Immersive Engineering

Immersive Engineering

Mod

Retrofuturism, industry and multiblocks!

Client and server EquipmentTechnology

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12.0.0-182

by BluSunrize on Oct 20, 2024
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  • First release for 1.21.1
  • All of the porting work and bugfixing were done by Malte

11.6.1-181

by BluSunrize on Aug 12, 2024
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  • Fix pipe valves causing a crash when used in a loop of pipes (BluSunrize)

11.6.0-180

by BluSunrize on Jul 25, 2024
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  • "The Redstone Update!"
    • Add the radio tower, a way to wirelessly send signals! (BluSunrize)
    • Add the redstone state cell for storing signals (BluSunrize)
    • Add the redstone timer for emitting regular signals (BluSunrize)
    • Add the redstone switchboard for remapping redstone signals between networks (BluSunrize)
    • Add the warning siren to make loud noises and send villagers to their homes (BluSunrize)
    • Move redstone components to a separate category of the manual (BluSunrize)
  • Add recipe for crushing slag bricks into slag gravel (BluSunrize)
  • Add recipes for wetting vanilla concrete powder in the bottling machine (BluSunrize)
  • Add progress tooltip to items in the arc furnace (BluSunrize)
  • Allow revolver pieces to be recycled in the arc furnace (BluSunrize)
  • Change recipe for catwalk stairs to be cheaper (BluSunrize)
  • Change luck attribute on revolvers to apply always, instead of just when held (BluSunrize)
  • Improve performance of waterwheels (voidsong-dragonfly)
  • Improve performance of thermoelectric generators (voidsong-dragonfly)
  • Improve performance of floodlights (voidsong-dragonfly)
  • Fix waterlogged posts not dropping items (BluSunrize)
  • Fix treated windows and feedthrough insulators letting rain through (BluSunrize, voidsong-dragonfly)
  • Fix crates not syncing their names to the client (BluSunrize)
  • Fix shader based particles breaking on servers (BluSunrize)
  • Fix various button tooltips sticking around after being clicked (BluSunrize)
  • Fix treated trapdoors erroneously having metal properties (BluSunrize)
  • Fix arms on posts dropping blocks when broken (BluSunrize)
  • Fix crate minecarts crashing when inserted into with a hopper (BluSunrize)
  • Fix barrel minecarts crashing when right-clicked (BluSunrize)
  • Fix villagers trying to pathfind through multiblocks (BluSunrize)
  • Fix disconnect due to shader list in the manual (BluSunrize)
  • Translations Added/Updated: de_de (AriaElidove)

11.5.0-179

by BluSunrize on Jun 30, 2024
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  • Add warning signs (BluSunrize)
    • Textures kindly provided by AriaElidove, thank you!
    • You can also make a banner pattern with the signs and put (some) of the warnings on banners and shields!
  • Add fence gates for treated wood, steel and aluminium (BluSunrize)
  • Add colored sheetmetal chutes (BluSunrize)
  • Add a new light: the cage lamp (BluSunrize)
    • Model & texture kindly provided by sinsinewave, thank you!
  • Remove raw ore blocks from the list of blocks dug by the grinding disk (voidsong-dragonfly)
  • Change workbench to be able to handle blueprints with more than 9 recipes (BluSunrize)
  • Change villager trades for revolver pieces and mineral deposit maps to re-roll (BluSunrize)
    • After buying the item, the trade will be replaced with a new one
    • This only works on villagers acquired AFTER this update!
  • Change revolvers to use the vanilla cooldown system (BluSunrize)
    • This does unfortunately make dualwielding less powerful, because cooldowns affect all revolvers
  • Change transformers nto not be worse than accumulators (voidsong-dragonfly)
    • They now limit the energy flow properly, making them technically higher on throughput and reducing wire burnout
  • Prevent crates from being opened after being sealed (BluSunrize)
  • Fix villagers being unable to interact with IE doors (BluSunrize)
  • Fix steel doors dropping twice (BluSunrize)
  • Fix blueprint shelves not dropping blueprints when broken (BluSunrize)
  • Fix conveyors moving players while flying (BluSunrize)
  • Fix models for drill and buzzsaw not using translucent as a rendertype (BluSunrize)
  • Fix revolvers not combining their perks correctly when crafted (BluSunrize)
  • Fix revolver shots having impact sounds like an arrow (BluSunrize)
  • Fix models for drill and buzzsaw not using translucent as a rendertype (BluSunrize)

0.12-98

by BluSunrize on Jun 28, 2024
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No we are not still maintining this version, we are just providing a download on Modrinth.

