What's new in Keepers of the Stones II version 1.0.4?
- [Bugfix] Fixed the bug of missing sound effects when using mist element abilities
- [Bugfix] Fixed some bugs related conversion world from version 1.0.2
What's new in Keepers of the Stones II version 1.0.3?
- Updated visual effects for the lightning element
- Slightly enhanced metal abilities to compensate for slow weapons
- The efficiency of the blood master's abilities has been improved
- The Call of the Past record now gives the power lock effect while in the hands
- Added arguments for the pw command - reset, master_effect_duration and recharge_time
- Some add-ons designed for earlier versions of the mod (1.0.0-1.0.2) may not work on this version
- [API] Colorful Powers API has been updated to version 20
- [Bugfix] Fixed a bug where when the stone next to the keeper's box was activated, the game would freeze
- [Bugfix] Fixed a bug where items in vaults could rotate quickly when placing the same blocks next to each other
- [Bugfix] Fixed bugs related to ocean stone
What's new in Keepers of the Stones II version 1.0.3 Release Candidate 1?
- [Bugfix] The pw command with master_effect_duration and recharge_time arguments is no longer executed with config enabled
- [Bugfix] Fixed a bug where zero values in the config could be reset when re-entering the world
What's new in Keepers of the Stones II version 1.0.3.2?
- Updated visual effects for the lightning element
- Slightly enhanced metal abilities to compensate for slow weapons
- The efficiency of the blood master's abilities has been improved
- The Call of the Past record now gives the power lock effect while in the hands
- Added arguments for the pw command - reset, master_effect_duration and recharge_time
- [API] Colorful Powers API has been updated to version 20
- [Bugfix] Fixed a bug that could cause the functionality of the stones to break when switching from version 1.0.2 to 1.0.3.1
What's new in Keepers of the Stones II version 1.0.3.1?
- Some add-ons designed for earlier versions of the mod (1.0.0-1.0.2) may not work on this version
- [API] Colorful Powers API has been updated to version 19
- [Bugfix] Fixed a bug where when the stone next to the keeper's box was activated, the game would freeze
- [Bugfix] Fixed a bug where items in vaults could rotate quickly when placing the same blocks next to each other
- [Bugfix] Fixed a bug that caused the ocean stone to fail to merge with other stones when deactivating
Known bugs: Players may experience bugs related to NBT tags. Use the mod on servers at your own risk!
What's new in Keepers of the Stones II version 1.0.2?
- Backported to Forge 1.20.1
- [Bugfix] Fixed a bug related to the wrong direction of the knockback when using the first ability of the air stone
- [Bugfix] Fixed the texture of the Crystal Master's armor
What's new in Keepers of the Stones II version 1.0.2?
- [Bugfix] Fixed a bug related to the wrong direction of the knockback when using the first ability of the air stone
- [Bugfix] Fixed the texture of the Crystal Master's armor
What's new in Keepers of the Stones II version 1.0.1?
- Empty batteries can now be stacked up to 16
- [Bugfix] Fixed a bug that caused a black hole to attract players in Spectator mode
- [Bugfix] Fixed a bug where some items from the mod could not be destroyed by blocks
What's new in Keepers of the Stones II version 1.0.0?
Changes regarding the first part of the Keepers of the Stones mod
- All the stones have been reworked
- Added the ability to combine up to 3 stones
- Abilities are no longer in the inventory, but in the ability wheel
- Added two bosses - energium golem and cursed keeper
- Fully reworked ores
- Weapons are now in 3D format
- Many other interesting innovations and changes
What's new in Keepers of the Stones II version 1.0.0 Release Candidate 1?
- [Bugfix] Fixed a bug that caused incorrect animations when using two-handed weapons with the Better Combat mod
- [Bugfix] Fixed a bug with recharging the darkness stone
- [Bugfix] Fixed a bug that caused the eternal power lock effect
- [Bugfix] Fixed the range of melee abilities
- [Bugfix] Fixed a bug where power transfer spent star points on active elemental masters
- [Bugfix] Fixed a bug where mushrooms were not placed freely by mushroom masters
What's new in Keepers of the Stones II version 1.0.0 Pre-Release 5?
- The cleansing ability of the poison stone now removes only negative effects
- [Bugfix] Fixed a bug that caused energium blocks to not give the power lock effect
What's new in Keepers of the Stones II version 1.0.0 Pre-Release 4?
