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Fixes & Changes:

  • Fixed Spell Cooldown decreasing twice as fast.

  • Fixed Squall Golem not being command-able if "ownerHitCommand" config is set to false.

  • Fixed Grappling Vine not changing position if player switch wand from main hand to off hand and vice versa

  • Fixed Ritual message when summoning a servant above servant limit saying "Missing or Incorrect Items" instead of the regular servant limit message.

  • Fixed Raise Undead Brew bypassing servant limit.

Join the official Mod Discord! https://discord.gg/utQqkWUuDc

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Fixes & Changes:

  • Fixed certain servants spawning with armor, when they're not supposed to, while wearing Ring of the Forge (ie, Black Beast, Blaze Servants, Wildfires).
  • Fixed Ghast Servant related bugs
  • Fixed crowns overlapping with player hat
  • Fixed temporary servants being able to breed
  • Fixed Magma Cube and servant related bugs
  • Forgor to make Grave Golems drop their skulls 💀
  • Fixed reviving servants bypassing servant limits
  • Fixed Transfer Gem dupe glitch
  • Fixed Client-side shield repair bug for Vanguards and Blackguards
  • Fixed certain servants becoming permanent when transformed/converted from temporary servants.
  • Fixed Stray Servants, converted from Skeleton Servants through powdered snow, being unowned.
  • Fixed rideable servants, when put in autonomous modes, not being able to move.
  • Servant kills now cause experience to drop.
  • Raid wave counts for modded raiders are now configurable
  • Improved Leapleaves animation when walking and standing still.
  • Leapleaves no longer wander around when they're playing their novelty animation.
  • Improved Black Beast's standing pose idle animation.
  • Right-clicking on Quick-Growing Vines/Kelps and Poison Quill Vines/Anemones with Bone Meal, when they're fully healed, will have a 45% chance of them dropping their associated seeds.
  • Bonehead Hammers and Stormlander' special effects not longer affect allies and servants.

Join the official Mod Discord! https://discord.gg/utQqkWUuDc

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Fixes & Changes:

  • Fixed Ghost Blocks appearing when failing to construct Ice Golems and Leapleaves.
  • Fixed Polar Bear Servants not owned by players when converted from regular Polar Bears.
  • Fixed Animal Servants not being affected by Fertility or Love Brews
  • Fixed Skeletons keeping their equipment when converted into Necromancers
  • Fixed Necromancer Servants immediately trying to summon servants for player after being given a Soul Jar.
  • Fixed Cairn Necromancer Servants accepting Osseous Focus and not able to summon Servants for players
  • Fixed Vanguard and Blackguards being able to be given equipment.
  • BEEEES and Bat Burst no longer affect both Vampire Bats and Bees respectively.
  • Fixed Witch's Cauldron Capacity bug
  • Fixed Mobs from Illager Assaults still trying to target players that turn to Creative or Spectator mode
  • Fixed Normal Books not being enchantable through rituals
  • Fixed Bugged Enchantment Books from rituals.
  • Fixed Blaze Servants spawning with equipment
  • Made original Dark Metal Ingot cost 2000 soul energy. Added new Dark Metal Ingot recipe that costs 500 soul energy but the Ghast Tear is replaced with Essence of Shadow.
  • Changed Blocks of Diamond for Redstone Golem/Monstrosity's Mold to new Diamond Mold Blocks.
  • Improved Ice Bouquet and Hellfire models.
  • Replaced Dark Metal Ingots in Soul Menderer's recipe to Essence of Shadow.
  • Fixed mobs that uses Brain AI causing crashes when certain curios attempts to make them neutral.
  • Wild Robes now reduce visibility from hostile Animal and Arthropod mobs.
  • Nether Robes reduce visibility from Blazes, Ghasts and Magma Cubes
  • Changed Spooky Focus' recipe.
  • Nerfed Wight's speed buffs if player has high enough soul energy.