11.4.3-178

by BluSunrize on Jun 23, 2024
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  • Change scaffolding blocks to have more descriptive names (AriaElidove)
  • Change translations for fluid blocks so Jade shows them properly (AriaElidove)
  • Fix arc recycling preventing joining multiplayer servers (BluSunrize)
  • Fix wooden crates closing their GUI when using your inventory key in their name (BluSunrize)

11.4.2-177

by BluSunrize on Jun 22, 2024
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  • Add treated wood & steel doors (BluSunrize)
    • Steel doors can only be opened by hand and will be locked by an applied redstone signal
    • There's also matching trapdoors
  • Add the redstone-controlled pipe valve from Engineer's Decor (voidsong-dragonfly)
    • Thank you wilechaote for giving us permission to include these blocks in the mod <3
  • Add a banner pattern for the screwdriver (BluSunrize)
    • Also give the banner patterns each unique item textures
  • Add a recipe for armor-piercing cartridges using netherite nuggets (BluSunrize)
  • Add the ability to open scaffold covered ladders on the side (voidsong-dragonfly)
  • Add lots more block to be dug by the grinding disk, rock cutter and engineer's hammer (voidsong-dragonfly)
  • Remove duplicate villager trade (voidsong-dragonfly)
  • Change language files to partially use datageneration (BluSunrize)
    • This way we don't forget about localizing the countless banner variations anymore
  • Change mixer to always place mixed fluid on bottom (voidsong-dragonfly)
  • Change fluids to actually have density (voidsong-dragonfly)
  • Change the survey tools to work on even more overworld blocks (voidsong-dragonfly)
  • Change rendering for two-block high flowers in the cloche (voidsong-dragonfly)
  • Change reinforced crates to require steel (BluSunrize)
  • Change arc furnace recycling (voidsong-dragonfly)
    • Add additional items to recycle
    • Improve JEI displays
  • Fix creative tab not being translatable (voidsong-dragonfly)
  • Fix diesel generator producing energy on low fluid amounts (voidsong-dragonfly)
  • Fix Toolboxes getting emptied when replacing grass blocks (voidsong-dragonfly)
  • Fix windmill crashing on servers (voidsong-dragonfly)
  • Fix Diesel generator not switching to active properly (voidsong-dragonfly)
  • Fix post transformers being placeable on top of posts (voidsong-dragonfly)

11.4.1-176

by BluSunrize on Jun 18, 2024
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  • Add a netherite nugget (BluSunrize)
    • This is to allow recycling outputs of nuggets
  • Fix incorrect output on high-cetane diesel recipe (BluSunrize)

