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  • Fixes #107: Icicle duplication glitch
  • Updated Vietnamese translations (thanks godkyo98)

Frostiful 1.3 brings the current set of additions in the 2.0 beta series into a full release. The current set of features is fairly stable, so I felt good adding them to a full release. However, the 2.0 alpha series will still continue with some more experimental content and a release target around December for 1.21.1.

  • Fixes #104: Frostolger can stun lock the player if it targets another mob
  • Rooted entities no longer have their root time refreshed if struck by the Frost Wand.
  • Reduced Frostologer heat sensitivity and added a config for it
  • Added Herbal Brews teas to the warm foods tag
  • Fixed some damage types applying knockback, even though it did not make sense
  • Made the /root and /blow commands only available in a development environment.
  • Removed automatic biome temperature detection for cool biomes

This is generally a backport of release 1.3 from 1.21, but contains a 1.20.1-specific fix

  • Fixes #104: Frostolger can stun lock the player if it targets another mob
  • Rooted entities no longer have their root time refreshed if struck by the Frost Wand.
  • Reduced Frostologer heat sensitivity and added a config for it
  • Added Herbal Brews teas to the warm foods tag
  • (1.20.1 only) Fixed the Warm food tooltip, which sometimes did not appear on modded items, even though the item is properly tagged.
  • Marked as compatible with 1.21.1

Winter is Coming

Improves integration with Seasons mods. Now instead of trying to automatically "detect" biome temperature categories through biome temperature, explicit tags are introduced for each category by season, allowing for more fine-tuned settings for biome temperature integration.

This version also moves the 2.0.0 pre-release series into Beta. Since these are the only versions for 1.21, it gives better visibility on CurseForge than to be in Alpha. However, there will still be changes made to world generation in the future that will require new worlds!

  • Winters are no longer "extra" cold
  • Summers still allow for biomes to be cold at night
  • Added a config option to disable seasons integration
  • The old Extreme Hills biomes are now cold at night during Spring.
  • Updated biome temperature tags to use a new season based system (but it is backwards compatible with the old tags for packs that use them).
  • Updated Vietnamese Translations (thanks Kyo #96)

This is the second alpha for Frostiful 2.0, focusing primarily on updating Frostiful to 1.21. It also comes with some gameplay changes, particularly to the Frostologer's drops.

The Frostologer now drops a new Glacial Heart item in place of Frost Wands and Frostology Cloaks. This Heart is used in crafting recipes to obtain those items instead. This also fixes an issue where the Frostology Cloak would still apply some gameplay effects (namely, the negative Frost Resistance and Curse of Binding).

An important note is that, because of the scale of changes made in Minecraft 1.21, it is very likely there are some bad bugs/crashes in this. So proceed with caution. But if you find anything, feel free to report it on the issue tracker or my Discord.

  • Updated to 1.21
  • Fixes #74: Frostology Cloak Still Applies Some Gameplay Effects
  • Freezing Wind entities are no longer saved to disk. This should help further improve performance for servers using HDDs.
  • Glacial Arrows and Thrown Icicles no longer add an item to the player's inventory when picked up in Creative Mode
  • Added the Glacial Heart item
  • Added the Inert Frostology Cloak
  • The Glacial Heart now drops from the Frostologer instead of the Frost Wand and Frostology Cloak
  • The Frost Wand and Frostology Cloak are crafted from the new items. Note that the Breeze Rods used in the Frost Wand's recipe are placeholder.
  • The Frostology Cloak now has Curse of Binding in the creative inventory
  • Changed the tooltip of the Frostology Cloak to now say "Reborn in Ice"
  • Ice Breaker now applies a scaling slow when attacking a rooted target
  • The Frost Wand no longer grants speed for breaking a rooted target
  • Packed Snow now decays in Snow a little faster
  • Renamed the Frost Tipped Arrow to the Glacial Arrow
  • Frostologers now break and drop unknown heat sources, instead of setting them to air
  • The name of the Chillager Outpost Explorer map is now that item's default name
  • Removed warm and very warm item tags (replaced by Armor Materials tags)
  • Curse of Frozen Touch can no longer be obtained from the Enchanting Table
  • Increased the amount of Heat Drain particles from Enervation and Curse of Frozen Touch
  • Adding a log to a campfire now plays some extra particles

Changes from Alpha 1

Because these alphas are now the only version for 1.21, some of you might have missed the changes from the previous alpha.

  • Frostologer Castles are now as rare as Woodland Mansions
  • Added a new structure to the Snowy Plains and Ice Spikes: Chillager Outpost
  • Frostologer Castles may now generate in Ice Spikes biomes

Chillager Outposts

Chillager Outposts are a new structure that generate in snowy areas with a similar rarity as Igloos. Like Pillager Outposts, they do not generate near villages. Chillager Outposts are a new earlier game structure that comes with a few Chillagers that do not respawn. Some Chillager Igloos also will generate with Fur Upgrade Templates, allowing you to craft Fur Padded Chainmail Armor before reaching a Frostologer Castle.

