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1.21.1 1.21 1.20.1 1.20 1.19.2 1.18.2 No elements found. Consider changing the search query. List is empty. Clear filters
Improved the wording of the Staff of Power creation instructions
Fix various documentation issues that made it not line up with the current state of the mod
Improved the wording of the Staff of Power creation instructions
Fixed an issue where particles would stack up while the game is paused
Fixed the Astral-Curse Annihilation not having a journal entry
Ported to 1.21.1
There were many changes under the hood, so moving a world from a past version to this one is not supported! At minimum, all Powers inside of a Crucible, bound Warp Bottles, and Litmus Paper readings would be lost.
Added Flow Power
Added Vortex Stone
Added Mounted Blaze Rods
Added Omen Power
Improved Litmus Paper
Litmus Paper now reports on many reactions at once
Litmus Paper now reports the names of possible reactions if you've discovered them
Litmus Paper now shows either only Power or only Reactions depending on whether the Player is sneaking
Added Rending Plinth
Added Mnemonic Bulb
Added Enchantments for the Staves of Power
Added Enchantments for the Displacer
Replaced Pekhui compatibility with new vanilla mechanics
Added the Uncanny Step effect and a way to get it
Added documentation for all new features
Added KubeJS Integration
Script writers can add custom Powers, Reactions, and Special Cases.
Removed Create integration due to it not being ported yet
Improved the wording of a few guide book sections
Added basic Goety interaction
Fixed an issue where fluid-containing blocks could duplicate when used to fill the Crucible
Fixed an issue where fluid-containing blocks could duplicate when used to fill the Crucible
Implemented Patchouli turn-in advancements for every Object of Study that unlocks something else
Added the ability for displacement to 'conduct' through Copper Blocks and their variants
Fixed an issue that resulted in broken text in Transmutation journal entries
Fixed an issue that corrupted server config files. If you use a custom alchemy seed and do not have a defaultconfig, you will need to reapply it
Clarified the first Ender Pearl entry
Further refined Water Writing
Fixed an issue that prevented Power labels from rendering correctly
Improved water writing
Made Blazes only summon if Blaze is in the Crucible during Pumpkin Magic
Clarify the Pehkui interaction's documentation
Made Pehkui reaction strengths configurable
Changed Create Display Board integration to use percentages for "Shortened" mode
Add tags #do_not_displace
and #do_not_make_fall
Made doors unable to be displaced
Made piston heads unable to be displaced or made to fall
Fixed an issue where displacement would ignore the #forge:relocation_not_supported
tag
Fixed a crash that could occur if a displaced block was broken very quickly after formed
Fixed light staff aiming issue
Removed an exception that would throw if a recipe mentioned in the Journal is absent
Fixed displaced blocks not smoothly reappearing if the chunk is unloaded
Fixed displaced blocks losing data at world spawn
Fixed light staff behaving inconsistently at certain angles
Enable waterlogging for all reasonable blocks
Allows Radiant Staff of Power to set lights underwater
Added colorized output for Litmus Paper
Separated Area Memory range from Crucible range for better default performance
Made Bottle of Warp rename to Linked Bottle of Warp when linked to a destination
Allowed book to load with missing recipes
Fixed issue where Displaced Blocks could be overwritten
Fixed sounds being stereo, which caused them not to attenuate
Fixed crash on using a Living Staff of Power with negative potion effects
Adjusted Occult Symbol cooldown
Adjusted a hint
Added "Astral Synthesis" Object of Study
Added a new kind of Power
Added Divine Symbol
Added Sprig of Eternal Life
Added various associated potion effects
Added a new effect reaction
Added Pehkui Interaction
Adds reactions to shrink, grow, and restore creatures
Includes a new Object of Study
Added Gravity Disruptor
Added a block form of Power Bottles, allowing them to be placed
Made Litmus Paper output colorized text
Enabled waterlogging for certain blocks
The Staff of Radiance can now illuminate underwater areas
Gravity Chandelier particles can now be turned off
Linked Bottles of Warp are now more clearly labelled
Buffed the Corrupt Cell
Split Area Memory range into its own config line and decreased the default radius to combat poor performance of that system
Fixed an issue that could cause displaced blocks to be overwritten or deleted when their blockstate is changed externally
Fixed Motion Salt Blocks not respecting the forge:relocation_not_supported tag
Fixed the Motion Salt Block special case destroying the item
Fixed attenuation being absent on custom sounds
Fixed the Living Staff of Power crashing if you have a bad effect
Refactored some internal systems to make the mod more extensible
Fix "Gold Manipulation" being duplicated in the book.
Made Light Staves more responsive
Removed the range limitation from the Warp Staff
Prevented the Arcane Staff from attacking armor stands or the wielder's pets
Made Shulker Crucibles items show their contents in their tooltip
Fixed a crash that would happen if you bookmark a Power ingredient in JEI
Made Light Staves more responsive
Removed the range limitation from the Warp Staff
Prevented the Arcane Staff from attacking armor stands or the wielder's pets
Made Shulker Crucibles items show their contents in their tooltip
Fixed a crash that would happen if you bookmark a Power ingredient in JEI
Fixed an issue that prevented all mixins from being included in the jar file, causing many intended behaviors to not be present
Fixed a bug that made it unreliable to create Staves of Power.
Added compatibility tags for Mana and Artifice and The Aether
Fixed a game-breaking crash in 1.18.2 caused by certain annihilation reactions.
Allowed summoning to occur with dyed candles
Improved the behavior of lava insertion into a Crucible