THIS MOD WON'T BE UPDATED FOR A LONG TIME, It is to be remade completely and focused on quality, I've realized the quality, textures, and much more such as the systems are really bad so I've made up my mind to recreate the whole mod since it was corrupted anyway. Go to the discord server for more updates about the rework.
Calamity Mod, now sponsored by BisectHosting! Play with friends, explore biomes, find treasure in dungeons and fight bosses. Click the banner and use the code 'salmon' to get a 25% discount. Adventure awaits!!
This mod is also Terraria itself, it will add features from Terraria, not just from Calamity
A multiplayer-friendly mod! In the reworked version only
Recommendations:
- Lower FOV Effects (I personally like 1% or just 0), you can find this in Accessibilities
- Install my complimentary mod!
Join the discord Server!
This Mod Requires:
For Versions lower than 1.20.6
Visit the Official Calamity Wiki Some parts of the mod is quite similar in progression and functionality, just small tweaks :D (Applies for the reworked version)
Why was this mod made?
- This mod is to make Minecraft a better experience for players who are in need of -something new since Calamity adds a lot of content.
- This mod is to make Minecraft a better (hopefully not laggy) experience for players who are in need of something new since Calamity adds many features and systems.
- For the people who wanted Calamity mod for Minecraft
The following information about items & bosses are innacurate!
Accessories
Accessories are items that are equipped through the curios inventory to further help your gaming and fighting experience. This mod offers multiple accessories to help you boost your damage, health, magic, defense, and more. Sometimes it offers something else like teleportation, dodging/dashing, and shields/damage absorption. Accessories that we have: (Some of these accessories are not obtainable but some are)
- Counter Scarf: This is a movement accessory that allows you to dash a for a certain range and through enemies avoiding damage as though this will have a cooldown. Let's further discuss how this cooldown works.
Cooldown: When dashing, you will be able to dash horizontally to the direction you are moving, getting hurt or damaged while dashing allows you to dodge that, the dodge has a 30 second cooldown. You can still dash at this state, but cannot dodge
- Evasion Scarf: This is the same as the Counter Scarf but with a longer range and longer I-frames (immunity frames)
- Rover Drive: The Rover Drive is a obtainable accessory from the Wulfrum Rover, when equipped, you will be given a shield and 40 HP after 10 seconds. There will be new things like Matrix Durability when equipped, the shield will be activated after 10 seconds and can absorb up to 20 damage (Matrix Durability), when the matrix durability goes down to 0, the shield will break and the timer resets, you also lose 40 of your health, you will have to avoid damage while recharging as it will reset the timer, also, when taking damage and having the matrix durability absorb the damage, if there are any excess damage left, it will be applied to your health
- Abyssal Diving Gear: This is a helmet item that gives 3 defense, extended underwater breathing, removing the bleeding damage of the Abyss (not yet implemented)
- Aero Stone: This increases your movement speed by 10%
- Harpy Ring: Increases movement speed by 10%
- DPS Meter: Each time you hit, your DPS (Damage Per Second) will be recorded in that second, but will reset after that second has passed so get quick CPS to make it reach 1000!
- Sextant: Pressing ALT (Default Keybind) to broadcast the moon phase (doesn't work well just yet)
- Royal Gel: Make slimes friendly (Doesn't Work, soon maybe)
- Slimy Saddle: This is a mount item Press R to summon it, you will automatically mount on it after summoning the mount. You can then press R again to despawn the mount
- Aquatic Embelm: Will increase your swim speed and slowly boost your defense (Max CAP: 50) but will lower your speed too. Getting out will reset all this.
Bosses
Bosses in this mod are really hard and are over the normal boss hp that is 500. These bosses range from 2,000 HP to 2 million and of course, weapons are balanced here and are enough for these monsters. Bosses will have their respective abilities for each game mode and health points.
Cryogen
HP: 30,000 Defense: 15 Damage: 60 Abilities: Cryogen has multiple abilities for each phase (2 phases for now). For continuous attacks: Ice Blasts, and Ice Bombs. 16 Ice Blasts are shot every 2 seconds in all directions, these inflict freezing damage so dodge them well. He has now the Ice Bombs that will be shot every 10 seconds, 3 of them in all directions and upon colliding/hitting something, it will explode to ice rain. Ice Rains are far dangerous as 12-38 of them will be shot at the air so that will be enough to coordinate and dodge them. These also inflict far more freezing damage than all attacks so avoid this to not get slowed down, this will go on for the rest of the battle. When he drops at 80% of his health after shooting 3 rounds of Ice Blast, he will then charge at you and shoot even more Ice Blast.
Recommended Gear: I recommend full mythril armor protection 4 armor and unbreaking 3. A bow for ranged and rely on the adrenaline bar for the 200% boost to damage though this will last for 5 seconds only and will need 30 seconds to charge (it will make a sound. Default Keybind Activation: B) and willl also need a no-hit run. For food golden apples will do and regeneration splash potions. If you do not want the vanilla weapons then have fun grinding some items for the weapons it will not be hard as I will make a guide soon enough.
