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BloomingNature 1.0.9

BloomingNature 1.0.8

  • Various Texture improvements
  • Various Biome improvements - new features, improved features
  • Added desert overhaul
  • Added Blocks: Cactus Wood, Slate, more stone variants
  • Added a config Option for… everything. You can now remove nearly every biome dependent feature you dislike. Fabric only. For now.
  • Removed all Animals due to the major feedback of players - you can find them now in WilderNature

BloomingNature 1.0.7

Updated to DoAPI 1.2.10 Reworked Palm Wood Set Completionist Banner added

BloomingNature 1.0.7

  • Updated to DoAPI 1.2.10
  • Reworked Palm Wood Set

BloomingNature 1.0.6

  • Updated DoAPI to 1.2.9
  • Fixed an incompatibility issie with vulpines

BloomingNature 1.0.5

  • Fixed the CompostableRegistry - you should now be able to compost most Leaves, Saplings and Flowers

BloomingNature 1.0.4 - 1.20.1

  • Fixed Trapdoor Orientation
  • Fixed Leaves not visible when using XaerosMap
  • Added CN translation (UnnamedWei)
  • Added UK translation (unRoman)

BloomingNature - 1.0.3

  • Changed Turkey Death Sound
  • WoodGood support

--- Initial Forge Beta Release ---

BloomingNature 1.0.2b

  • Re-Added MushroomBrick texture (i don't really know how that happened)

BloomingNature 1.0.2

  • Added RenderingCutout for Potted Chestnut Sapling
  • Slightly improved Aspen Trees
  • Fixed Fir Hanging Sign loot table
  • Fixed Laterite Bricks loot table
  • Fixed Travertine Bricks loot table
  • Fixed Stripped Ebony Log and Wood loot table
  • Fixed Stripped Chestnut Log and Wood loot table
  • Fixed compostable registry
  • Fixed larch window crafting recipe
  • Fixed Squirrel head rotation

BloomingNature 1.0.1

  • Fixed an Entity Issue leading to a StackOverflow
  • Fixed several Loottables
  • Fixed several missing Tags
  • Fixed Swamp Cypress Handing Sign Textures

Project members

satisfyu

Member

Details

Licensed Custom
Published a year ago
Updated 4 months ago