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Kobolds V3.0.7

by Jusey1 on Feb 13, 2025
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  • Fixed Kobold Armor Trim.
  • Replaced all Tunnels with Rooms.
  • Fixed a Missing Room piece in Kobold Den #2.
  • Fixed Banners in the Kobold Pirate Den.
  • Updated a few Barrels.

Kobolds V3.0.5

by Jusey1 on Dec 30, 2024
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  • Fixed Recipes

Kobolds V3.1.4

by Jusey1 on Dec 11, 2024
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Kobolds V3.0.4

by Jusey1 on Dec 11, 2024
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  • Fixed kobold shields not going on cooldown when blocking specific attacks.
  • Fixed a duplication glitch where a kobold will drop a copy of their weapon when picking up tridents.
  • Kobolds will now pick up tridents if their weapon is currently a sword.
  • Kobolds will now change their trident/sword separately.
  • Kobold Pirates & Captains now uses swords as their preferred weapon.
  • Kobold preferred weapons are now tags.

Kobolds V3.1.3

by Jusey1 on Dec 11, 2024
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Kobolds V3.0.3

by Jusey1 on Dec 11, 2024
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  • Fixed Kobolds not picking up enchanted bows over non-enchanted crossbows.
  • Kobolds should now be able to use tridents if it is in their off-hand (this should allow old kobolds to update to the new mainhand system for tridents).
  • Kobolds now have preferred weapons:
  • -Most Kobolds will prefer Swords.
  • -Kobold Warriors will prefer Axes.
  • -Kobold Engineers will prefer Crossbows (specialty tagged weapons override this).
  • -Kobold Pirates & Captains will prefer Tridents.
  • Kobolds will not pick up a different weapon that isn't their preferred if they have a preferred weapon currently equipped.
  • Kobolds will now prioritized tagged enchantments when comparing enchanted equipment.
  • Kobolds will prefer enchanted preferred weapons over non-enchanted preferred weapons.
  • -Ex: A Kobold Warrior may swap their non-enchanted diamond for an enchanted iron axe.
  • Kobolds will never pick up cursed enchanted items.

Kobolds V3.1.2

by Jusey1 on Dec 10, 2024
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Kobolds V3.0.2

by Jusey1 on Dec 10, 2024
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  • Kobolds will now use tridents in their mainhand.
  • Updated Kobold Iron Tools.

Kobolds V3.1.1

by Jusey1 on Nov 12, 2024
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  • Fixed Spawn Eggs, should now work for additional new versions of Neoforge.

Kobolds V3.1.0

by Jusey1 on Oct 31, 2024
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  • Updated to Neoforge 1.21.2+

Kobolds V3.0.0

by Jusey1 on Oct 31, 2024
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  • Updated to 1.21.1
  • Updated to Neoforge (dropping Forge).
  • Complete rework to the structures within the mod.
  • Baby kobolds will now yip.
  • Fixed Skelebold Skull's Missing Texture.
  • Quickfix
  • Removed Mending from Enchanter Trades.
  • Removed Kobblestone Music Disc from Kobold Trades.
  • Added Kobblestone Music Disc to Engineer Trades.
  • Added Tuff to Kobold Trades.
  • Adjusted Other Trades.
  • Fixed Item Texture for Kobold Banner Pattern.
  • Replaced "forge:kobolds" tag with "kobolds:kobolds" tag.
  • Changed & Renamed Textures for Kobolds.
  • Zombolds now have variations.
  • Curing Zombolds will turn them back into the Kobold based on their variation.
  • Minor fixes I forgot to do
  • Improvements to how AI goals are handled & Kobold preferences with picking up new weapons
  • Kobolds now have a separate cooldown for potions
  • Kobolds will now use potions in their mainhand if it is empty or swap their weapon to a potion for a moment if offhand is occupied
  • Kobolds will now use fire resistance & water breathing potions
  • Fixed bug where sometimes a Kobold continues using a shield after combat
  • Kobolds are no longer affected by scary roars from Alex's Caves
  • Kobold Engineers can now use the Raygun from Alex's Caves & will prefer it over crossbows/bows
  • There is now a new item tag for Kobold Engineers to use additional unique ranged weapons

Project members

Jusey1

Owner

Details

Licensed MIT
Published 2 years ago
Updated 21 days ago