11.4.0-175

by BluSunrize on Jun 17, 2024
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  • Add upgrades for the Engineering's Skyhook (BluSunrize)
    • High Torque Motor makes it faster to go up slopes
    • Insulated Grip allows riding live wires without getting zapped
    • Heavy Impact Hooks deal bonus damage with a falling attack, much like the mace in 1.21
  • Allow Phial Cartridges to be filled in the Bottling Machine (BluSunrize)
  • Allow survey tools to be used on more blocks (voidsong-dragonfly)
  • Add cloche recipes for ferns and grass (voidsong-dragonfly)
  • Add crushing recipes for stone and deepslate (voidsong-dragonfly)
  • Add the blueprint shelf, a block that can store up to 9 blueprints! (BluSunrize)
  • Add a banner pattern for the wire cutter (BluSunrize)
  • Add sub-designs for the banner patterns: hammer, wire cutter & wolf (BluSunrize)
    • This allows for individual coloured grip + head of the tool
    • It also allows all three wolf designs to be stored in one pattern
  • Allow barrel and crate minecarts to be automatically loaded & unloaded (voidsong-dragonfly)
    • You can use a fluid pump to load and unload the barrel carts!
  • Add High-Cetane Biodiesel (BluSunrize)
    • It's made from biodiesel and potion of strength in the refinery
    • Its burntime is 25% longer than normal biodiesel!
  • Add catwalk blocks, heavily inspired by Engineer's Decor (BluSunrize)
    • Thank you wilechaote for giving us permission to include these blocks in the mod <3
    • Also includes catwalks stairs!
  • Change the recipes for revolver cartridges to be cheaper overall (BluSunrize)
  • Change Nickel and Uranium ores to have more easily identifiable textures (BluSunrize)
  • Change titles and descriptions of Advancements to more closely match Mojang's pattern (voidsong-dragonfly)
  • Change wire loss to be exponential rather than linear, allowing HV lines to run much further and still be viable! (voidsong-dragonfly)
  • Change storage crates in their behavior (BluSunrize)
    • They will only keep their items if they are sealed before being broken
    • To seal a crate you'll need to use an engineer's hammer on it for an extended duration
    • This way, they're not longer as good as Shulker Boxes
    • To make up for it, the name of a crate can now be edited in its GUI and will display when hovering the cursor over the block
  • Change waterwheels in their behavior (voidsong-dragonfly)
    • Water source blocks directly in wheel paddles now have higher 'resistance' and penalize wheels
    • Fluid blocks of lower height now provide less torque to waterwheels - higher flow is better
    • Water will no longer spill/flow off the 'side' of waterwheels, their models have been adjusted to symbolize this
    • Breastshot wheels are given a small buff to make millrace setups like large 17th century mills profitable
    • The maximum power for an optimized overshot wheel is the same as before!
    • Also both the waterwheel and windmill now have sounds!
  • Fix crusher not accepting multiple stacks of the same ore (BluSunrize)
  • Fix stone multiblocks being washed away by water (BluSunrize)
  • Fix potential race condition with wires damaging entities (BluSunrize)
  • Fix shader banners and potion fluids using the wrong colors (BluSunrize)
  • Fix accumulator backpack getting rendered as full-bright when worn (BluSunrize)
  • Fix IE's tools rendering inverted in offhand (BluSunrize)
  • Fix crusher and excavator particles behaving weirdly (BluSunrize)
  • Fix inconsistent breaking sounds with stone multiblocks (BluSunrize)
  • Re-add CC-Tweaked integration (Malte)
  • Add missing redstone acid recipe to the manual (BluSunrize)
  • Add the windows from Engineer's Decor (BluSunrize)
    • Thank you wilechaote for giving us permission to include these blocks in the mod <3
  • Add Reinforced Concrete, crafted with Netherite Rods (BluSunrize)
    • It's witherproof!
  • Add Panzerglass windows, which are also witherproof, in a similar way to the Engineer's Decor block! (BluSunrize)
  • Change Leaded Concrete to be less resistant to explosions and block teleporting instead
  • Fix fractions not rendering properly in the manual (BluSunrize)
  • Fix Machine Interface crashing on servers (BluSunrize)
  • Fix Toolbox being movable while opened (BluSunrize)
