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MTR 版本要求: 3.1.12 以上 4.0.0 以下
MTR Version Required: Above 3.1.12 but below 4.0.0


Changelog:

  • Change: Bridge creator now no longer places a full block below the node at the top of a slope, due to undesirable effect when used together with a rail model that contains a ground part
  • Fix: MTR's sans font overridden with Noto Sans CJK, causing draw issue
  • Add: (JS) DynamicModelHolder utility class, for programmatically creating models
  • Fix: (JS) EyeCandy's ScriptHolder and ScriptContext cannot be reloaded
  • Change: (JS) Allow setting RenderType and sharing texture in DisplayHelper
  • Fix: (JS) Function calls aggregating after script reload
  • Fix: (JS) CycleTracker.stateNowDuration returns incorrect value
  • Fix: ModelCluster.uploadedTranslucentPart not released

更改内容:

  • 更改: 由于和带地面的轨道模型配合不佳,桥梁创建器现在不在顶端节点下方放置完整方块了
  • 修复: 使用 Noto Sans CJK 替代 MTR 的无衬线字体时导致了绘制问题
  • 新增: (JS) DynamicModelHolder 实用类, 用于以编程方式创建模型
  • 修复: (JS) 装饰物件的 ScriptHolder 和 ScriptContext 无法重新加载
  • 变更: (JS) 允许在 DisplayHelper 中设置渲染阶段以及共享贴图
  • 修复: (JS) 脚本重新加载后函数调用叠加
  • 修复: (JS) CycleTracker.stateNowDuration 返回错误的值
  • 修复: ModelCluster.uploadedTranslucentPart 没有释放

MTR 版本要求: 3.1.12 以上 4.0.0 以下
MTR Version Required: Above 3.1.12 but below 4.0.0


Changelog:

  • Fix: Bridge & tunnel creator became too imprecise in 0.5.0, now it should be relatively better
  • Fix: Bridge creator not removing one block on top (now in line with original MTR behavior)
  • Change: Bridge creator now places a full block below the node at the top of a slope
  • Change: Bridge creator now place double slabs at where it used to place top slabs
  • Fix: Crash when using Sodium 0.5+

更改内容:

  • 修复: 桥梁和隧道创建器在 0.5.0 里变得太不准确了,现在应当相对更好一点
  • 修复: 桥梁创建器不去除上方一格方块 (现在和 MTR 原版行为一致了)
  • 更改: 桥梁创建器现在在顶端节点下方放置完整方块了
  • 更改: 桥梁创建器现在在原先放上半砖的地方会放置双半砖
  • 修复: 在同时使用 Sodium 0.5+ 时崩溃

MTR 版本要求: 3.1.12 以上 4.0.0 以下
MTR Version Required: Above 3.1.12 but below 4.0.0


Changelog:

  • Add: 1-block-wide bridge creator
  • Add: Inject into MTR's bridge & tunnel creator logics and make them faster
  • Change: Support INTERIOR material render stage for rail models
  • Add: JS: Support defining multiple create/render/dispose functions in different entries of script_files
  • Add: JS: Train script quick reload shortcut (F3+5) (Might break rendering sometimes?)
  • Add: JS: GraphicsTexture debug overlay (use with setDebugInfo)
  • Fix: JS: Trains' render functions not called when first car outside visible range
  • Fix: JS: Trains' gangway textures incorrectly rendered at barrier width
  • Add: JS: isClientPlayerRiding member in Train
  • Add: JS: displayMessage, narrate member in MinecraftClient (By Jeffreyg1228)
  • Add: JS: getWorldPosVector3f member in BlockEntityEyeCandy

更改内容:

  • 新增:1 格宽的桥梁创建器
  • 新增:注入修改 MTR 的桥梁、隧道创建器逻辑,以使其更快
  • 更改:支持铁路模型材质使用 INTERIOR 渲染阶段
  • 新增:JS: 支持在 script_files 的不同条目中定义多个 create/render/dispose 函数
  • 新增:JS: 列车脚本快速重新加载快捷键(F3+5)(可能有时会搞坏渲染?)
  • 新增:JS: GraphicsTexture 调试叠加层 (通过 setDebugInfo 使用)
  • 修复:JS: 当第一节车厢超出可见范围时,列车的 render 函数不被调用
  • 修复:JS: 列车的连通道贴图渲染在了护栏的宽度上
  • 新增:JS: Train 中的 isClientPlayerRiding 成员
  • 新增:JS: MinecraftClient 中的 displayMessagenarrate 成员(By Jeffreyg1228)
  • 新增:JS: BlockEntityEyeCandy 中的 getWorldPosVector3f 成员

Project members

Zbx1425

Owner

Details

Licensed MIT
Published 2 years ago
Updated 4 months ago