Additions:

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  • Wildfire Servants. Made through a conversion ritual on a Blaze or Blaze Servants. Requires the player to have read a Bygone Scroll
  • Frost, Wild and Nether Crowns. Halves their Spell type's casting time. Wearing them with the robe causes certain mobs to be neutral. Neutrality can be disabled through goety-items.toml.
  • Howling Soul. Dropped by owned Black Beasts. Using it on a Black Wolf will revive the Black Beast from it.
  • Ghost Fire Spell. A Necromancy Spell that summons Ice Bouquets on a target's feet or a location like Wraiths.
  • Poison Dart Spell. Shoots a poison quill out of the caster. Casting it with Wild Staff will cause quill to have piercing based on Potency enchantment.
  • Diamond Mold Blocks. Used for Redstone Golem/Monstrosity molds. Made by surrounding a Block of Diamond with 4 Stone blocks.

Join the official Mod Discord! https://discord.gg/utQqkWUuDc

Fixes & Changes:

  • Fixed Mutation rituals not working

  • Fixed Servants not summoned upgraded when wearing perspective robes.

  • Bone Spiders are no longer considered Undead mobs

  • Bound Evoker and Iceologer summon recipes are cheaper.

Join the official Mod Discord! https://discord.gg/utQqkWUuDc

Fixes & Changes:

  • Fixed Wights spawning without full health

  • Adjust Wights default spawn time and chance.

  • Wights now drop 1-4 Essences of Shadow instead of always 4.

  • Wights now have their own spawn biome tags. They can now only spawn in the Overworld and Twilight Forest instead of every dimensions. (don't worry, they won't overspawn in the latter dimension like Wraiths before)

  • Fixed Bear and Black Wolf servants not spawn upgraded when summoned through rituals

  • Fixed Servant specific kill advancements bug.

  • Fixed performing multiple rituals being able to bypass summon limit

  • Fixed Training Blocks being able to bypass summon limit

  • Fixed Ice Golem summon limit bypass

  • Fixed several bounding box affect bugs

  • Animation Rituals can now accept different rails instead of just regular rails

  • Bound Illagers, Wraiths and Haunted Armors can be healed by right-clicking on them with Ectoplasm.

  • Quick Growing/Poison Quill Vines and their aquatic versions can now heal using their owner's Soul Energy if they wear Wild Robes.

  • Fixed Wavewhisperers floating above water

  • Improved Blackguard and Crusher attack height radius.

Additions:

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  • Ominous Shards. Used to craft an Ominous Orb or Ill Bombs in place of one. Dropped by Ministers if their staff breaks.

  • Shredding Focus. Summons Royal Spikes in front of caster like Viziers.

Join the official Mod Discord! https://discord.gg/utQqkWUuDc

Fixes & Changes:

  • Fixed Blackguard occasionally spawn as a baby.
  • Fixed Black Wolves and Beasts not turning invisible when targeting a player
  • Revert Lich Form rendering codes to before 2.5.20.0.
  • Updated Chinese and Japanese Translations.

Join the official Mod Discord! https://discord.gg/utQqkWUuDc

Fixes & Changes:

  • Fixed Blackguard occasionally spawn as a baby.
  • Fixed Black Wolves and Beasts not turning invisible when targeting a player
  • Fixed Redstone Monstrosity animation.
  • Updated Chinese and Japanese Translations.

Join the official Mod Discord! https://discord.gg/utQqkWUuDc

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Fixes & Changes:###

  • Fixed Hungry Dagger Black Book Entry.
  • Fixed Shade Gravestones not accepting Iron Nuggets
  • Fixed Servant's natural spawn equipment being lootable.
  • Fixed Heal particle effects not appearing when healing a servant by right-clicking them with their respective healing item.
  • Quick Growing/Poison Quill Vines and their aquatic counterparts can be healed by right-clicking on them with Bone Meal.
  • Reduced Hell Clouds size from Apostles.
  • Changed Wight's swing sound effect.
  • First Person Model mod compat bug with Lich Form should be fixed.

Additions:

  • Blackguard Servants. Based on and act like loyal Zombie versions of Royal Guards from MCD. Model and animations based on and modified from EmptyCoso's own rendition from Bedrock Dungeons Content. Can be summoned through new Focus or Ritual.