  • Overhaul the Engineering's Manual (voidsong-dragonfly)
    • Splitting various long entries into multiple smaller ones (fluid transport, logic circuits, ...)
    • Adding new pages for undocumented features (gunpower barrel, minecarts, ...)
    • Sorting everything into a new list of more comprehensible categories
    • As a result, all translations of the manual are deprecated and need to be updated by community input
  • Add the Machine Interfact, a block designed to read a variety of data from multiblock machines (BluSunrize)
  • Change recipe for hempcrete to make it cheaper to mass produce (voidsong-dragonfly)
  • Fix covered conveyors crashing the game (BluSunrize)
  • Fix multiblocks being broken by flowing water (BluSunrize)
  • Fix buttons in the circuit table not behaving correctly with keyboard inputs (BluSunrize)
  • First release for 1.20.4
  • Includes all features from 10.1.0
  • All of the porting work and bugfixing courtesy of Malte
  • Overhauled Mineral Veins (BluSunrize, voidsong-dragonfly)
    • Mineral veins now use biome tags as conditions, this replaces dimension keys and allows more precise filtering
    • New Vein: Banded Iron, a primary iron deposit because it's IE's most common resource
    • New Vein: Lazulitic Intrusion, comprised of lapis and gold, making it ideal for decoration and enchanting
    • New Vein: Alluvial Sift, only found in river biomes, this allows the excavator to mine for diamonds
    • New Vein: Rich Auricupride, only found in mesa biomes, high in gold and some copper
    • Changed Pentlandite to be primarily a nickel vein since its essential for IE's mid- and lategame architecture
    • Changed Wolframite to include tin when present
    • Changed all veins to output less sulfur
    • Changed a variety of other veins to prioritze secondary ores that IE relies on (lead, silver)
    • Changed weight and failchance on various veins, this makes "necessary" resources more common
    • Changed various veins to only show up in certain biomes, making "decorative" veins like Silt less common
    • Actually increased the weight of "rare" veins such as Beryl and Uraninite, because they are now limited by biome
    • Allow survey tools to be used on netherrack and soul sand, to make searching in the Nether viable
  • Includes all features from 9.2.4
  • Add sounds for Arc Furnace, Excavator, and Automated Workbench (voidsong-dragonfly)
  • Add burn times for the diesel generator to the manual (BluSunrize)
  • Add support for armor trims on steel armor (BluSunrize)
  • Add additional uses for lead & nickel (voidsong-dragonfly)
    • Lead can be crafted into red and white dyes
    • Radiators now use constantan instead of copper
    • Tinted glass can be made in larger quantities by using lead
  • Add randomized textures for various hempcrete & concrete blocks (voidsong-dragonfly)
  • Add the electromagnet block (BluSunrize)
    • It attracts nearby items when given power!
  • Add the portable electromagnet! (BluSunrize)
    • Install it as an upgrade on your accumulator backpack to have a magnet on the go!
  • Add various blocks from Engineer's Decor (voidsong-dragonfly)
    • Thank you wilechaote for giving us permission to include these blocks in the mod <3
  • Add additional fertilizers for the cloche (voidsong-dragonfly)
    • This should allow people to use up their surplus suflur!
  • Add ability to place Engineer's Manual in a chiseled bookshelf (BluSunrize)
  • Add sawmill recipes for bamboo (BluSunrize)
  • Change hemp blocks to notify their neighbours when they grow (jrtc27)
  • Change Jade Tooltips for multiblocks to work when looking at any part of the machine (HermitOwO)
  • Fix conveyor rendering in the manual (Malte)
  • Fix broken translation keys (Malte & BluSunrize)
  • Fix turret GUI textfield not being editable (BluSunrize)
  • Fix taiga villager houses being surrounded by air blocks (BluSunrize)
  • Fix redstone control not working on the assembler (BluSunrize)
  • Fix villager names not being translated in JER and EMI (BluSunrize)
  • Fix error related to deprecated unicode font (BluSunrize)
  • Fix bottling machine deleting items on the conveyor (BluSunrize)
  • Fix bottling machine not rendering bucket-filling recipes properly (BluSunrize)
