LifeSteal Server-side

LifeSteal Server-side

Mod

A fabric server side implementation of the LifeSteal SMP

Server Minigame

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This update brings some fixes and tweaks, mainly to the gamerule antiHeartDupe:

  • Fixes hearts being given regardless of the killed player's health
  • Disabled the gamerule for players that are revived using hearts (since a heart is consumed, it is fair that they also give a heart when killed)
  • If a killer is at max health, instead of receiving no hearts, they now receive a heart item
  • Fixed a bug where if using /withdraw, the hearts received would be stacked

This is the full release of the rewritten LifeSteal-Serverside!

Notable features include:

  • Fixed NBT issues related to player death status
  • Fixed all texture issues
  • Gamerule for setting the altar block
  • Fixed reviving issues for offline players
  • Support gifting to offline players
  • Admin command for unbanning a single player
  • Automatic revival after a configurable time
  • Update to 1.21.4!
  • Improved wiki with datapack creation instructions

Fixed my fork of Unruled-API not being included in the jar.

Note: Unruled-API will not be embedded in upcoming releases since a 1.21.4 version is being actively worked on

This is a beta release! That means bugs are likely present! Report them in Github!

This is a complete rewrite of the entire mod to be more compatible with modern versions of the game and to eliminate the NBT issues that the original version had. Overall this version should be substantially more stable.

Fixed recipe loading due to an outdated Polymer build

Fixed an issue with data in the embedded datapack not being loaded due to path changes by Mojang

Updated to 1.21

Updated to 1.20.6

This was large rewrite of the mod. It hopefully should fix a lot of the issues with the previous versions including failing to save NBT data for offline players. Also, there is now complete documentation of the mod on the Github Wiki page

Full Changelog: https://github.com/Tater-Certified/LifeSteal/commits/1.4.0

  • Update to 1.20.2
  • Fixes a bug with localhost worlds due to checking for bots
  • Carpet Bots are no longer checked
  • Some code cleanup
  • Updated to 1.20.1
  • Migrated to OfflinePlayerLib
  • Fixed some inconsistencies with the respawn altar
  • Data-driven ores
  • Code cleanups
  • Added heart trading. Just rename a heart to your name and shift click on the ritual block
  • Made the ritual block configurable in the config
  • Rewrote ore spawning and set the min-vein size to 5 to fix a bug

Added a way to revive your friends. Even works for offline folks. Just add 4 candles in each direction with a netherite block in the center. Then rename a heart to your friend's name and shift + right-click on the netherite block!

Inspiration and original codebase from https://github.com/ModernAdventurer/LifeSteal

Basically just made it server side and updated it to 1.19.2. Also added a bit more customizability.


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Licensed Apache-2.0
Published 2 years ago
Updated 17 days ago