90% of ad revenue goes to creators. Go ad-free while supporting creators with Modrinth Plus. Subscribe today!
Filter loader...
Filter versions...

Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[v21.3.0-1.21.3] - 2025-01-01

  • Port to Minecraft 1.21.3

Changed

  • Adjust imbuing table icons and descriptions to be more user-friendly
  • Allow max imbuing levels to be configured individually per enchantment using a data map at illagerinvasion:imbuing_levels
  • Allow invokers to spawn in high tier raids (can be disabled in the config)
  • Allow some axe weapon enchantments on hatchets
  • Refactor surrendered & projectiles code
  • Marauders have a melee attack when their target comes too close
  • Overhaul marauder throwing animation
  • Rework alchemist ranged attacks
  • Slightly update some entity animations

Fixed

  • Fix left-handed illagers holding a bow being incorrectly animated
  • Include all illagers in the minecraft:illagers tag

Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[v21.1.2-1.21.1] - 2024-09-17

Changed

  • Update to Puzzles Lib v21.1.7

[v21.1.1-1.21.1] - 2024-09-16

Changed

  • Update bundled Extensible Enums library to v21.1.1 to fix a crash during raids on NeoForge

[v21.1.0-1.21.1] - 2024-09-12

  • Port to Minecraft 1.21.1

Changed

  • Update primal essence texture thanks to Rosie from the Lunapixel Studios Discord

Fixed

  • Fix magic fire unable to burn up after some time
  • Fix Illusioner::onSyncedDataUpdated not calling super method

Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[v21.1.1-1.21.1] - 2024-09-16

Changed

  • Update bundled Extensible Enums library to v21.1.1 to fix a crash during raids on NeoForge

[v21.1.0-1.21.1] - 2024-09-12

  • Port to Minecraft 1.21.1

Changed

  • Update primal essence texture thanks to Rosie from the Lunapixel Studios Discord

Fixed

  • Fix magic fire unable to burn up after some time
  • Fix Illusioner::onSyncedDataUpdated not calling super method

Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog.

[v3.0.6-1.18.2] - 2024-09-12

Fixed

  • Fix Illusioner::onSyncedDataUpdated not calling super method

[v3.0.5-1.18.2] - 2024-01-24

Changed

  • Necromancer now drops zombie and skeletons heads as a rare drop

Fixed

  • Fix crash on Skull Bolt impact
  • Fix firecaller setting themselves on fire and not fleeing from iron golems
  • Fix basher stun not updating
  • Fix alchemists poising themselves

[v3.0.4-1.18.2] - 2023-11-05

Changed

  • Protection enchantments can now be upgraded in the imbuing table

Fixed

  • Fixed labyrinth hallways occasionally being flooded

[v3.0.3-1.18.2] - 2023-09-01

Fixed

  • Fixed start-up crash on Forge

[v3.0.2-1.18.2] - 2023-08-18

Added

  • Added a config option for disabling the yellow invoker boss bar

Fixed

  • Fixed villagers not fleeing from new illager enemies

[v3.0.1-1.18.2] - 2023-08-18

Fixed

  • Fixed occasional crash when alchemists are spawned in a structure during world generation

[v3.0.0-1.18.2] - 2023-08-11

  • Ported to Minecraft 1.18.2

Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog.

[v8.0.6-1.20.1] - 2024-09-12

Fixed

  • Fix Illusioner::onSyncedDataUpdated not calling super method

[v8.0.5-1.20.1] - 2024-04-24

Fixed

  • Fix parts of the underground labyrinth structure sometimes being exposed on the surface
  • Fix some labyrinth hallways rarely being flooded

[v8.0.4-1.20.1] - 2024-01-24

Changed

  • Necromancer now drops zombie and skeletons heads as a rare drop

Fixed

  • Fix crash on Skull Bolt impact
  • Fix firecaller setting themselves on fire and not fleeing from iron golems
  • Fix basher stun not updating
  • Fix alchemists poising themselves

[v8.0.3-1.20.1] - 2023-11-05

Changed

  • Protection enchantments can now be upgraded in the imbuing table

Fixed

  • Fixed labyrinth hallways occasionally being flooded

[v8.0.2-1.20.1] - 2023-08-18

Added

  • Added a config option for disabling the yellow invoker boss bar

Fixed

  • Fixed occasional crash when alchemists are spawned in a structure during world generation
  • Fixed villagers not fleeing from new illager enemies
  • Fixed endurance trim doubling the rate at which food is drained instead of cutting it in half

[v8.0.1-1.20.1] - 2023-08-11

Changed

  • Added illagers to the numismatic-overhaul:the_bourgeoisie entity type tag

Fixed

  • Fixed necromancer summoning particles not rendering

[v8.0.0-1.20.1] - 2023-07-20

  • Initial release

Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[v21.1.0-1.21.1] - 2024-09-12

  • Port to Minecraft 1.21.1

Changed

  • Update primal essence texture thanks to Rosie from the Lunapixel Studios Discord

Fixed

  • Fix magic fire unable to burn up after some time

Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[v20.4.3-1.20.4] - 2024-04-24

Fixed

  • Fix parts of the underground labyrinth structure sometimes being exposed on the surface
  • Fix some labyrinth hallways rarely being flooded

[v20.4.2-1.20.4] - 2024-03-23

Fixed

  • Fix dedicated server crash on NeoForge

[v20.4.1-1.20.4] - 2024-02-09

Fixed

  • Update build script to fix missing mixin manifest entry on Forge

[v20.4.0-1.20.4] - 2024-01-28

  • Port to Minecraft 1.20.4
  • Port to NeoForge

Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog.

[v8.0.5-1.20.1] - 2024-04-24

Fixed

  • Fix parts of the underground labyrinth structure sometimes being exposed on the surface
  • Fix some labyrinth hallways rarely being flooded

[v8.0.4-1.20.1] - 2024-01-24

Changed

  • Necromancer now drops zombie and skeletons heads as a rare drop

Fixed

  • Fix crash on Skull Bolt impact
  • Fix firecaller setting themselves on fire and not fleeing from iron golems
  • Fix basher stun not updating
  • Fix alchemists poising themselves

[v8.0.3-1.20.1] - 2023-11-05

Changed

  • Protection enchantments can now be upgraded in the imbuing table

Fixed

  • Fixed labyrinth hallways occasionally being flooded

[v8.0.2-1.20.1] - 2023-08-18

Added

  • Added a config option for disabling the yellow invoker boss bar

Fixed

  • Fixed occasional crash when alchemists are spawned in a structure during world generation
  • Fixed villagers not fleeing from new illager enemies
  • Fixed endurance trim doubling the rate at which food is drained instead of cutting it in half

[v8.0.1-1.20.1] - 2023-08-11

Changed

  • Added illagers to the numismatic-overhaul:the_bourgeoisie entity type tag

Fixed

  • Fixed necromancer summoning particles not rendering

[v8.0.0-1.20.1] - 2023-07-20

  • Initial release

Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[v20.4.2-1.20.4] - 2024-03-23

Fixed

  • Fix dedicated server crash on NeoForge

[v20.4.1-1.20.4] - 2024-02-09

Fixed

  • Update build script to fix missing mixin manifest entry on Forge

[v20.4.0-1.20.4] - 2024-01-28

  • Port to Minecraft 1.20.4
  • Port to NeoForge