  • Fix hemp replacing blocks above it when growing (BluSunrize)
  • Fix fluid pipes losing their colour because the chunk wasn't marked as dirty (BluSunrize)
  • Fix transparency issues with the shield and a few other item models (BluSunrize)
  • Fix spawn interdiction from lanterns not working (BluSunrize)
  • Fix rare crash in arc recycling calculation (BluSunrize)
  • Fix possible crash in conveyor rendering (BluSunrize)
  • Translations Added/Updated: ja_jo (karakufire)
  • Add new excavator veins for decoration blocks (voidsong-dragonfly)
    • Amethyst Crevasse, a geode vein
    • Hardened Claypan, a red sand & terracotta vein
    • Ancient Seabed, a dead coral & dripstone vein
  • Add cloche recipes to grow flowers (voidsong-dragonfly)
  • Add crusher recipes to make dyes (voidsong-dragonfly)
  • Add items directly to inventory when: (voidsong-dragonfly)
    • Cutting wires
    • Picking up fluorescent tubes, core samples or the toolbox
  • Add the plated shield to the "forge:tools/shields" tag (BluSunrize)
  • Change turrets to accept generic entity terms like "Villager" for their black/whitelist (BluSunrize)
  • Change text rendering in GUIs to be more readable (BluSunrize)
  • Change assembler to handle buckets in recipes better (BluSunrize)
  • Fix issues with multiblocks being accessed before being full formed (Malte)
  • Fix items with obj renders breaking in the AE2 inscriber
  • Fix drill overlay highlighting too many blocks (Malte)
  • Fix external heater breaking when dealing with faster furnace recipes (TeamSpen210)
  • Fix stairs and slabs not receiving item tags (BluSunrize)
  • Fix potential crash with the accumulator backpack (BluSunrize)
  • Fix output positions on the improved blastfurnace being swapped around (BluSunrize)
  • Fix synchronization errors in the garden clocke (voidsong-dragonfly, Malte)
  • Fix induction charging on the accumulator backpack not working (BluSunrize)
  • Fix multiblock sounds not triggering subtitles continuously (BluSunrize)
  • Fix hemp seeds being tagged as "rods" (BluSunrize)
  • Fix railgun rods applying damage like a normal arrow (BluSunrize)
  • Fix villager houses for structural engineer and machinist having the wrong workstation (BluSunrize)
  • Fix blueprint crafting with split up ingredients (BluSunrize)
  • Translations Added/Updated: cs_cz (RomanPlayer22)
  • First release for 1.20.1, now supporting NeoForged!
  • Includes all features from 9.4.1
  • Add sawmill support for stripped wood (BluSunrize)
  • Add sawmill support for cherry wood (BluSunrize)
  • Add cloche support for torchflowers (BluSunrize)
  • Change hemp blocks to extend vanilla's CropBlock (BluSunrize)
  • All features from 9.2.3
  • Fix localization of perks on revolver parts (BluSunrize)
  • Fix potential crashes when supplying power to arc furnace or excavator with other mod's cables (BluSunrize)
  • Fix metal press not rendering items in the correct direction (BluSunrize)
  • Change "Superior Weaponry" advancement to hint at its potential to spawn new illagers in raids (BluSunrize)
  • Change item renders for Railgun, Chemthrower and Shield to be dynamic, to allow use of dynamic shaders (Drullkus)
  • Fix erroneous capability check on empty FluidStacks (Malte)
  • Fix sound issues with the Skyhook (Malte)
  • Fix IE projectiles failing to despawn (Malte)
  • Fix handling of stacked items on the Bottling Machine (Malte)
  • Fix error in recycling recipe generation (Malte)
  • Fix minor typo in External Heater manual page (Logging4J)
  • Fix steel sword not using the "forge:tools/swords" tag (BluSunrize)
  • Fix hemp plants not using the "minecraft/crops" tag (BluSunrize)
  • Fix steel and faraday armor not using "armor" tags (BluSunrize)
  • Fix broken animations for revolvers in the left hand (BluSunrize)
  • Fix revolver perks trying to localize at "tier0" (BluSunrize)
  • Translations Added/Updated: cs_cz (RomanPlayer22), ja_jp (karakufire)
  • First release for 1.19.4!
  • Includes all features from 9.2.2
  • Add Engineer Illagers (BluSunrize)
    • The Fusilier, a ranged illager carrying a railgun
    • The Commando, using a shield to protect themselves when not firing their revolver
    • The Bulwark, a tank covered in steel armor, carrying a chemthrower and a heavy plated shield
