Requiem

Requiem

Mod

Completely changes the death system by adding new mechanics such as player souls and undead possession

Client and server AdventureMagic

43.2k downloads
258 followers
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No changelog was specified.

2.0.0-beta.15

by Pyrofab on Sep 25, 2022
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Version 2.0.0 - Beta 15

  • Added 3 new loot conditions and 3 new predicates for use in commands and datapacks
  • Big dripleafs no longer detect vagrant players
  • Fixed Eldritch Mobs compatibility
  • Fixed remnant origins from the main Origins layer (e.g. Pandemonium's wandering spirit or Mischief's ratified) being replaced with the vagrant origin
  • Fixed inventory desync from special remnant types that trigger instant possession
  • Fixed requiem's biome extension to loot table location predicates being able to load chunks

see full changelog here

2.0.0-beta.14

by Pyrofab on Sep 14, 2022
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Version 2.0.0-beta 14

  • Updated to 1.19.2
  • Turning mortal while in another player's body is now strongly discouraged
  • Vagrant players no longer emit vibrations
  • Dissociating while crawling will no longer teleport you above the ceiling
  • Localized gamerule values in the gamerule editing GUI
  • Tweaked the effect when a released soul merges with its body
  • Ethereal morticians now fade out before they despawn from their obelisk being broken
  • Updated Chinese localization (credits to Touch Night)
  • Fixed morticians' conversion trade being available while vagrant
  • Fixed crosshair being always colored as if in the End when attempting to possess an enderman
  • Fixed Trinkets API's extra slots getting linked with the main hand slot
  • Fixed ethereal morticians forgetting their obelisk, or becoming regular morticians, or forgetting to spawn...
  • Fixed soul vessels dropping from ethereal morticians instead of from naturally spawned ones
  • Fixed origins compatibility

see full changelog here

Version 2.0.0 beta 13

  • Updated to 1.19.1

see full changelog here

2.0.0-beta.12

by Pyrofab on Jul 27, 2022
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Version 2.0.0 - Beta 12

  • Added support for frog possession, allowing charged jumps and pulling entities with their tongue
  • Fixed saddled horses being unable to jump while possessed
  • Fixed creative soul vessels always failing when the player had attrition
  • Updated automatone, fixing a random crash caused by player shells

2.0.0-beta.11

by Pyrofab on Jul 18, 2022
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Version 2.0.0 - Beta 11

  • Fixed a mixin crash at launch
  • Updated Chinese localization

2.0.0-beta.10

by Pyrofab on Jul 17, 2022
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Version 2.0.0 - Beta 10

  • Updated to 1.19
  • Requiem is now a Quilt mod. You can install the Quilt loader from quiltmc.org. Also note that you now need Quilt Standard Libraries instead of Fabric API.
  • You can now use a soul vessel to steal souls from wardens and withers, damaging them in the process (this does not allow possession)
  • Rifts now need to be witnessed before players can teleport to them (simply right click them for that)
  • Obelisk runestones now show how much power they get from the surrounding soul blocks
  • Experience now stays with your soul instead of with your body when you split
    • Experience accumulated while vagrant will now be added instead of overwritten when merging with a shell
  • Fixed an incompatibility with the Collective library which was preventing any special item interaction during possession (most notably curing)
  • Fixed soul rifts breaking in all sorts of ways
  • Fixed possessed mobs going ZOOM when swimming with Origins installed
  • Fixed splitting not respecting the requiem:possessionKeepInventory gamerule
  • Fixed vagrant players activating weighted pressure plates
  • Fixed possessed chicken outright flying instead of falling slowly
  • Fixed reclamation displaying particles when applied by obelisks
  • Fixed mob limbs moving twice as fast as they should
  • Fixed possessed mobs picking up items on their own, fixing some duplication issues
  • Fixed selected slot desync when merging with a shell

2.0.0-beta.8

by Pyrofab on May 30, 2022
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Version 2.0.0 - Beta 8 Updated to 1.18.2

  • Fixed origins compatibility
  • Fixed rifts flat out not working
  • Fixed the pure vessel's model
  • Updated Automatone
    • Fixes advancements being broadcasted by shells
    • Fixes shells preventing players from sleeping
  • Updated the Chinese localization (thanks Ice_BingQI !)

Version 2.0.0 - Beta 7

  • Fixed the remnant choice dialogue not letting you choose mortal

2.0.0-beta.6

by Pyrofab on Jan 14, 2022
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Version 2.0.0 - Beta 6

  • Added a block tag for blocks traversable by souls
  • Dispensers can now release souls from filled soul vessels
  • Dialogues are now handled by the Blabber library, go check it out!
  • Fixed a crash with Iris
  • Fixed a crash with BackSlot
  • Fixed icon rendering in the rift screen

2.0.0-beta.5

by Pyrofab on Dec 20, 2021
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Version 2.0.0 - Beta 5

  • Fixed a build issue
  • Made squids way slower on land

2.0.0-beta.4

by Pyrofab on Dec 20, 2021
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Version 2.0.0 - Beta 4

  • Fixed failure on servers when interacting with a villager-like mob

Version 2.0.0 - Beta 3

  • Fixed crash at launch
  • Fixed crash with Iris
  • Fixed derelict obelisks spawning in every biome instead of just soul sand valleys
  • Fixed axolotls and fish getting their soul back when put in a bucket

Version 2.0.0 - Beta 2

  • Updated to MC 1.18
  • Added custom background when doing the mortician exorcism trade
  • Added the /requiem dialogue command for interacting with requiem's dialogue system
    • dialogues can be defined through datapacks, see remnant_choice.json for an example

2.0.0-beta.1

by Pyrofab on Nov 13, 2021
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Version 2.0.0 - Beta 1

Warning: future betas may still break compatibility with worlds started with this version. Don't start using those versions on any world you care about.

