effectiveness property
  • Added dynamic conditions to tools
  • Added the Broken conditions property
  • Added the unbreakable property
  • Implemented the new Souls system into tools
  • Implemented new classes for Composites (parts and tools)
  • Fixed palette names being directly tied to resource
  • Added armor property
  • Added The max health addition property
  • Added luck property
  • Added critical chance property
  • Fixed simple sword guard recipe to not conflict with wooden bowl
  • Added a ModMenu implementation by Steveplays
  • Reworked the configuration system by Steveplays
  • Added multi block highlight and multi block breaking textures, depending on your tool
  • Implemented a new property system for handling special properties (Now called features)

Files

forgero-fabric-full-0.10.7-BETA-1.19.2.jar(1.31 MiB) Primary Download

Project members

SigmundGranaas

Owner

jorisdebeer

Member

Details

Licensed MIT
Published 2 years ago
Updated 20 days ago