Partially prevented Shadow Glaive from targeting immortal entities. When attempting to attack an invulnerable entity, the glaive will simply switch to another target
Extended target navigation for Shadow Glaive, Holy Locket and Spore Sack (and some items from addons). Projectiles now prioritize targeting monsters and players first, then neutral mobs, and only after that any other entities
Improved Phantom Boot movement prediction. This practically eliminates cases of flying off the bridge at high speeds
Made Phantom Boot bridge less bouncy
Added ability to descend on Phantom Boot bridge by crouching
Relic generation logic has been tweaked (once again). This should increase the chances of obtaining relics unique to specific dungeons/biomes from the corresponding chests, compared to other relics that have less stringent generation rules.
Relic loot system has been completely overhauled. Instead of being strictly tied to structures, the generation now focuses primarily on biomes, making relic discovery slightly more intuitive.
Shadow Glaive has been reworked. It is now an equippable item and provides a greater impact in combat.