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Changelog
- Add new excavator veins for decoration blocks (voidsong-dragonfly)
- Amethyst Crevasse, a geode vein
- Hardened Claypan, a red sand & terracotta vein
- Ancient Seabed, a dead coral & dripstone vein
- Add cloche recipes to grow flowers (voidsong-dragonfly)
- Add crusher recipes to make dyes (voidsong-dragonfly)
- Add items directly to inventory when: (voidsong-dragonfly)
- Cutting wires
- Picking up fluorescent tubes, core samples or the toolbox
- Add the plated shield to the "forge:tools/shields" tag (BluSunrize)
- Change turrets to accept generic entity terms like "Villager" for their black/whitelist (BluSunrize)
- Change text rendering in GUIs to be more readable (BluSunrize)
- Change assembler to handle buckets in recipes better (BluSunrize)
- Fix issues with multiblocks being accessed before being full formed (Malte)
- Fix items with obj renders breaking in the AE2 inscriber
- Fix drill overlay highlighting too many blocks (Malte)
- Fix external heater breaking when dealing with faster furnace recipes (TeamSpen210)
- Fix stairs and slabs not receiving item tags (BluSunrize)
- Fix potential crash with the accumulator backpack (BluSunrize)
- Fix output positions on the improved blastfurnace being swapped around (BluSunrize)
- Fix synchronization errors in the garden clocke (voidsong-dragonfly, Malte)
- Fix induction charging on the accumulator backpack not working (BluSunrize)
- Fix multiblock sounds not triggering subtitles continuously (BluSunrize)
- Fix hemp seeds being tagged as "rods" (BluSunrize)
- Fix railgun rods applying damage like a normal arrow (BluSunrize)
- Fix villager houses for structural engineer and machinist having the wrong workstation (BluSunrize)
- Fix blueprint crafting with split up ingredients (BluSunrize)
- Translations Added/Updated: cs_cz (RomanPlayer22)
Files
ImmersiveEngineering-1.19.2-9.2.4-170.jar(10.5 MiB) Primary Download