    • These enemies can join raids after the player has proven themselves dangerous and technologically advanced...
  • Change Buckshot to have a chance of disabling shields (BluSunrize)
    • Works like vanilla axes
    • Was added especially to combat shield-carrying illagers
  • Fix crash with gunpowder barrels (Malte)
    • Also makes their explosion speed more consistent
  • Refresh balloon hover text when the placement offset is changed (Malte)
  • Fix particle rendering in cloche and charging station (Malte)
  • Fix fluid pipe covers not updating (Malte)
  • Fix infinite sulfur exploit from cycling blazerods (BluSunrize)
  • Fix dropping conveyor trying to "drop" items into blocks that have inventories, resulting in flinging (BluSunrize)
  • Translations Added/Updated: uk_ua (SKZGx)
  • Add the ability to apply dye and scaffolds to pipes by holding them in your offhand (Malte)
  • Add Jade plugin for showing fill of sheetmetal tank (BluSunrize)
  • Add Concrete and Hempcrete bricks, pillars and chiseled variants (voidsong-dragonfly)
  • Add sawmill recipes for treated wood (TeamSpen210)
  • Cache connection rendering at the section level rather than individual segments (Malte)
  • Improve chunk building performance by not marking all IE blocks as "dynamicShape" (Malte)
  • Overhaul villager trades (BluSunrize)
    • Structural Engineer:
      • Requests more raw materials (treated wood, metal rods, concrete) and sells finished products (scaffolding, leaded concrete)
      • Requires more interesting items like insulated glass and duroplast, to make "speedrunning" the mineral vein maps a little harder
      • Mineral Vein maps now focus on rare veins within 16 chunks of the villager and they can sell 2 of them
    • Machinist:
      • Blueprint for crafting components is an early trade that gives good XP
      • Mostly focused on emerald-based sales of drill heads & upgrades
      • Still has the blueprint for Arc Furnace electrodes as a master trade
    • Electrician:
      • Reduced cost of tools & added screwdriver to the options
      • Removed railgun and revolver upgrades from the list
      • Experts will purchase vacuum tubes and sell electronic components
      • Master trades are tesla coil & cheap circuit backplanes
    • Outfitter:
      • Can now sell epic grabbags as well
      • Will buy tough fabric, silver and gold grit
      • Can sell some of IE's banner patterns
  • Change Chemthrower to have a broader spread by default, making the effect of the Focused Nozzle more noticeable (BluSunrize)
  • Change Mixer to allow faster processing, provided it has enough power (BluSunrize)
    • Can increase its speed by up to 700%!
  • Change Revolver Speedloader recipe to use Duroplast, making it cheaper and more enticing to use (BluSunrize)
  • Change Revolver ammunition to be much cheaper. This is an experimental change and may need more tuning in the future (BluSunrize)
  • Fix crash with the Engineer's Workbench when VBOs are disabled (Malte)
  • Fix z-fighting issues on the mod workbench with rubidium (Malte)
  • Fix visual issues when inverting powered lanterns (Malte)
  • Fix shift-clicking an output item in the mod workbench adding to the output stack (Malte)
  • Fix global sound of mixer as a result of stereo audio file (Malte)
  • Fix assemblers not outputting revolver speedloaders, because they were considered ingredients in their own recipe (BluSunrize)
  • Fix Jade plugin not displaying translated text for hemp growth (BluSunrize)
  • Fix sawblade projectiles not rendering and having a very broken piercing-functionality (BluSunrize)
  • Fix sawblade projectiles not using the config damage multiplier for the railgun (BluSunrize)
    • In exchange, they no longer count as armorpiercing (they shouldn't have been to begin with)
  • Fix mixer not rendering its contained fluid (BluSunrize)
  • Fix heavy plated shield being raised when using mainhand items (Malte)
  • Fix toolbox being allowed to be placed in partial blocks, deleting them (BluSunrize)
  • Fix possible crash with Vanilla Tweaks and hemp seeds (BluSunrize)
  • Translations Added/Updated: zh_cn (RevenXXX-a, mc-kaishixiaxue), uk_ua (SKZGx, hnufelka)

Project members

BluSunrize

Owner

SkySom

Contributor

malte0811

Developer

Details

Licensed Custom
Published 2 years ago
Updated 21 days ago