Improved Mobs

Improved Mobs

Mod

Harder mobs for increased difficulty

Server Mobs

32.8k downloads
75 followers
Follow Save
90% of ad revenue goes to creators. Go ad-free while supporting creators with Modrinth Plus. Subscribe today!
Filter loader...
Filter versions...

Improved Mobs 1.12.4.b

  • Fabric: Fix client packet registering on server

Improved Mobs 1.12.4

  • Update to 1.20.6
  • equipment.json got rewritten! If you have the old version a backup will be created.
    - Modify target goal instead of remove and replace which should fix anconcurrent exception

For past versions see: https://github.com/Flemmli97/ImprovedMobs/blob/1.20.6/Changelog.md

Improved Mobs 1.12.4

  • Update to 1.20.6
  • equipment.json got rewritten! If you have the old version a backup will be created.
    - Modify target goal instead of remove and replace which should fix anconcurrent exception

For past versions see: https://github.com/Flemmli97/ImprovedMobs/blob/1.20.6/Changelog.md

Improved Mobs 1.12.4

  • Modify target goal instead of remove and replace which should fix anconcurrent exception

For past versions see: https://github.com/Flemmli97/ImprovedMobs/blob/1.20.1/Changelog.md

Improved Mobs 1.12.4

  • Modify target goal instead of remove and replace which should fix anconcurrent exception

For past versions see: https://github.com/Flemmli97/ImprovedMobs/blob/1.18/Changelog.md

Improved Mobs 1.12.3

  • Add Ignore Harvest Check to allow breaker mobs to break blocks regardless of the tool
  • Add TNT Block Destruction. If true tnt thrown by mobs will destroy blocks
  • Redo the calculation of default equipment weights (Existing configs will not be changed)

For past versions see: https://github.com/Flemmli97/ImprovedMobs/blob/1.20.1/Changelog.md

Improved Mobs 1.12.3

  • Add Ignore Harvest Check to allow breaker mobs to break blocks regardless of the tool
  • Add TNT Block Destruction. If true tnt thrown by mobs will destroy blocks
  • Redo the calculation of default equipment weights (Existing configs will not be changed)

For past versions see: https://github.com/Flemmli97/ImprovedMobs/blob/1.18/Changelog.md

Improved Mobs 1.12.2

  • Improve mobs seeing through transparent blocks:
    • Only do the check during targeting which fixes problems with e.g. skeletons shooting at glass

For past versions see: https://github.com/Flemmli97/ImprovedMobs/blob/1.20.1/Changelog.md

Improved Mobs 1.12.2

  • Improve mobs seeing through transparent blocks:
    • Only do the check during targeting which fixes problems with e.g. skeletons shooting at glass

For past versions see: https://github.com/Flemmli97/ImprovedMobs/blob/1.18/Changelog.md

Improved Mobs 1.12.1

  • Fix centerPos config on forge

For past versions see: https://github.com/Flemmli97/ImprovedMobs/blob/1.20.1/Changelog.md

Improved Mobs 1.12.1

  • Fix centerPos config on forge

For past versions see: https://github.com/Flemmli97/ImprovedMobs/blob/1.18/Changelog.md

Improved Mobs 1.12.0

  • Redid various configs!
  • Entity flag list now accepts tags. Prefix them with #
  • Tags in block break list need to be prefixed with a #. Old configs not using # for tags will not work anymore
  • Add increase per block for distance based difficulty. You can add a triple x-y-z in Difficulty Increase instead where z is the increase per block.
  • Add block tags which mobs can see through improvedmobs:see_through: Default include glass and leaves
  • Serverside entities are handled on creation instead of load now which might fix some stuff

For past versions see: https://github.com/Flemmli97/ImprovedMobs/blob/1.20.1/Changelog.md