Changelog
Changes:
Stopped Sculk Sensor/Activator placement from loading unloaded chunks and causing HUGE lag spikes.
Improved multithreading for Sculk Sensor/Shrieker placement to now wait for Sculk to be placed in order for the correct amount to grow.
Sculk Sensors and Shriekers will now wait an entire tick before being able to activate once grown through a Catalyst. This should prevent situations where players instantly get the Darkness effect when a mob dies.
Sculk Vein placement should now perform better and not cause lag.
Removed the "divideCatalysts" gamerule, as it is now the default and greatly improves performance.
Multiple small optimizations have been made to help slightly boost performance with this mod in general.
Bug Fixes:
Sculk Growths will no longer cause lag once you leave the spawn chunks of a server/world.
The number of threads being used will no longer double or reduce the amount of Sculk placed.
Fixed many bugs where Sculk Veins would cause log spam due to trying to change the BlockState of air.