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  • Reestablished Create support for its version 6.0.0
  • Fixed overly long cooldown on reaction journal page request system. This prevents a theoretical hang on world load
  • Updated Create support for its version 6.0.0
    • This removes support for versions prior to 6.0.0
  • Added support for Json Things to make custom Powers
    • This is in addition to existing KubeJS support, and works alongside it
    • Json Powers can be used in KubeJS reactions, as well as recipes
    • Custom power bottles can also be defined using thingpacks
  • (KubeJS) Fixed an issue that caused custom reactions to not render in multiplayer
  • (KubeJS) Made it no longer necessary to test reaction criteria on the client side
    • This raises the KubeJS Integration Version to 3.1
  • (Internal) Reactions now are only created on the server. There should be no outward change in behavior as a result of this
  • Added support for Json Things to make custom Powers
    • This is in addition to existing KubeJS support, and works alongside it
    • Json Powers can be used in KubeJS reactions, as well as recipes
    • Custom power bottles can also be defined using thingpacks
  • (KubeJS) Fixed an issue that caused custom reactions to not render in multiplayer
  • (KubeJS) Made it no longer necessary to test reaction criteria on the client side
    • This raises the KubeJS Integration Version to 3.1
  • (Internal) Reactions now are only created on the server. There should be no outward change in behavior as a result of this
  • (KubeJS) Removed the need to register reaction criteria at startup
    • (KubeJS) This is a breaking change for those using custom reactions
    • (KubeJS) A migration guide is provided here
    • (KubeJS) The KubeJS Integration Version is now 3.0
  • Removed excess translucent pixels from the Bottle of Light texture
  • Updated the Simplified Chinese Translation (ChuijkYahus)
  • Changed the default setting of the showPowerSources cient-side config option to "true"
  • (KubeJS) Removed the need to register reaction criteria at startup
    • (KubeJS) This is a breaking change for those using custom reactions
    • (KubeJS) A migration guide is provided here
    • (KubeJS) The KubeJS Integration Version is now 3.0
  • Removed excess translucent pixels from the Bottle of Light texture
  • Updated the Simplified Chinese Translation (ChuijkYahus)
  • Added experimental compatibility between the Rending Plinth and Iris shaders
    • To take advantage of this, one must add reactive:gateway to each shader's block.properties in the same category as minecraft:end_gateway
    • See https://github.com/hjake123/reactive/wiki/Iris-Shader-Compatibility for detailed instructions
    • This feature only seems to work with some shaders
    • There is an option to disable this interaction in the client config (which renders the gateway invisible with shaders)
  • Fixed the Power Result slot being drawn even when the config to show power outputs is turned off
  • Added a translation for the Rending Plinth's Gateway
  • Stopped overriding the Remote Getaway advancement
  • Added experimental compatibility between the Rending Plinth and Iris shaders
    • To take advantage of this, one must add reactive:gateway to each shader's block.properties in the same category as minecraft:end_gateway
    • See https://github.com/hjake123/reactive/wiki/Iris-Shader-Compatibility for detailed instructions
    • This feature only seems to work with some shaders
    • There is an option to disable this interaction in the client config (which renders the gateway invisible with shaders)
  • Fixed the Power Result slot being drawn even when the config to show power outputs is turned off
  • Removed recipe for releasing power from Bucket of Source in versions where that item was removed
  • Added a translation for the Rending Plinth's Gateway
  • Stopped overriding the Remote Getaway advancement
  • Updated the Simplified Chinese translations (ChujikYahus)
  • Fixed invalid tag #reactive:important_power_sources.
  • Improved how Powers present in JEI
  • Made Rending Plinth portals work across dimensions
  • Gave Rending Plinth portals a new animated appearance
  • Redesigned the JEI recipe views
  • Made Warped foliage correctly yield Warp power
  • Added some anti-overlap logic to the Power Source tags
  • Made Discharge and Flamethrower reactions require line-of-sight to deal damage
  • Made Discharge reaction reliably target the nearest viable creature
  • Improved logic for reaction status calculation to be more consistent
  • (KubeJS) Disabled the functionality of the setIcon() method for Power creation, since Powers no longer have icons
  • (KubeJS) The KubeJS Integration Version is now 2.3
  • (Compat) Added Alex's Mobs power sources
  • Added Shulker Crucibles to the mineable/pickaxe tag
  • Fixed Mounted Breeze Rods not dropping themselves when broken
  • Made Shulker Crucibles mine faster with a pickaxe
  • Updated the Simplified Chinese translation (by ChuijkYahus)
  • Added config options for most attributes of the Staves of Power
    • Range, attack damage, rate of fire, and a few staff-specific values can now be configured
  • Buffed the Spectral Staff of Power (3 -> 4 damage per hit)
  • Buffed the Arcane Staff of Power to allow more then one bolt to hit a single target
    • How many bolts can hit a single target is controlled by a new config option
  • Added a config option to allow the Warping Staff of Power to affect players
  • Added a config option to allow the Blazing Staff of Power to fire explosive fireballs instead
  • Added config options for most attributes of the Staves of Power
    • Range, attack damage, rate of fire, and a few staff-specific values can now be configured
  • Buffed the Spectral Staff of Power (3 -> 4 damage per hit)
  • Buffed the Arcane Staff of Power to allow more then one bolt to hit a single target
    • How many bolts can hit a single target is controlled by a new config option
  • Added a config option to allow the Warping Staff of Power to affect players
  • Added a config option to allow the Blazing Staff of Power to fire explosive fireballs instead
  • (Goety Compat) Liches who are near Divine Symbols are hurt like other undead
  • Fixed an issue that might cause players to be kicked from servers when potion effects are removed by a Ferrous Crystal

Project members

hyperlynx

Owner

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Licensed CC-BY-NC-4.0
Published 2 years ago
Updated 4 days ago