Join the official Mod Discord! https://discord.gg/utQqkWUuDc

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Fixes & Changes:###

  • Fixed Fire Pillar's large horizontal area of effect bug.
  • Bosses and Wardens no longer fall through Tunnel Spell's holes. Can be disabled through config.
  • Haunted Glasses and variants can now connect to each other (Existing Haunted Glasses must be placed back again for them to connect)
  • Improved Black Iron and Dark Armor hidden magic, fire and explosion resistances.
  • Fixed Bear Servants only attacking if they're nearby a baby Bear Servant.
  • Separated "necroSetUndeadNeutralHealth" config into two, one for the regular Necro Set, and one for Nameless Set.
  • Undead mobs that have higher max health than configured "necroSetUndeadNeutralHealth" will no longer be affected by Necro Set visibility reduction.
  • "redstoneGolemMold" config is now set to false by default.
  • "villagerHate" config now affects players that wear any Goety Robes instead of just Dark Robes.
  • Made Sea Amulet charge up faster and increase default capacity.
  • Fixed Radius not affecting Hammers that much.
  • Replaced Crypt Map in Woodland Mansion and Dark Manor Loot Table with Blighted Shack Map.
  • Fixed JEI Ritual recipes that requires Bygone Research not showing Bygone Scroll.
  • Changed End Walk Focus and Black Beast Mutation recipes to use a new item.
  • Instead of a full Iron Ingot, Shade Gravestones now requires Iron Nuggets instead.

Additions:

  • Wight. A new mini-boss that occasionally spawns near players if they have high enough Soul Energy. They are non-aggressive at first, but will stare at the player with the larger soul energy amount, and will emit a noise and causes visual distortions on nearby players screen (unless they press F1 due to how overlays work :(.) Drops Essences of Shadows, which are used to make certain items.
  • Shrieking Obelisk. Works by placing it on top of a filled Cursed Cage, and will prevent Illager Assaults from occuring within 8 blocks of it. Radius can be increased by surrounding it with Tall Skulls similarly to Beacons, but on the outer layer.
  • Cryptic Eye. Functions like a reusable Eye of Ender, but will lead towards the nearest Crypt instead and takes damage when doing so.
  • Quick Growing and Poison Quill Seeds. Spawns persistant Quick-Growing/Poison Quill Vines. Spawns underwater counterpart when used underwater.
  • Added a Vanilla QoL, Ender Dragon's Fireballs' Area Effect Cloud now deals damage to Undead, and said Fireballs no longer explode when hitting the Ender Dragon. Can be disabled through goety.toml under "betterDragonFireball"
  • Ring of the Forge. Wearing it will cause Zombie and Skeleton Servants to spawn with Armor.

Join the official Mod Discord! https://discord.gg/utQqkWUuDc

Fixes & Changes

  • Reduce Spawn rates for Wraiths and Warlocks in Twilight Forest
  • Fixed Black Beast not properly animating its attack animation.
  • Enviokers will no longer summon Fangs if they cannot see their target.

Join the official Mod Discord! https://discord.gg/utQqkWUuDc

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Fixes & Changes:

  • Dark Manor has been revamped by TruffleHistorian.
  • Fixed Russian Translation of Black Book breaking format.
  • Fixed GatherTrailParticle crash.
  • Graveyards have a chance of containing hostile Black Wolf spawners. Hostile Black Wolves can spawn during the day and will patrol around the Graveyard's center.

Join the official Mod Discord! https://discord.gg/utQqkWUuDc

Replace this with a description

Fixes & Changes:

  • Dark Manor has been revamped by TruffleHistorian.
  • Fixed Russian Translation of Black Book breaking format.
  • Graveyards have a chance of containing hostile Black Wolf spawners. Hostile Black Wolves can spawn during the day and will patrol around the Graveyard's center.

Join the official Mod Discord! https://discord.gg/utQqkWUuDc


Project members

Polarice3

Owner

Details

Licensed MIT
Published a year ago
Updated 2 days ago