New features
- Added a new effect - Curse
- The curse effect reduces some of the player's stats, as well as dealing 6 damage and impairing visibility by creating a cursed fog
- Cursed forest will now give curse effect instead of wither effect
- Curse does not affect players with activated stones or batteries
- The curse effect is given regardless of difficulty
Improvemnts
- N/A
API changes
- N/A
Bugfixes
- [Bugfix]
Known issues
- N/A
New features:
N/A
Improvemnts:
- Star points will now not be restored when the power lock effect is active
- The mod's game rules have been removed, with all their functionality moved to the config
API changes:
- Colorful Powers API has been updated to version 23
- Removed the lines in the config that control the duration of the stones and their recharge
- The mod's game rules have been removed, with all their functionality moved to the config
- Removed variable
golden_dust_extended_powers
- Removed variable
allow_custom_element_powers_for_stones
Bugfixes:
- [Bugfix] Fixed a bug that caused star regeneration potion to not speed up the recovery of star points
- [Bugfix] Fixed a bug that caused cursed keeper to appear with 350 hp instead of 700 hp
Known issues:
N/A
New features:
N/A
Improvemnts:
- Mod ported to NeoForge 1.21.4
- Star points will now not be restored when the power lock effect is active
- The mod's game rules have been removed, with all their functionality moved to the config
API changes:
- Colorful Powers API has been updated to version 23
- Removed the lines in the config that control the duration of the stones and their recharge
- The mod's game rules have been removed, with all their functionality moved to the config
- Removed variable
golden_dust_extended_powers
- Removed variable
allow_custom_element_powers_for_stones
Bugfixes:
- [Bugfix] Fixed a bug that caused star regeneration potion to not speed up the recovery of star points
- [Bugfix] Fixed a bug that caused cursed keeper to appear with 350 hp instead of 700 hp
Known issues:
- The battery charger is not working yet
- Rendering items on blocks doesn't work yet
- Animations for activating and deactivating stones are temporarily disabled
What's new in Keepers of the Stones II version 1.1.0.2?
- Added sound and particles when leveling up
- The player will now be given a strength effect for 90 seconds when leveling up
- Increased the Cursed Keeper's health to 700
- Cursed mobs are now invulnerable to the wither
- The fog in the cursed forest is now appearing smoothly
- Reworked the warp effect, it now makes the player twice as low
- The pehkui mod is no longer needed
- [API] Colorful Powers API has been updated to version 22
- [Bugfix] Fixed a bug that made the cursed keeper vulnerable to potion effects
- [Bugfix] Fixed a bug where killing some mobs did not give points for the level
What's new in Keepers of the Stones II version 1.0.5?
- [Bugfix] Fixed a bug where the spirit couldn't attack and moved very fast on the ground
- [Bugfix] Fixed hitbox of block-shooting elements abilities
- [Bugfix] Fixed a bug where the second rain master ability was wasting star points when it was used when there were no entities nearby
- [Bugfix] Fixed the display of overlays in the mod
What's new in Keepers of the Stones II version 1.1.0.1?
- Added level system
- Added characteristic card
- Added new achievement - Become like an adventurer
- The abilities of the master of earth and metal no longer consume resources
- Shooting blocks of earth and metal now also determines the block in the second hand
- All mobs now have the format of vanilla java models
- The GeckoLib mod is no longer needed
- Some add-ons designed for earlier versions of the mod (1.0.3-1.0.4) may not work on this version
- [API] Colorful Powers API has been updated to version 21
- [Bugfix] Fixed a bug that caused the star points overlay to not hide when F1 is pressed
- [Bugfix] Fixed a bug where the spirit couldn't attack and moved very fast on the ground
What's new in Keepers of the Stones II version 1.0.4?
- [Bugfix] Fixed the bug of missing sound effects when using mist element abilities
- [Bugfix] Fixed some bugs related conversion world from version 1.0.2
What's new in Keepers of the Stones II version 1.0.3?
- Updated visual effects for the lightning element
- Slightly enhanced metal abilities to compensate for slow weapons
- The efficiency of the blood master's abilities has been improved
- The Call of the Past record now gives the power lock effect while in the hands
- Added arguments for the pw command - reset, master_effect_duration and recharge_time
- Some add-ons designed for earlier versions of the mod (1.0.0-1.0.2) may not work on this version
- [API] Colorful Powers API has been updated to version 20
- [Bugfix] Fixed a bug where when the stone next to the keeper's box was activated, the game would freeze
- [Bugfix] Fixed a bug where items in vaults could rotate quickly when placing the same blocks next to each other
- [Bugfix] Fixed bugs related to ocean stone
What's new in Keepers of the Stones II version 1.0.3 Release Candidate 1?
