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Changelog
Changelog 0.10.7
- Added patchouli entry for conditions
- Reworked vein mining algorithm to improve performance (Steveplays)
- Reworked vanilla template textures and material palette (JorisDeBeer)
- Added a scrollable settings menu
- New Attribute types
- New tooltip to better show stats on resources like materials and schematics
- Added tooltips for items that are not from Forgero as well
- Cleaned up plenty of duplicated resources (JorisDeBeer)
- AE2 support (Holmraven)
- Fixed Mixin warnings from missing mixin targets (Holmraven)
- Fixed missing accesswidener causing crash for new worlds (Holmraven)
- Fixed material upgrades not showing up on some parts
- Fixed texture stacking on parts that had z-fighting problems
- Beautified lang files (Holmraven)
- Fixed sword guard models that were causing some combinations to turn invisible
- Parts of wood can now be used as fuel
- Implemented part smelting
- Removed SmithingRecipeGettersMixin in favour of access widener
- Added template and material resource overrides
- Fixed crimson and warped wood not having attack damage
- Fixed all basic recipes being changed to use the minecraft namespace for wood variants
- Fixed tool repair in anvil
- Fixed pack dependencies being broken
- Fixed tool material not reflecting the tool
- Added a new unbreakable tool config option
- Tool specific Better Combat integration
- Disassembled materials and other parts that has no modifications will no longer have nbt's
- Fixed redstone gem achievement having the same title as the gem achievement
- Added basic stone upgrade recipe for all parts
- Configuration will now automatically update with new values
- Added new setting to toggle conversion from vanilla tools to forgero tools in loot
- Added toggle to disable vanilla tools from recipes and loot
- Assembly station can now be placed next to non-solid blocks
- Added basic recipes for all wooden types
- Added new conditions section to tooltip
- Added 17 new Conditions that can spawn on looted parts, tools and schematics
- Added a data-pack based system for defining properties added by souls when leveled up
- Added Property multiplier for blocks mined and entities killed. (blocks: 1000 = +1%, mobs: 100 = +1%)
- Added soul totem with the soul binding effects
- Added the bottled soul item, which can be obtained by using a bottle on a soul
- Implemented a data-pack based system to add conditions which can be added to lootable drops
- Added dynamic effectiveness property
- Added dynamic conditions to tools
- Added the Broken conditions property
- Added the unbreakable property
- Implemented the new Souls system into tools
- Implemented new classes for Composites (parts and tools)
- Fixed palette names being directly tied to resource
- Added armor property
- Added The max health addition property
- Added luck property
- Added critical chance property
- Fixed simple sword guard recipe to not conflict with wooden bowl
- Added a ModMenu implementation by Steveplays
- Reworked the configuration system by Steveplays
- Added multi block highlight and multi block breaking textures, depending on your tool
- Implemented a new property system for handling special properties (Now called features)
Dependencies
Files
forgero-fabric-full-0.10.7-BETA-1.19.2.jar(1.31 MiB) Primary Download
Details
Licensed MIT
Published 2 years ago
Updated 20 days ago