Hibernal Herbs

Hibernal Herbs

Mod

Hibernal Herbs celebrates the holidays with a little bit of mystic arts! Collect herbs and other ingredients to make the perfect holiday feast!

Client and server EquipmentFoodMagicUtilityWorld Generation

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[Fabric] Hibernal Herbs

Changelog

Fabric & Neoforge

  • Add Swarming Status Effect
    • Has a chance to spawn an angered Bee upon being attacked while inflicted with this effect, similar to the Infested status effect
  • Add Shrieking Status Effect
    • Has a 1% chance to spawn a Warden upon being attacked while inflicted with this effect
  • Add Instability Status Effect
    • Will randomly teleport the inflicted entity while inflicted with this effect, similar to how Chorus Fruit teleports the player around
  • Add Particle Types for each new status effect, matching with other trial chamber-related effects
  • Allow Swarming, Shrieking, and Instability to be applied through Ominous Trial Spawners' Lingering Potions
    • Swarming has a 15% chance
    • Shrieking has a 35% chance
    • Instability has a 5% chance
  • Add certain Herbal Sigils to the loot table, "minecraft:chests/trial_chambers/reward_ominous_unique"
    • Pride, Greed, Gluttony, Wrath, Envy, Lust, Sloth
    • Has a 35% chance of any of them being given from the loot table
    • Each of them have an equal chance of occurring ~14.3% chance
  • Add Enigmatic Potions
    • Upon consuming this potion type, no potion particle effects will be shown for any effects applied by the potion
    • Holding certain Enigmatic Extracts in your offhand will provide you with benefits (can be viewed through the tooltip/hover text)
    • Holding an Enigmatic Extract containing Virtuous Ashes in your offhand will provide the status effects applied with a duration boost
    • Holding an Enigmatic Extract containing Vile Ashes in your offhand will provide the status effects applied with an amplifier boost
    • Can be brewed by using any regular potion and an Enigmatic Extract containing Mystical Ashes inside of a Brewing Stand
  • Add Solar Potions
    • Consuming this potion type during the day provides the status effects applied with both a duration and amplifier boost
  • However, consuming this potion type during the night decreases the duration and amplifier of the status effects applied
  • Can be brewed by using any regular potion and a Clock inside of a Brewing Stand
  • Add Lunar Potions
    • Consuming this potion type during the night provides the status effects applied with both a duration and amplifier boost
    • However, consuming this potion type during the day decreases the duration and amplifier of the status effects applied
    • Can be brewed by using any Solar Potion and a Sculk block inside of a Brewing Stand
  • Adjust the light level provided by the Incense Provider through introducing blockstate dependent lighting
    • If the Incense Provider is lit, it'll provide a light level of 7, but while not lit, it'll provide no light
  • Make it so that if a metal is considered an alloy, that the scrap item - if any - is added to the Hibernal Herbs creative mode tab
  • Add Enigmatic Potions, Solar Potions, and Lunar Potions to the Hibernal Herbs creative mode tab
  • Make Frost Resistance and other new status effects brewable
    • Using Dried Sage in a Brewing Stand with an Awkward Potion provides a 3 minute long potion of Frost Resistance
    • Using a Bee Nest in a Brewing Stand with an Awkward Potion provides a 3 minute long potion of Swarming
    • Using a Sculk Shrieker in a Brewing Stand with an Awkward Potion provides a 3 minute long potion of Shrieking
    • Using an End Rod in a Brewing Stand with an Awkward Potion provides a 3 minute long potion of Instability
  • Fix status effect colour of Frost Resistance to utilise the correct hexcode
  • Add (currently unused item tag) "c:acceptable_potions_for_brewing"
    • Contains "hibernalherbs:enigmatic_potion", "hibernalherbs:solar_potion", "hibernalherbs:lunar_potion" as default entries
  • Add "Is Not Active" tooltips/hover texts to the Sorcerer's Agglomeration and Sorcerer's Tome for when, y'know, they're not active
  • Allow the Breach enchantment to also allow the harvesting of Life Force in Glass Bottles
    • Any tool that allows for the Breach enchantment to be applied will function this way, so in vanilla, this includes just the standard Mace
  • Adjustments to the Herbal Grimoire
    • Add Brewing entries relating to both Enigmatic Potions of Time Dependent Potions (Solar and Lunar Potions)
    • Add 2 Brewing templates, 1 requiring just a singular brewing "recipe" with the other requiring 2
    • Add sorting numbers to each category, generally more organised overview of categories
    • Change the Herbal Grimoire "version" to be 230627 (hint: it is indeed an easter egg)
  • Adjust the Arcane Ruins structure
    • Migrate old Arcane Ruins chest loot tables to instead be vault loot tables
    • Remove all chests in place of 1 regular Vault and an Ominous Vault
    • Add 3 Trial Spawners (Pillagers, Endermites, and Phantoms)
    • Alongside this, adjust the actual Arcane Ruins build itself to accommodate these new additions
  • Add data components for the Sorcerer's Agglomeration and Sorcerer's Tome reset recipes
    • Set "hibernalherbs:is_being_used" to false upon reset
  • Add zh_cn translations
    • This includes patchouli translations
    • Currently only up to date for v1.4 lang, v1.4.1 additions have not yet been translated
  • Make Enigmatic Potions, Solar Potions, and Lunar Potions accessible through the EMI recipe viewer

Neoforge

  • Fix the stack size for sinful ashes

Files

hibernalherbs-1.4.1+fabric-1.21.jar(2.16 MiB) Primary Download

Project members

DakotaPrideModding

Owner

Details

Licensed MIT
Published 2 years ago
Updated 5 days ago