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Changelog
- Improved how Powers present in JEI
- Made Rending Plinth portals work across dimensions
- Gave Rending Plinth portals a new animated appearance
- Redesigned the JEI recipe views
- Made Warped foliage correctly yield Warp power
- Added some anti-overlap logic to the Power Source tags
- Made Discharge and Flamethrower reactions require line-of-sight to deal damage
- Made Discharge reaction reliably target the nearest viable creature
- Improved logic for reaction status calculation to be more consistent
- (KubeJS) Disabled the functionality of the setIcon() method for Power creation, since Powers no longer have icons
- (KubeJS) The KubeJS Integration Version is now
2.3
- (Compat) Added Alex's Mobs power sources
Dependencies
Files
reactive-1.21.1-9.16.0.jar(1.11 MiB) Primary Download