- Mob placement now works properly on neoforge
- Biome Modifiers weren't applied on neoforge
CHANGELOG
- LootModifier now supports injecting into existing pools
- CreativeTabs injection is now ordered properly
- Interaction is now BlockInteraction
- Added MobInteraction to handle mob right clicking interactions
- Added DataTransformer to migrate mappings safely [experimental]
BUGFIXES
- Composter registering everything to -%100
- LootModifier not working on neoforge
- CreativeTabs not working on neoforge
CHANGELOG
- LootModifier now supports injecting into existing pools
- CreativeTabs injection is now ordered properly
- Interaction is now BlockInteraction
- Added MobInteraction to handle mob right clicking interactions
- Added DataTransformer to migrate mappings safely [experimental]
BUGFIXES
- LootModifier not working on forge
- CreativeTabs not working on forge
- Improved LootModifier
- Removed unused parameter
- LootModifiers can now inject into the vanilla LootPools
- Fixed LootModifiers not properly working in Forge
- Added MobInteraction handler
- Interaction handler is now called BlockInteraction
- version bump to 1.2.9
- updated special model and hand held model events
- added RegistryHolder, a wrapper for supplier registry
- Updated Network registry
- Fixed AccessWideners not being applied
- Updated Networking registry
- Fixes crash on server
Crash when trying to use access wideners
- Updated to 1.21.1
Fixed crash caused from Furnace Fuel registry
Refactored some code, using the new system:
- ParticleFactories is now included in GameRendering
- Migrated IntegrationHandler to BlockIntegration
- Migrated EntityFactory to MobIntegration
- Migrated TradeRegistry to TradeIntegration
- Migrated BiomeSpawnPlacement to BiomePlacement
Changes:
- Added support to Hanging Sign registry
- Added Goal registry on MobIntegration
- Reworked Biome placements