Fixed placement modes like replace, stencil and colorize having weird position calculations for chisel
Fixed grid isAtEdge check not working with negative numbers (causing incorrect results when looking at sloped faces)
Fixed edge detection epsilon being way too generous causing incorrect results
Fixed issue with shape selection being different when placed/removed to what could be seen on screen
Fixed premade structure vanishing when changing grid size
Fixed still being able to sit on chair even after it has been removed
Added missing structure type translations
Fixed not displaying structure name
Fixed crash when doing signal ticks due to error when storing unused tickets
Fixed not rerendering animations when changing resourcepack/ shaderpack
Fixed error when loading doors with customized transitions
Fixed transformable boxes not combining because the moved corner iteration did not consider the lack of a moved corner due to the position of the other box