King Slime
HP: 2000 Defense: 10 Damage: 40 HP Abilities:
- Every 4 jumps, the next will be higher and boosted
- Each time he is hit, he will spawn 2-3 slimes as the following: Blue Slime, Green Slime, Red Slime, Ice Slime, and Spiked Slimes (Spiked slimes are more likely to be dropped)
- When King Slime drops to 50% of his HP he will then spawn the Crown Jewel, take this one out first since it will shoot 3 death lasers at you and will make the fight likely harder Recommended Gear: Diamond armor set, diamond sword and power 5 bow with flaming (flame deals more damage to slimes), regeneration potions and extra health accessories/heart crystals. For revengeance or higher, i'd recommend at least netherite
Eye Of Cthulhu
HP: 3050 Defense: 12 (Phase 1), 0 (Phase 2) Damage: 15 Abilities: Dashing, Chain Dash. For when eye of cthulhu is spawned, it will start with 4 small dashes charging at you. After 3 seconds this will continue. When reaching 75% of his health he will then transform and have larger, stronger, and faster dashes, this is the "Chain Dash". He will dash 6 times every 1 second and this will continue as the boss is killed. Note About this boss: The changing to second phase is buggy and I have realized I could've merged them together sicne they were 2 different entities :/
Recommended Gear: Platinum Armor Set, Any weapon you can get (preferably ranged), regeneration potions
The Perforators
HP: 5000 (Perforator Hive) Defense: 4 Damage: 36 Abilities: Ichor Shots/Blood Geysers, Ichor Blobs. Ichor Shots and Blood Geysers are shoot to the air every 1.25 - 15 seconds, these inflict ichor debuffs and burning blood. When reaching below 70% of it's health, it will now drop 3 ichor blobs that will remain as stationary hazards for 15 seconds, you can remove them by killing it. Note: This boss is just the Perforator Hive the Perforator Worms are not yet made
Recommended Gear: Diamond Armor set, diamond sword, regeneration potions, counter scarf accessory if possible. (The boss is really easy and will be given a revamp at v3.2.9)
The Slime God
HP: 7200 (Crimulan Paladin), 8000 (Ebonian Paladin), 420 (Slime God/Core) Defense: 12 (Crimulan Paladin), 10 (Ebonian Paladin), 6 (Slime God/Core) Damage: 50 (Crimulan Paladin), 42 (Ebonian Paladin), 40 (Slime God/Core) Abilities: The Slime God has it's own unique abilities for each of them. Crimulan Paladin: Will shoot 4-8 Unstable Crimulan Globs every 7.5 seconds upwards and are affected by gravity. These inflict the "Darkness" debuff for 3 seconds. Contact damage with the Crimulan Paladin will inflict darkness for 5 seconds. Ebonian Paladin: Will shoot 4-13 Unstable Ebonian Globs every 10 seconds in all directions and defy gravity. These inflict the "Weakness" debuff for 3 seconds. Contact damage with the Ebonian Paladin will inflict weakness for 5 seconds and both the Crimulan and Ebonian Globs explode on impact so stay away from these. The Globs are only shot when you are 10 blocks away from them both. The Slime God Core will have all these attacks but will have a ability to dash, this will happen constantly.
Recommended Gear: I recommend platinum gear if you are going for True Melee, ranged, or magic. Regeneration potions are really good for this fight since the globs are powerful
How Adrenaline Works
REVENGEANCE MODE EXCLUSIVE
Adrenaline will be shown on the top left of the screen which is indicated as a green bar, it is activated with the keybind "B" by default and can be used when it's full, getting hit while it's full will half the damage received, and when it's still filling up, it will reset. Adrenaline, when activated, will provide a damage boost of 200%. There are item boosters for adrenaline and are permanent, there are 3 and each of them provide a 15% increase in damage maxing up to 245%, these are obtained through progression/throughout the game.
Gaining Adrenaline: Adrenaline will only increase when a boss exists and rapidly deplete when there are none.
How Rage Works
REVENGEANCE MODE EXCLUSIVE
Rage will be shown on the top left corner of the screen which is indicated as a red bar, rage is activated with the keybind "V" by default and can be used when full. Rage provides a damage boost of 35% and can be stacked with adrenaline for a boost of 235%, with the boosts used on adrenaline, it is possible to get a 280% damage boost. There are also item boosters for rage which increase the duration.
Gaining Rage: To gain rage, you will need to be close to a hostile/monster-type entity to gain rage, the closer you are to that entity the faster it builds up. Rage will be activated only when it's full and will only fill up when a entity exists, this excludes passive entities like cows, chickens, iron golems, and such but entities like zombies, skeletons, and creepers are counted, bosses increase the filling rate of rage by 3x.
Losing Rage: Rage will be lost if there is no entity nearby and it will take it only a few seconds to drain. This can be avoided if you have the "Heart of Darkness" accessory that will be dropped with a 1.67% chance from any boss's treasure bag, this will also generate 1 rage per second when equipped and will stop rage from draining.
Sounds are from the official Calamity Mod Wiki, I did not make any of my own Thank you to DM Dokuro for the incredible music!
Q&A Q: Will there be a fabric port? A: No there won't be, and I don't think I'll ever make one
Q: Are you the only one creating this or are you a team? A: I'm the only one, modeler, texturer/designer, and developer (If you're wondering why texturer it's because the reworked version has most of my own and Jawz1023's textures)
Q: Can I add this to modpacks? A: Yes, you can add them to modpacks
Q: I'd like to make a video about this mod, may I? A: Sure, feel free to, but please don't forget to link the mod's site in the description, it's not required to do tho.
Q: I want to use this on my server A: Of course you can use it, good luck though
Q: Can I create addons for this mod? A: Sure, I'd be happy if someone made some.
Q: Do you plan on making addons for this mod (Infernum, Wrath of the Gods, Catalyst)? A: Yes, but only when the mod is done will I start making them.
Q: Are there configs? A: The buggy version? No, the reworked version? Yes, complete configs.