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Changelog
MULTITHREADING GAMERULES ADDED:
/gamerule sculkThreads: Allows you to adjust the available threads for Sculk Growths. If set to 21, every single Sculk Block that gets placed will use a separate thread, I do NOT recommend this if there is more than one Catalyst nearby.
/gamerule divideCatalysts: Instead of creating new threads for every single Catalyst, when this gamerule is enabled, ONLY the number of threads defined by sculkThreads will be used. Multiple catalysts won't influence the number of threads used. This is set to OFF by default, and I advice you to pay close attention to your performance with this gamerule on.
CHANGES: Corrected the chances of Shriekers and Sensors being placed while using multithreading once again.
Files
sculk-mod-r1.0.9b.jar(2.74 MiB) Primary Download
Details
Licensed MIT
Published 3 years ago
Updated 3 years ago