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Bug fixes:

  • Fixed item filters not saving.
  • Fixed Advanced Item Router behaviour.

General:

  • Added a slightly strange markdown parser for guide articles.
  • Added keyboard scrolling for guide entries.
  • Charnel Pump rubble no longer forms in a perfect square.
  • Living machine controllers try to escape if they reach low health.
  • The Charnel Pump emits more enlightenment.
  • The Farming Scutter can now be placed on any block in c:farmland.

NEEPBus:

  • Added Address Decoder
  • Added Delay

PLC:

  • Debug lines work within macros.

Bug fixes:

  • Fixed serialisation of the ADD instruction in the PLC.
  • Fixed encased item pipes not ticking.
  • Enabled automatic generation of ores in the Charnel Pump.
  • The Dosimeter no longer stutters near the Charnel Pump.

Bug Fixes:

1.19: Fixed certain text widgets not being clickable.

Bug Fixes:

  • Fixed the Deployer not saving its inventory.

General:

  • Completely changed placement mechanics for item and fluid pipes to allow safer pipe spaghetti (see https://www.youtube.com/watch?v=ubM8IgxfCts).
  • Fluid pipes are scrollable in the hotbar.
  • The Stop Valve and Limiter Valve are no longer axial.

Stop valves and limiter valves placed before updating will appear broken, but should still transfer fluid correctly.

Bug Fixes:

  • Fixed tab completion for tags in item filters.
  • Fixed fluid forgetting certain machines from Modern Industrialization.
  • 1.19: Fixed borders drawing over item tooltips.
  • Fixed potential dupes when other mods interact with the Transposer.
  • Fixed an interaction with Continuity's emissive textures that causes all OBJ models to be incorrectly transformed.

Bug Fixes:

  • Fixed the wrench mechanic preventing block vivisection.

General:

  • The Tissue Operator can now rotate blocks. Most blocks from the mod are supported. Others can be added using the tag neepmeat/tags/blocks/wrenchable.json.
  • The Motorised Breaker can now be stopped with a redstone signal.
  • Overhauled item filter GUI.
  • The Small Trommel now only accepts fluid from tanks above its input. This is more consistent with the mixer's behaviour.
  • Improved the Fabricator's performance.
  • The mouse wheel can now be used to adjust number fields in many GUIs.
  • Flow Limiter Valves now have an energy unit mode

Item Transport:

  • Added the Accelerator Item Pipe - Speeds up items in pipes.
  • Added the Advanced Ejector - A more configurable ejector with an integrated filter.
  • Added the Filter Pipe - Filter pipe innit.
  • Added the Transposer - Ejects items that are inserted with hoppers or other means.
  • Added the Item Interface - Acts as a proxy for the targeted item storage.
  • Fixed behaviour of the Item Pump when transferring directly between inventories.

Bug Fixes:

  • Fixed Item Pump retrieval path updating.
  • Fixed a crash when invalid numbers are entered into the Fluid Rationer.
  • Fixed the inability to enter negative numbers in NEEPBus GUIs.
  • REI and EMI now render in more GUIs.

General:

  • Allowed the Farming Scutter to use modded farmland blocks (sev7ves)
  • Added datapack options for fluid pipe parameters:
    • Throughput
    • Pump effective height
    • Pipe gravity
    • Node gravity
  • Altered Fluid Interface placement behaviour.

Language:

General:

  • Allowed the Farming Scutter to use modded farmland blocks (sev7ves)
  • Added datapack options for fluid pipe parameters:
    • Throughput
    • Pump effective height
    • Pipe gravity
    • Node gravity
  • Altered Fluid Interface placement behaviour to prioritise fluid storages.

Language:

Meatgun:

  • Increased damage and added crits for melee modules.

General:

  • Added ore fat processing for ancient debris.
  • Added automatic fluid ejection into tanks for the following blocks:
    • Transducer
    • Item Mincer
    • Small Trommel
    • Verrucous Stone Port
  • Minor guide improvements

Bug fixes:

  • Fixed duping of ore fat using a trommel.
  • Fixed Farming Scutter placement (again)

General:

  • Added some strucutres: Jungle temple labs and living rocks.
  • Sanitised the Chrono-Separator-O-Matic GUI.
  • Standalone crushing recipes use different convention tags.
  • Allowed axial placement of corrugated asbestos.
  • Added the Rusty Metal Sheet decoration block.
  • Allowed blood to be collected from vivisection.

Bug fixes:

  • Fixed translation keys for multiblock structures.
  • Fixed some strange fluid pump directional behaviour.

General:

  • Added some strucutres: Jungle temple labs and living rocks.
  • Sanitised the Chrono-Separator-O-Matic GUI.
  • Standalone crushing recipes use different convention tags.
  • Allowed axial placement of corrugated asbestos.
  • Added the Rusty Metal Sheet decoration block.
  • Allowed blood to be collected from vivisection.

Bug fixes:

  • Fixed translation keys for multiblock structures.
  • Fixed some strange fluid pump directional behaviour.
  • Sanitised the Stirling Engine's GUI.
  • Increased the Stirling Engine's energy capacity.
  • Added an danger alarm sound for the dosimeter.
  • Rejigged Enlightenment mechanics slightly.
  • Added the possibility for multiple vivisection recipe outputs.
  • Fixed lighting in some fluid containers.

Project members

MeatWheeze

Owner

Details

Licensed LGPL-3.0-only
Published 2 years ago
Updated a month ago