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1.21.1 1.20.1 1.19.4 1.19.2 1.18.2 1.17.1 1.16.5 No elements found. Consider changing the search query. List is empty. Clear filters
Fixed kobold shields not going on cooldown when blocking specific attacks.
Fixed a duplication glitch where a kobold will drop a copy of their weapon when picking up tridents.
Kobolds will now pick up tridents if their weapon is currently a sword.
Kobolds will now change their trident/sword separately.
Kobold Pirates & Captains now uses swords as their preferred weapon.
Kobold preferred weapons are now tags.
Fixed Kobolds not picking up enchanted bows over non-enchanted crossbows.
Kobolds should now be able to use tridents if it is in their off-hand (this should allow old kobolds to update to the new mainhand system for tridents).
Kobolds now have preferred weapons:
-Most Kobolds will prefer Swords.
-Kobold Warriors will prefer Axes.
-Kobold Engineers will prefer Crossbows (specialty tagged weapons override this).
-Kobold Pirates & Captains will prefer Tridents.
Kobolds will not pick up a different weapon that isn't their preferred if they have a preferred weapon currently equipped.
Kobolds will now prioritized tagged enchantments when comparing enchanted equipment.
Kobolds will prefer enchanted preferred weapons over non-enchanted preferred weapons.
-Ex: A Kobold Warrior may swap their non-enchanted diamond for an enchanted iron axe.
Kobolds will never pick up cursed enchanted items.
Kobolds will now use tridents in their mainhand.
Updated Kobold Iron Tools.
Fixed Spawn Eggs, should now work for additional new versions of Neoforge.
Updated to Neoforge 1.21.2+
Updated to 1.21.1
Updated to Neoforge (dropping Forge).
Complete rework to the structures within the mod.
Baby kobolds will now yip.
Fixed Skelebold Skull's Missing Texture.
Removed Mending from Enchanter Trades.
Removed Kobblestone Music Disc from Kobold Trades.
Added Kobblestone Music Disc to Engineer Trades.
Added Tuff to Kobold Trades.
Adjusted Other Trades.
Fixed Item Texture for Kobold Banner Pattern.
Replaced "forge:kobolds" tag with "kobolds:kobolds" tag.
Changed & Renamed Textures for Kobolds.
Zombolds now have variations.
Curing Zombolds will turn them back into the Kobold based on their variation.
Minor fixes I forgot to do
Improvements to how AI goals are handled & Kobold preferences with picking up new weapons
Kobolds now have a separate cooldown for potions
Kobolds will now use potions in their mainhand if it is empty or swap their weapon to a potion for a moment if offhand is occupied
Kobolds will now use fire resistance & water breathing potions
Fixed bug where sometimes a Kobold continues using a shield after combat
Kobolds are no longer affected by scary roars from Alex's Caves
Kobold Engineers can now use the Raygun from Alex's Caves & will prefer it over crossbows/bows
There is now a new item tag for Kobold Engineers to use additional unique ranged weapons
Kobold Armor Trim now supports Beans Backpacks.
Finalize Kobold AI for picking up new items. Should be much better now.
Kobolds are better with bows.
Kobolds now have weapon preferences (crossbow spawned Kobolds will no longer pick up swords).
Kobolds will no longer attempt to attack if they have no item in their hands.
Crossbow Kobolds will now be willing to swap to bows if their crossbow isn't enchanted and bow is (vice versa is also true).
Kobolds can now use bows.
Kobold Warriors will now target ALL skeletons.