Overview
In real life, chopping onions aerosolizes the compound known as syn-Propanethial-S-oxide. This irritates the cells in human eyes through a short series of acidic chemical reactions, producing an iconic reaction.
This mod adds the ability to cut onions into slices (rings) to achieve a similar effect! The varying impacts of chopping onions are detailed further in the config.
Advancements
- Cry Me a River: Make a Ghast shed a tear by cutting onions nearby.
- Ninjas Cutting Onions Again...: While invisible, bring at least ten creatures to tears by cutting onions.
Config
You can alter the following:
- Does cutting onions have any impact at all? (default: true)
- (Note: setting this to false basically turns this into a mod that just adds two or three foods.)
- Does peeling Big Onion blocks from Overweight Farming with an axe have the same effect as cutting onions? (default: true)
- Block radius within which blocks/entities are affected
- Default: 2. Must be an integer. Capped at 16 to prevent extreme performance impacts.
- Does cutting onions cause damage to entities at all? (default: true)
- Chance of making ghasts shed a tear. Set to 0 to disable (default: 0.5)
- Chance of converting obsidian into crying obsidian. Set to 0 to disable (default: 0.25)
- Chance of growing nearby weeping vines. Set to 0 to disable (default: 0.75)
Tags
This mod adds two primary tags:
-
onion_onion:unaffected_by_onions
: an entity type tag populated with mobs that do not react to onions being cut in their vicinity. Includes skeletons, bosses, and a couple other creatures by default. -
onion_onion:onion_proof_helmets
: entities wearing items from this tag on their head do not take onion-related damage. Includes items that cover the eyes, such as the diving helmets from Create. -
There's also a minor item tag for
motley_mushrooms
to include mushroom items that belong in the motley grill recipe. By default it includes compat with Spelunkery.
Requires Farmer's Delight and Blueprint.
Note: this mod is not affiliated with vectorwing. Any questions regarding this mod should be directed to my issue tracker, not his. Feel free to direct any suggestions (compat or otherwise) towards the tracker as well. Thank you!