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Changelog

Important: The level_cap is not a value anymore that can be set per player but is rather derived from the current state of progress of that player. Because of the changes to the progression it is possible that when updating from an older version the level caps of players will be different (most likely lower)! Apart from that the progress of players should adapt to the changes but as a general advice always make backups before updating mods.

[0.13.16-beta] - 2025-01-30

Changed:

  • #221 Adjusted comments format in config files

Fixed:

  • #220 Scrambled names in trainer card only being 3 characters long
  • #219 Trainers responding with "I'm done" instead of complaining about players cayrrying pokemon above their level cap (if allowOverleveling was enabled)

Changelog

Important: The level_cap is not a value anymore that can be set per player but is rather derived from the current state of progress of that player. Because of the changes to the progression it is possible that when updating from an older version the level caps of players will be different (most likely lower)! Apart from that the progress of players should adapt to the changes but as a general advice always make backups before updating mods.

[0.13.15-beta] - 2025-01-22

Fixed:

  • #218 Crashes caused by potential attempts to access config values before they are (re)loaded
  • #217 Some issues with other mods that also rely on RCTApi and attempt to (re)load trainers from this mod (i.e. TBCS)

Changelog

Important: The level_cap is not a value anymore that can be set per player but is rather derived from the current state of progress of that player. Because of the changes to the progression it is possible that when updating from an older version the level caps of players will be different (most likely lower)! Apart from that the progress of players should adapt to the changes but as a general advice always make backups before updating mods.

[0.13.14-beta] - 2025-01-21

Fixed:

  • #216 Clients sometimes failing to register the rctmod:player_state package on neoforge (hopefully)

Changelog

Important: The level_cap is not a value anymore that can be set per player but is rather derived from the current state of progress of that player. Because of the changes to the progression it is possible that when updating from an older version the level caps of players will be different (most likely lower)! Apart from that the progress of players should adapt to the changes but as a general advice always make backups before updating mods.

[0.13.13-beta] - 2025-01-21

Changed:

  • #215 Adjusted how trainer data is (re)loaded (less error prone)
  • #214 Update min requirement of RCTApi to version 0.10.7-beta (further improvements to compatibility with other mods using the same api and some bugfixes)

Fixed:

  • #213 Workaround to prevent issues with persistent trainer entites sometimes ticking before the trainers have been initialized on fabric
  • #212 Synchronization issues with the TrainerCard when players switched between worlds

Changelog

Important: The level_cap is not a value anymore that can be set per player but is rather derived from the current state of progress of that player. Because of the changes to the progression it is possible that when updating from an older version the level caps of players will be different (most likely lower)! Apart from that the progress of players should adapt to the changes but as a general advice always make backups before updating mods.

[0.13.12-beta] - 2025-01-20

Fixed:

  • #211 Persistent trainers getting removed in the overworld

Changelog

Important: The level_cap is not a value anymore that can be set per player but is rather derived from the current state of progress of that player. Because of the changes to the progression it is possible that when updating from an older version the level caps of players will be different (most likely lower)! Apart from that the progress of players should adapt to the changes but as a general advice always make backups before updating mods.

[0.13.11-beta] - 2025-01-18

Fixed:

  • #210 Progression defeats not being granted in some circumstances on servers

Changelog

Important: The level_cap is not a value anymore that can be set per player but is rather derived from the current state of progress of that player. Because of the changes to the progression it is possible that when updating from an older version the level caps of players will be different (most likely lower)! Apart from that the progress of players should adapt to the changes but as a general advice always make backups before updating mods.

[0.13.10-beta] - 2025-01-18

Changed:

  • #209 Update min requirement of RCTApi to version 0.10.6-beta (better compatibility with mods using the same api)

Fixed:

  • #208 Slight adjustments to mod initialization (hopefully fixes random crashes on startup with neoforge)

Changelog

Important: The level_cap is not a value anymore that can be set per player but is rather derived from the current state of progress of that player. Because of the changes to the progression it is possible that when updating from an older version the level caps of players will be different (most likely lower)! Apart from that the progress of players should adapt to the changes but as a general advice always make backups before updating mods.

[0.13.9-beta] - 2025-01-16

Changed:

  • #207 Slightly tweaked some values related to natural spawning of trainers
  • #206 Some adjustments to configs to ensure that the initial level cap is always greater or equal to the required level cap of the first trainer and the last rewarded level cap will always be 100

Fixed:

  • #205 Config option additiveLevelCapRequirement having unwanted side effects when set to negative values
  • #204 Config option allowOverleveling also allowing to battle trainers with pokemon above a players level cap when enabled (use initialLevelCap for that)
  • #203 Issue with some config options not updating on clients in some occassions (clients currenlty still need to relog to see changes of required- and rewarded-level-caps of trainers in their trainer card)
  • #202 Some bugs with (un)registration of persistent trainers
  • #201 The progression set of players also being allowed to store non required trainers
  • #200 Trainer Card arrow and foil effect not working in multiplayer
  • #199 Trainer Card ignoring persistent trainers
  • #198 Trainer Spawner having a low chance for players that had defeats against the trainer but still required them for their progression

Changelog

Important: The level_cap is not a value anymore that can be set per player but is rather derived from the current state of progress of that player. Because of the changes to the progression it is possible that when updating from an older version the level caps of players will be different (most likely lower)! Apart from that the progress of players should adapt to the changes but as a general advice always make backups before updating mods.

[0.13.8-beta] - 2025-01-14

Added:

  • #197 Server config dimensionBlacklist (thanks Vaniron)
  • #196 Server config dimensionWhitelist

Changed:

  • #195 Added hint to names of "Friendly Coaches" for what EVs their pokemon provide, tweaked their ai
  • #194 Already defeated key trainers are now also "highlighted" in the Trainer Card list when required for the progression
  • #193 Trainer Card arrow has now infinite range (the arrow will spin out of control if the target trainer is in a different dimension)

Fixed:

  • #192 Fixed Trainer Spawner Block still taking globalSpawnChance and maxTrainersPerPlayer into account (see #180)
  • #191 Trainer Card not recognizing alternative versions of key trainers no longer being required, if any of the versions has already been defeated (in certain circumstances)

Changelog

Important: The level_cap is not a value anymore that can be set per player but is rather derived from the current state of progress of that player. Because of the changes to the progression it is possible that when updating from an older version the level caps of players will be different (most likely lower)! Apart from that the progress of players should adapt to the changes but as a general advice always make backups before updating mods.

[0.13.7-beta] - 2025-01-07

Fixed:

  • #190 Potential crash with Trainer Card and some backpack mods (hopefully)

Project members

hd42

Member

Details

Licensed LGPL-3.0-or-later
Published 9 months ago
Updated 8 days ago