  • Rifts now give attrition upon teleporting you
  • Rifts now refuse to work if you have maxxed out attrition
  • Naturally spawned morticians now drop empty soul vessels on death
  • Fixed an incompatibility with BackSlot

Version 2.0.0 - Alpha 13 Warning: this update is still in early alpha. Most new features are still unavailable in survival mode, some are still completely missing, and things may randomly break.

Really important warning: future alphas are extremely likely to break compatibility with worlds started with this alpha. Don't start using those versions on any world you care about.

  • Added the Derelict Obelisk structure, which now generate naturally in soul sand valleys
    • Morticians naturally spawn near them
  • Added a soul stealing attack that morticians can use on non-player entities
  • Added the /requiem shell merge command, letting you merge vagrant players with an existing shell (surprising)
  • Rift-spawned morticians now have a different look
  • Added the inflation ability for pufferfish
  • Mobs that witness other mobs attacking you during possession will no longer join the party
  • Added the requiem:possessionDetection gamerule to configure how sus you are during possession
  • Added a spawn egg for the mortician
  • Made it more obvious that you can interact with rift runestones while incorporeal
  • The area in which the obelisk searches for soul sand and soil is now square and not round
  • Rifts now require a powered obelisk to teleport you
  • Updated the penance spell particle texture
  • Vagrant players no longer gain attrition when their body dies
  • Remnant vessels now give back an empty container upon use
  • Buffed soul capture chances on wounded mobs and mobs that have no attack damage
  • Renamed the demon -> mortal conversion vessel to "pure soul vessel" (will keep being creative only though)
  • Fixed obelisks allowing effects to be one level higher than intended
  • Fixed a visual bug with rabbits not jumping properly
  • Fixed some missing localization entries
  • Fixed a desync with the "remnant -> vanilla player" mortician trade
  • Fixed bats, squids, turtles, and most pets behaving unexpectedly while soulless
  • Fixed creepers spreading soul effects when blowing up
  • Fixed the possession icon not appearing for player shells
  • Fixed /requiem shell split previously requiring emancipation to work
  • Reverted Origins' power key triggering dissociation

1.7.15

by Pyrofab on Nov 5, 2021
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Version 1.7.15:

  • Fixed crash with Fabric Loader 0.12 and up

see full changelog here

Version 2.0.0 - Alpha 12

Warning: this update is still in early alpha. Most new features are still unavailable in survival mode, some are still completely missing, and things may randomly break.

Really important warning: future alphas are extremely likely to break compatibility with worlds started with this alpha. Don't start using those versions on any world you care about.

  • Mobs can now become hostile if you come too close ! (big thanks to SciRave for giving us this feature)
    • this is an experiment, so please give us your feedback
  • Renamed the /requiem soul subcommand to /requiem vagrant
  • Added the /requiem soul <remove|restore> subcommand
  • Added a special mortician trade that turns remnant players into vanilla ones
  • Added recipes for tachylite and rift runestones
  • Recipes using a filled soul vessel now give an empty soul vessel back
  • Made morticians spawn near obelisks with active rifts
    • The above three changes mean that you can technically play this update in "survival" now, you just need to give yourself a soul vessel
      • We're not done yet though, so previous warnings still apply
  • Added derelict tachylite, a block that drops a bunch of XP, and has a chance to drop a shattered soul vessel
  • Added the ability to play dead when possessing a hurt axolotl
  • Attacked morticians will now retaliate by cursing you with Penance
  • Morticians will now try to stay close to their obelisks
  • Revamped all Rift textures
  • Revamped the possession icon
  • Added a dedicated icon for when you are messing with endermen
  • Made obelisks that are behind you appear on the border of the rift screen
    • please appreciate this, I had to do maths and stuff
  • Morticians now do skeleton sounds (because they are hella dead)
  • Limited obelisks' height - obelisks' cores now have to be 20 blocks tall or less (22 counting the edges)
    • Since it was not said earlier - obelisks' cores also have to be 5 blocks wide or less (7 counting the edges)
  • Reduced Tachylite's strength to be halfway between obsidian and basalt
  • Updated mob vision for 1.17 mobs, and gave night vision to bats
  • Removed Emancipation requirement for possessing soulless mobs
  • Fixed mobs regaining a soul when they converted
  • Fixed penance not working properly without Pandemonium
  • Held items should no longer randomly drop when repossessing a mob
  • Shells spawned with /requiem shell create should no longer allow flight
  • Updated Mortician trades
  • Made Origins' power key trigger dissociation
  • Morticians' soul can no longer be stolen

Version 2.0.0 - Alpha 11

Warning: this update is still in early alpha. Most new features are still unavailable in survival mode, some are still completely missing, and things may randomly break.

Really important warning: future alphas are extremely likely to break compatibility with worlds started with this alpha. Don't start using those versions on any world you care about.

  • Removed hardcore death free ticket
  • Removed polished tachylite blocks
  • Added the ability for horses and goats to do charged jumps
  • Added the ability for goats to do ram attacks
  • Tweaked tachylite textures
  • Fixed origins compatibility causing unwanted remnant state resets
  • Fixed a dedicated server crash
  • Now requires Fabric API >0.39
    • This fixes a crash when dying or possessing a mob

1.7.14

by Pyrofab on Aug 23, 2021
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Version 1.7.14:

Mod Compatibility

  • Removed some Health Overlay compat that was probably not useful any more (and prevented the build)

Fixes

  • Fixed a shader compilation error on some graphic cards

see full changelog here


Project members

Ladysnake

Ladysnake

Organization

RAT

Designer

Pyrofab

Developer

Details

Licensed GPL-3.0-or-later
Published 4 years ago
Updated 2 years ago