90% of ad revenue goes to creators. Go ad-free while supporting creators with Modrinth Plus. Subscribe today!
Filter loader...
Filter versions...
  • Technical changes for addons.
  • Partially prevented Shadow Glaive from targeting immortal entities. When attempting to attack an invulnerable entity, the glaive will simply switch to another target
  • Extended target navigation for Shadow Glaive, Holy Locket and Spore Sack (and some items from addons). Projectiles now prioritize targeting monsters and players first, then neutral mobs, and only after that any other entities
  • Improved Phantom Boot movement prediction. This practically eliminates cases of flying off the bridge at high speeds
  • Made Phantom Boot bridge less bouncy
  • Added ability to descend on Phantom Boot bridge by crouching
  • Fixed Holy Locket & Rage Glove regeneration issue
  • Relic experience orbs have been removed; experience is now applied directly to the relic.
  • Fixed Holy Locket invulnerability issue
  • Potentially fixed random crash while changing dimensions
  • Updated pt_br, ko_kr and ja_jp localizations
  • Fixed experience level limitation in the relic research UI
  • Fixed Ice Breaker NaN health issue
  • Added compatibility between Infinite Ham and Werewolves mod
  • Fixed crash on server
  • Fixed particle flickering when picking up items.
  • Minor technical changes for addons.
  • The cost of upgrade, reset, reroll, hint, and other actions is now measured in experience points instead of levels.
  • Attributes have been removed from relic tooltips.
  • Fixed shaking of relic indicators in EMI.
  • Added indicators above the relic icon when an ability is ready for research or an upgrade.
  • Added a lifetime limit for Space Dissector portals, so bugged portals should auto-delete after 1 minute.
  • Fixed the Phantom Boot ability not ticking if the ability is not selected.
  • Fixed the Amphibian Boot not working.
  • Updated the ja_jp translation by okazako.
  • The descriptions of "old" relics that previously had no stats have been fixed, so now you can see their actual attribute values.
  • Added simple pagination in case of abilities amount overflow
  • Some minor fixes and API changes for addons
  • Fixed console spam if relic research key is not bound
  • Fixed an issue where Holy Locket provided too many projectiles.
  • Fixed a bug where Shadow Glaive abilities worked without research.
  • Applied technical API changes and other preparations for the release of addons.
  • Completely reworked the mechanics of Holy Locket.
  • Added the ability to equip multiple Shadow Glaives at once, with their effects stacking.
  • Relic generation logic has been tweaked (once again). This should increase the chances of obtaining relics unique to specific dungeons/biomes from the corresponding chests, compared to other relics that have less stringent generation rules.
  • Fixed an issue where relic researching was impossible when another player was nearby
  • Fixed issues with the relic research progress bar:
    • Added interpolation for displaying the progress bar at more than 20 FPS.
    • Research progress now resets when moving the cursor to a different slot.
    • Opening the research UI now requires 20 ticks instead of 10.
    • The key for researching an item can now be configured in the control settings.
  • Fixed the targeting of Shadow Glaive and Spore Sack projectiles on armor stands.
  • Fixed the damage resistance formula for the first ability of Holy Locket; the item no longer grants immortality as it previously did.
  • Reworked Spore Sack abilities (icon are still WIP and will be changed soon)
  • Slightly reworked relic generation in chests (again)
  • Fixed Shadow Glaive targeting dead mobs
  • Slightly adjusted the balance of Shadow Glaive
  • Fixed the "flawless" status of relics with non-upgradable abilities
  • Ability stats ending in .0 are now rounded (1.0 -> 1)
  • The maximize/minimize commands now automatically adjust the research status of abilities
  • Relic loot system has been completely overhauled. Instead of being strictly tied to structures, the generation now focuses primarily on biomes, making relic discovery slightly more intuitive.
  • Shadow Glaive has been reworked. It is now an equippable item and provides a greater impact in combat.

Project members

SSKirillSS

Owner

Jiffar

Artist

JuleWernVVP

Artist

Details

Licensed ARR
Published 2 years ago
Updated a day ago