Most importantly, Chillager Outposts also have a new Explorer Map to help locate the now quite rare Frostologer Castle. This is to help balance out its rarity while still allowing it to be fairly straightforward to find.

  • Fixed #92: Nether heat sometimes overrides Scorchful heat, depending on Load Order
  • Fixed crash from changes in Colorful Hearts (by Terrails)

Structure Overhaul Alpha 1

This is the first in a series of alpha releases that will be focusing on updating and overhauling structure generation in Frostiful for 1.21. These releases are marked as alpha as they are incomplete, and will eventually begin to rely on experimental features from 1.21 (such as vaults). This is not recommended for use in production mod packs, but any feedback on the changes would be appreciated!

Changelog Summary:

  • Thermoo 3.2 is now required
  • Frostologer Castles are now as rare as Woodland Mansions
  • Added a new structure to the Snowy Plains and Ice Spikes: Chillager Outpost
  • Frostologer Castles may now generate in Ice Spikes biomes

Chillager Outposts

Chillager Outposts are a new structure that generate in snowy areas with a similar rarity as Igloos. Like Pillager Outposts, they do not generate near villages. Chillager Outposts are a new earlier game structure that comes with a few Chillagers that do not respawn. Some Chillager Igloos also will generate with Fur Upgrade Templates, allowing you to craft Fur Padded Chainmail Armor before reaching a Frostologer Castle.

Most importantly, Chillager Outposts also have a new Explorer Map to help locate the now quite rare Frostologer Castle. This is to help balance out its rarity while still allowing it to be fairly straightforward to find.

  • Added Vietnamese translations (by godkyo98) 🇻🇳
  • Fixed mount health not rendering when player is warm

Updates Frostiful to 1.20.4, with a few backend changes.

Changelog:

  • Updated to Minecraft 1.20.4
  • Removed Fabric ASM usage, and replaced its usage with the new Fabric Enchanting API. This should mean that Frostiful will generally work a lot better with other mods, and possibly with Connector when that updates to 1.20.4.
  • Fixes #38: Incompatibility with VanillaIcecreamFix
  • Fixes #39: Incompatibility with Lucky Blocks Mod
  • Moved to using Thermoo Item Attribute Modifiers for armours with Frost Resistance.
  • Removed Netherite Frost Resistance config
  • Added passive freezing tick interval config. This allows passive freezing to only be applied once every N ticks (default 1).
  • The strength of a wind blowing the player now factors in Knockback Resistance (Closes #69... nice)
  • Added passive freezing tick interval config option
  • Updated to 1.20.2
  • Fixed a crash on servers with Fabric Loader 0.15+
  • Increased required Thermoo version to 2.3
  • Added temperature display on the mount health bar
  • Fixed temperature bar flashing at near 0 temperature

Patch update to fix a couple of compatibility issues and also to use new Thermoo APIs.

  • Fixes #70 - Unclear mixin crash with some (still unknown) mod
  • Fixes #71 - Conduits cause excessive heat with Scorchful
  • Use a different mob conversion method from Chillager -> Frostologer conversion that does not require explicitly invoking the Fabric API event
  • Reduced required Fabric API version to 0.91 so this version is compatible with QSL.
  • Increased required Thermoo version to 2.2
  • Updated heart bar overlay and seasons integration to use Thermoo APIs
  • Added some extra links in Mod Menu

This is a small update to add compatibility with a new Fabric API feature.

NOTE FOR QUILT USERS: Use version 1.0.5 instead, as that version is basically the same, minus this one feature that is not currently supported by QSL. If/when QSL is updated then this file with be marked as Quilt compatible.

  • Invoke the Fabric API MOB_CONVERSION event when the Chillager is converted into a Frostologer by lightning.

This update primarily focuses on improving integration for the upcoming Scorchful mod (currently in review).

  • Allow passive freezing to occur in warm areas. Previously Frostiful blocked it outright, which broke Scorchful's passive heating.
  • Allow passive freezing if the player is wearing a Cloak of Frostology, even if it is otherwise disabled.
  • Added a description to the doPassiveFreezing gamerule for the world creation screen.
  • The night-time temperature shift is now based on the presence of sunlight. That means that even during the day, caves will be as cold as night.
  • The default wind spawn strategy has been changed to POINT for increased performance (though ENTITY is still the primary intended setting).
  • Integrated Croptopia food and drinks to the warm foods mechanic, where it makes sense.
  • Allows the frostiful:powder_snow_walkable tag to work on items equipped any armor slot (not just feet).
  • Made Leather Horse Armour prevent horses from sinking in Powder Snow (fixes a compatibility issue with Superb Steeds)

Project members

TheDeathlyCow

Owner

Details

Licensed LGPL-3.0-only
Published 2 years ago
Updated 6 days ago