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  • Complete rework to the structures within the mod.
  • Baby kobolds will now yip.
  • Fixed Skelebold Skull's Missing Texture.
  • Quickfix
  • Removed Mending from Enchanter Trades.
  • Removed Kobblestone Music Disc from Kobold Trades.
  • Added Kobblestone Music Disc to Engineer Trades.
  • Added Tuff to Kobold Trades.
  • Adjusted Other Trades.
  • Fixed Item Texture for Kobold Banner Pattern.
  • Replaced "forge:kobolds" tag with "kobolds:kobolds" tag.
  • Changed & Renamed Textures for Kobolds.
  • Zombolds now have variations.
  • Curing Zombolds will turn them back into the Kobold based on their variation.
  • Minor fixes I forgot to do
  • Improvements to how AI goals are handled & Kobold preferences with picking up new weapons
  • Kobolds now have a separate cooldown for potions
  • Kobolds will now use potions in their mainhand if it is empty or swap their weapon to a potion for a moment if offhand is occupied
  • Kobolds will now use fire resistance & water breathing potions
  • Fixed bug where sometimes a Kobold continues using a shield after combat
  • Kobolds are no longer affected by scary roars from Alex's Caves
  • Kobold Engineers can now use the Raygun from Alex's Caves & will prefer it over crossbows/bows
  • There is now a new item tag for Kobold Engineers to use additional unique ranged weapons
  • Kobold Armor Trim now supports Beans Backpacks.
  • Finalize Kobold AI for picking up new items. Should be much better now.
  • Kobolds are better with bows.
  • Kobolds now have weapon preferences (crossbow spawned Kobolds will no longer pick up swords).
  • Kobolds will no longer attempt to attack if they have no item in their hands.
  • Crossbow Kobolds will now be willing to swap to bows if their crossbow isn't enchanted and bow is (vice versa is also true).
  • Kobolds can now use bows.
  • Kobold Warriors will now target ALL skeletons.
  • Clean-up
  • Added River/Ocean check again.
  • Removed River/Ocean restriction.
  • "Surface Biome Tag" is now optional.
  • Improved Structure Code.
  • Improved World Generation.
  • Fixed Missing Texture issue for Kobold Skulls
  • Added texture for the Kobold Armor Trim to support Elytras.
  • Updated location of kobold entity textures.
  • Axes now gotta be in the off-hand to give to kobolds.
  • Do you want a Treato?~
  • Kobold tools are now properly tagged.
  • Fixed missing "Kobolds" tag.
  • Kobolds & Villagers are no longer at war.
  • Kobolds are no longer considered enemies.
  • Kobolds will now attempt to pick up their own tridents after a fight.
  • Kobolds will now change eye color after given amethyst shard to indicate that they are on cooldown for breeding.
  • Kobolds will now properly breed together and have hearts when they are looking to get with each other.
  • Kobold Skull is now considered a proper Skull Block.
  • Heavily improved code in a lot of areas.
  • Fixed a good handful of minor bugs & clean-up a lot of old stuff that wasn't needed anymore.

Project members

Jusey1

Owner

Details

Licensed MIT
Published 2 years ago
Updated a month ago