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1.21.1 1.21 1.20.4 1.20.1 1.19.4 1.19.2 1.18.2 No elements found. Consider changing the search query. List is empty. Clear filters
Fixes DANGERFullServerKill being on by default
Adds in DANGERFullServerKill, allowing all players to die at once when everyone is down and there is no known chance for a self-revive.
Fixes DANGERFullServerKill being on by default
Fixes DANGERFullServerKill being on by default
Adds in DANGERFullServerKill, allowing all players to die at once when everyone is down and there is no known chance for a self-revive.
Added shouldDieOnTimeout config, which allows the incap timer to be a recovery timer.
Adds in the ReviveCheckEvent event.
This allows mods to inject their own checks to see if players are allowed to revive each other without needing to use mixins or something.
Adds in the IncapacitatedRevivalCallback event.
This allows mods to inject their own checks to see if players are allowed to revive each other without needing to use mixins or something.
Fixes potential crashes when configs are not filled out completely by filling in the default value internally, and providing a warning in the log about doing so.
Adds in a config to disable all damage attributed to an incapacitated player, default off
Adds in a config to disable players from using elytras while incapacitated, default off
Fixes cases where armor is damaged when using /incap die. Also makes incapacitated's bleed out much less prone to issues.
Backports changes up to 1.21.1-1.8.2. Refer to change logs for prior versions.
Fixes the issue where potion effects other than glowing set by incapacitation were not healed when reviving yourself.
Fixes the properties config file being generated with every possible config option, instead of the one it handles
Fixes the issue where potion effects other than glowing set by incapacitation were not healed when reviving yourself.
Removes the login tutorial chat message
Adds in an action bar message to any players who are near an incapacitated player, and able to revive them