- The cleansing ability now removes the same effects as the totem of undying
- [Bugfix] Fixed a visual bug with the icon of the first teleportation ability when power blocked
- [Bugfix] Fixed bugs with the visualization of tornado element abilities
- [Bugfix] Fixed a bug that caused the poison pit to take damage
- [Bugfix] Fixed a bug that caused the transfer of dark power to work on players who have three active stones
- [Bugfix] Fixed a bug where mushrooms could cause negative effects for amber and golden dust masters if they have the mushroom element active
- [Bugfix] Fixed bugs with incorrect operation of passive abilities of elements when using amber stones and golden dust
- [Bugfix] Fixed a bug where cleansing the poison master did not remove some negative effects
What's new in Keepers of the Stones II version 1.0.0 Pre-Release 3?
- Added new music to the cursed forest biome - Mystery of the Cursed Forest
- The scary sounds of the cursed forest are now only played on mood
- The keeper's box can now be unlocked using the pw command
- [Bugfix] Fixed a bug that caused stone activation and deactivation animations to not synchronize between players
- [Bugfix] Fixed a bug that prevented player animations from playing in the first person
What's new in Keepers of the Stones II version 1.0.0 Pre-Release 2?
- [Bugfix] Fixed a bug that caused the item to be replaced in the second hand
- [Bugfix] Fixed a bug that caused dark power transfer to not work
What's new in Keepers of the Stones II version 1.0.0 Pre-Release 1?
- [Bugfix] Fixed a bug where the core of an energium golem could break unbreakble blocks
- [Bugfix] Fixed a bug that caused hypnosis to not be removed after death
- [Bugfix] Fixed a bug with missing tooltips in the master of darkness wheel
- [Bugfix] Fixed a bug that caused water particles to appear when lava hit an entity
- [Bugfix] Fixed a bug that could cause the third ability to attract an amber master with the space element in positions 2 and 3
- [Bugfix] Fixed a bug where the second ability of the explosion wizard could be used on non-living entities
- [Bugfix] Fixed a bug that caused the effect of power lock to not be removed from the player after destroying the ice
- [Bugfix] Fixed a bug where you couldn't activate a stone after dying with a battery
What's new in Keepers of the Stones II version 1.0.0.47?
- Added new elements - golden dust and darkness
- Added new gamerule - choiceStoneWhenEnterTheWorld
- Teleportation stone abilities have been reworked
- The power lock effect now blocks the buff effects of stones
- The explosion of the third lightning and explosion abilities has been slightly reduced
- Added missing crafting recipes
- [Bugfix] Fixed a bug where the core of an energium golem could break unbreakble blocks
- [Bugfix] Fixed a bug that could cause bosses and knights to get into boats and minecarts
- [Bugfix] Fixed a bug that caused the abilities of the time stone to be mixed up
- [Bugfix] Fixed a bug that could cause a atomic bomb to be used for grifering, even if a defense was installed
- [Bugfix] Fixed bugs related to the air stone
What's new in Keepers of the Stones II version 1.0.0.46?
- Added new element - mind
- Added ambient sounds in Cursed Forest
- Added some missing crafts
- The Cursed Keeper's abilities now depend on chance
- Reduced damage to the Energium Golem
- The chance of ore generation in the world has been changed
- Improved loot tables in vaults
- [API] Colorful Powers API has been updated to version 17
- [Bugfix] Fixed a bug that caused the raw energium block
- [Bugfix] Fixed bugs related to the cursed castle
What's new in Keepers of the Stones II version 1.0.0.45?
- Added new element - form
- Added final boss - Cursed Keeper
- Added a structure - Cursed Castle
- The cursed forest is now generated in the overworld
- To unlock the Keeper's box, you need to defeat the final boss
- Luck Coin now gives a luck effect while in the player's inventory
- Added new achievment - Grant your power
- The configuration files are working again
- [Bugfix] Fixed bugs related to the spirit
- [Bugfix] Fixed a bug where when the spirit stone was active, it was impossible to use multiple stones
- [Bugfix] Fixed a bug that caused the master effect to disappear when activating an undying totem
- [Bugfix] Fixed a bug that caused milk to not work when the master effect was active
What's new in Keepers of the Stones II version 1.0.0.44?
- Added new element - spirit
- Added new mob - cursed squire
- Added sounds for cursed knight
- Energium and cursed vaults now display the most valuable item you can get
- The bar animation in the battery charger is now smoother
- [Bugfix] Fixed a bug that caused the end portal and other blocks to be replaced with magma
What's new in Keepers of the Stones II version 1.0.0.43
- Improved the AI of the Cursed Knight
- The pointless reloading of bows has been removed
- [API] Colorful Powers API has been updated to version 16
- [Bugfix] Fixed damage from the Smoke Master's musket
- [Bugfix] Fixed the sound of the musket
- [Bugfix] Fixed a bug where water could spill using the ability in Nether
- [Bugfix] Fixed a bug that caused the lava surface to break bedrock
- [Bugfix] Fixed a bug where it was possible to activate more than 3 stones