- [Bugfix] The pw command with master_effect_duration and recharge_time arguments is no longer executed with config enabled
- [Bugfix] Fixed a bug where zero values in the config could be reset when re-entering the world
What's new in Keepers of the Stones II version 1.0.3.2?
- Updated visual effects for the lightning element
- Slightly enhanced metal abilities to compensate for slow weapons
- The efficiency of the blood master's abilities has been improved
- The Call of the Past record now gives the power lock effect while in the hands
- Added arguments for the pw command - reset, master_effect_duration and recharge_time
- [API] Colorful Powers API has been updated to version 20
- [Bugfix] Fixed a bug that could cause the functionality of the stones to break when switching from version 1.0.2 to 1.0.3.1
What's new in Keepers of the Stones II version 1.0.3.1?
- Some add-ons designed for earlier versions of the mod (1.0.0-1.0.2) may not work on this version
- [API] Colorful Powers API has been updated to version 19
- [Bugfix] Fixed a bug where when the stone next to the keeper's box was activated, the game would freeze
- [Bugfix] Fixed a bug where items in vaults could rotate quickly when placing the same blocks next to each other
- [Bugfix] Fixed a bug that caused the ocean stone to fail to merge with other stones when deactivating
Known bugs: Players may experience bugs related to NBT tags. Use the mod on servers at your own risk!
What's new in Keepers of the Stones II version 1.0.2?
- Backported to Forge 1.20.1
- [Bugfix] Fixed a bug related to the wrong direction of the knockback when using the first ability of the air stone
- [Bugfix] Fixed the texture of the Crystal Master's armor
What's new in Keepers of the Stones II version 1.0.2?
- [Bugfix] Fixed a bug related to the wrong direction of the knockback when using the first ability of the air stone
- [Bugfix] Fixed the texture of the Crystal Master's armor
What's new in Keepers of the Stones II version 1.0.1?
- Empty batteries can now be stacked up to 16
- [Bugfix] Fixed a bug that caused a black hole to attract players in Spectator mode
- [Bugfix] Fixed a bug where some items from the mod could not be destroyed by blocks
What's new in Keepers of the Stones II version 1.0.0?
Changes regarding the first part of the Keepers of the Stones mod
- All the stones have been reworked
- Added the ability to combine up to 3 stones
- Abilities are no longer in the inventory, but in the ability wheel
- Added two bosses - energium golem and cursed keeper
- Fully reworked ores
- Weapons are now in 3D format
- Many other interesting innovations and changes
What's new in Keepers of the Stones II version 1.0.0 Release Candidate 1?
- [Bugfix] Fixed a bug that caused incorrect animations when using two-handed weapons with the Better Combat mod
- [Bugfix] Fixed a bug with recharging the darkness stone
- [Bugfix] Fixed a bug that caused the eternal power lock effect
- [Bugfix] Fixed the range of melee abilities
- [Bugfix] Fixed a bug where power transfer spent star points on active elemental masters
- [Bugfix] Fixed a bug where mushrooms were not placed freely by mushroom masters
What's new in Keepers of the Stones II version 1.0.0 Pre-Release 5?
- The cleansing ability of the poison stone now removes only negative effects
- [Bugfix] Fixed a bug that caused energium blocks to not give the power lock effect
What's new in Keepers of the Stones II version 1.0.0 Pre-Release 4?
- The cleansing ability now removes the same effects as the totem of undying
- [Bugfix] Fixed a visual bug with the icon of the first teleportation ability when power blocked
- [Bugfix] Fixed bugs with the visualization of tornado element abilities
- [Bugfix] Fixed a bug that caused the poison pit to take damage
- [Bugfix] Fixed a bug that caused the transfer of dark power to work on players who have three active stones
- [Bugfix] Fixed a bug where mushrooms could cause negative effects for amber and golden dust masters if they have the mushroom element active
- [Bugfix] Fixed bugs with incorrect operation of passive abilities of elements when using amber stones and golden dust
- [Bugfix] Fixed a bug where cleansing the poison master did not remove some negative effects
What's new in Keepers of the Stones II version 1.0.0 Pre-Release 3?
- Added new music to the cursed forest biome - Mystery of the Cursed Forest
- The scary sounds of the cursed forest are now only played on mood
- The keeper's box can now be unlocked using the pw command
- [Bugfix] Fixed a bug that caused stone activation and deactivation animations to not synchronize between players
- [Bugfix] Fixed a bug that prevented player animations from playing in the first person
What's new in Keepers of the Stones II version 1.0.0 Pre-Release 2?
- [Bugfix] Fixed a bug that caused the item to be replaced in the second hand
- [Bugfix] Fixed a bug that caused dark power transfer to not work