Reason: very few cases of usage in PvP, and almost not usable in PvE.
Added Spelunker effect, which will outline all ores within certain radius determined by amplifier. Note that every ore will have same outline, so you won't know which ore you are going to mine before you reach it. Modded ores are supported, including our own ones)
Special thanks to FINGERFEED who allowed me to use some of his code for the effect.
Ruby armor provides Spelunker VI by default, while ruby potion - Spelunker III.
Topaz items rework
Removed 3x durability bonus on topaz armor
Reason: Item Mastery effect is enough for "durability buff".
Topaz tools now burn entities on hit and autosmelt mined loot (they work like Twilight Forest's Fiery Pickaxe).
As result, Fire Aspect enchantment is banned on Topaz sword.
32x resolution resourcepack
Now the mod bundles 32x resourcepack which can be activated in the corresponding menu. This couldn't be possible without skilledtissued and Patrizio's work, big thanks for them!
Smaller technical changes
Added #mythicupgrades:spelunker_outlined tag for blocks that Spelunker effect will outline, default value is #c:ores.
Fixed topaz upgrade duplication recipe, now requiring sandstone block instead of nether bricks
Reason: very few cases of usage in PvP, and almost not usable in PvE.
Added Spelunker effect, which will outline all ores within certain radius determined by amplifier. Note that every ore will have same outline, so you won't know which ore you are going to mine before you reach it. Modded ores are supported, including our own ones)
Special thanks to FINGERFEED who allowed me to use some of his code for the effect.
Ruby armor provides Spelunker VI by default, while ruby potion - Spelunker III.
Topaz items rework
Removed 3x durability bonus on topaz armor
Reason: Item Mastery effect is enough for "durability buff".
Topaz tools now burn entities on hit and autosmelt mined loot (they work like Twilight Forest's Fiery Pickaxe).
As result, Fire Aspect enchantment is banned on Topaz sword.
32x resolution resourcepack
Now the mod bundles 32x resourcepack which can be activated in the corresponding menu. This couldn't be possible without skilledtissued and Patrizio's work, big thanks for them!
Smaller technical changes
Added #mythicupgrades:incorrect_for_<gem>_tool tag for each gem
Added #mythicupgrades:spelunker_outlined tag for blocks that Spelunker effect will outline, default value is #c:ores.
Fixed topaz upgrade duplication recipe, now requiring sandstone block instead of nether bricks
Topaz, Peridot, Aquamarine - each geode of those generates 2 times rarer compared to vanilla amethyst one, so in result they shouldn't mess with underground anymore
Ruby, Sapphire, Jade, Ametrine - all these geodes spawn in their respective dimension 1.5 times rarer than amethyst one
Outer layer of end geodes is now made of obsidian instead of smooth basalt
Added Italian translation by aleganza
Fixes and reworks
Jade
Bouncer was hardcoded so now it works independently from jade tools, and can be applied in creative mode with getting corresponding effects
Topaz
Item Mastery effect now should work with every modded weapon or tool that has vanilla durability bar
Ruby
Miner's Shield now actually applies Mining Fatigue on hitter (was Weakness before, for some reason)
Sapphire
fixed spam-click issue where you could easily kill any enemy: now percentage damage scales with tool cooldown progress so earlier you attack, way less percentage damage you deal
reverted balance change introduced in 4.0.0
It deals again 9 base damage and 5% of maximum health of enemy by default
now entities produce percent particles (thanks Zyablik for texture) when hit by sapphire tools