PlayerEX: Directors Cut

PlayerEX: Directors Cut

Mod

PlayerEX is a Minecraft mod built using the Fabric ecosystem that adds RPG-themed attributes to the game and the player.

Client and server AdventureGame MechanicsMagic

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Forge when?

fabric quilt

forge

(though more assembly is required, see further below)

java gradle


PlayerEX Screen at Level 5

The 4.0.0+ PlayerEX Screen

🧬 What Is PlayerEX: Director’s Cut?

PlayerEX: Director’s Cut is a fundamentally rewritten and expanded version of CleverNucleus’ PlayerEx.

It adds:

  • An RPG-style leveling system for players
  • A full suite of custom attributes (offense, defense, utility, magic, etc.)
  • Skill points & refund points with a dedicated screen
  • And now: weapon & armor leveling, letting your gear gain experience and power over time

All of this is powered by Data Attributes: Director’s Cut, making PlayerEX highly configurable and extremely modpack-friendly.

🔢 By default, PlayerEX DC uses a level cap of 100.
This cap can be fully adjusted via Data Attributes and the config.


🎮 Core Features

📈 Player Leveling & Attributes

  • Earn experience and levels beyond vanilla’s enchantment system.
  • Spend skill points in a clean, modern GUI (default hotkey: -).
  • Customize:
    • How many points you gain per level
    • Which attributes are available
    • How strong each attribute is per point

Attributes are defined & modified via Data Attributes DC, meaning:

  • You can target any attribute, from base damage to custom modded stats.
  • You can create complex formulas instead of static bonuses.
  • Everything is data-driven, not hardcoded.

🛡️⚔️ Armor & Weapon Leveling

PlayerEX now also supports gear progression:

  • Weapons can gain XP from combat (kills, damage dealt, etc., depending on config).
  • Armor can gain XP from damage taken, blocking, or other events.
  • Each item can level up and gain:
    • Attribute bonuses
    • Scaling effects (e.g. more damage, more defense, etc.)
    • Pack-defined perks via Data Attributes

This system is:

  • Optional – you can disable it entirely or per-item.
  • Configurable – control XP rates, max levels, and how impactful leveling is.
  • Modpack-oriented – designed so you can build “ARPG-style” progression (Diablo/PoE/MMO vibes) on top of vanilla or other combat overhauls.

🧩 The PlayerEX Screen

The PlayerEX screen provides:

  • A non-intrusive, modern UI built with owo-lib.
  • Sections for:
    • Current level, XP bar, and next level info
    • Attributes and their descriptions
    • Skill points / refund points
  • Fully extendable by other mods (e.g. WizardEX, RelicEX, EXHud) using PlayerEX’s APIs.

You can open it with a keybind (default: -), and pack makers can change that in configs.


📦 Companion Mods (The “EX” Family)

These are complementary but optional:


📚 Documentation

Full documentation, including:

  • Attribute reference
  • Config options
  • Integration guides
  • Modpack tips and best practices

…can be found here:

👉 https://bareminimumstudios.github.io/Bare-Minimum-Docs/


🛠️ For Modpack Authors

PlayerEX: DC is built as a toolbox for RPG packs. You can:

  • Define your own attribute set or extend the default ones.
  • Control:
    • XP curve and level cap (default is 100)
    • Skill point and refund point gains
    • How expensive respecs are

Enable and tune weapon & armor leveling:

  • Set max gear level
  • Control XP gain sources and rates
  • Attach attribute scaling or custom effects per gear level

Paired with Data Attributes DC, you get JSON-driven control over almost every number in the system.


👨‍💻 For Developers

You’re the fun ones.

PlayerEX DC exposes:

  • A registry-based way to define and modify attributes, including custom ones.
  • The ability to override any registered attribute safely.
  • APIs to apply attributes to any LivingEntity, not just players.
  • Hooks for screens and overlays using owo-lib.
  • Integration points for:
    • Custom skills and trees
    • External XP sources
    • Your own gear/level systems that plug into PlayerEX data

More technical details and examples are provided in the docs and on the GitHub repository.


🪨 Forge Users

Yes, we see you.

There is no planned official Forge port of PlayerEX: Director’s Cut.
Forge builds will not be developed or supported.

If you really want to try it on a Forge environment, you may be able to run it via Sinytra Connector:

⚠️ This is entirely at your own risk.
There is no guarantee it will work correctly, and support cannot be provided for Connector-based setups.


🙌 Contributors

The People Who Made This A Reality

  • The studio – Bare Minimum Studios
  • The wispforest team 💖 – for owo-lib and general ecosystem magic
  • One guy’s modpack – you know who you are
  • Literally YOU – testers, packmakers, bug reporters, chaos gremlins
  • And most importantly, CleverNucleus – creator of the original PlayerEx

Translators (legacy, <= 3.*)


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