Incapacitated

Incapacitated

Mod

Adds a stage between life and death, giving you a chance to be revived. Inspired by revive systems across various games in various genres.

Client and server Game MechanicsUtility

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  • Added Keybinds for giving up while incapacitated (ctrl+delete on neoforge, delete on fabric by default)
  • Fixed a bug where the revive progress bar wouldn't reach the end.
  • Added a GUI rendered down counter
    • With client configs to toggle it, toggle the colors, and change its position
  • Added ShouldDieOnOverkillDamage - on by default, if the player takes more damage than your max health and current health combined, they die immediately instead of being incapacitated
  • Added DANGERManipulateGoalToAvoidDownPlayers, to prevent mobs from targetting down players.
  • Removed the GlowingWhileDown, added the effect to the incapEffectData config
  • Added optional config to allow you to add potion effects to players when they're revived.
  • Adding blame to incapacitation and revive messages
    • These messages also don't display if the death messages gamerule is disabled
    • ShouldBlameIncapacitations and ShouldBlameRevives in the config control if the blame mechanic is used.
  • Commands should no longer necessarily require a player selector, if a player is running it.
  • All Comma Separated Value configs are now tags
    • InstantKills -> damage_type > no_incap.json
    • FoodReviveList -> item > revive_food.json
    • FoodAdrenalineList -> item > adrenaline_food.json
    • FoodHealList -> item > healing_food.json
    • Additionally added:
      • damage_type > no_mercy.json - When the merciful config is on, what damage types bypass the invulnerability (for damage that shouldn't be ignored such as falling in the void)
      • entity_type > not_for_hunting.json - When Hunter is enabled, what entities shouldn't count?
  • The Hunter config is now an integer instead of a boolean
    • Disabled when set to 0
    • Any number above 0 is the amount of kills a user needs to get while down to self-revive
  • Fixes merciful functionality
  • Potential fix for glowing applying when leaving mines while incapacitated
  • Fixes the desaturation not disappearing when a mine is completed bug
  • Re-enables desaturation by default
  • Fixes Desaturation shaders soft crashing users to the main menu
  • Adds shouldReturnLivesAcrossBiomes config, when true, completing a mine will reset the down counter and ticks until death when a mine is exited.
  • Turn off Desaturation by default (currently does not un-desaturate if incapacitations are gained by returning back to lobby)
  • Seemingly fixed the desync issue
  • The mod should be in a functional state, but I'm not doing a full QA run
  • Craftmine port
  • Hunter is on by default
  • Adds support for cats who play minecraft (LOLCAT translation)
  • Fixes potential issue with desaturation stopping after logging out and logging back in
  • Adds in foodAdrenalineList as a config option. There are no items in by default, but specified items when consumed will
  • Fixes DANGERFullServerKill being on by default
  • Adds in DANGERFullServerKill, allowing all players to die at once when everyone is down and there is no known chance for a self-revive.
  • Fixes DANGERFullServerKill being on by default
  • Fixes DANGERFullServerKill being on by default
  • Adds in DANGERFullServerKill, allowing all players to die at once when everyone is down and there is no known chance for a self-revive.

Project members

MaritheVillain

Owner

Details

Licensed MIT
Published 3 years ago
Updated 3 months ago