Shrines Structures

Shrines Structures

Mod

A customizable structure generation mod that provides new structures like shrines, temples, houses, and more for Minecraft Forge

Client and server World Generation

20.6k downloads
27 followers
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6.0.1

  • fixed Datapack upload

6.0.0

  • update to 1.20.1
  • shrines is now platform independent
    • usable as Forge Mod
    • usable as datapack even on Vanilla Minecraft
  • removed random variation
  • removed spawn criteria
  • removed shrines config

5.0.0-alpha4

  • update to 1.19.2
  • Fix #50

5.0.0-alpha3

  • update to Forge 1.19 RB
  • Fix #48

4.1.0

  • Add optional parameter to shrines:relative placement calculator
    • heightmap. Possible values:
      • WORLD_SURFACE_WG
      • WORLD_SURFACE
      • OCEAN_FLOOR_WG
      • OCEAN_FLOOR
      • MOTION_BLOCKING
      • MOTION_BLOCKING_NO_LEAVES

5.0.0-alpha2

  • fix Shrines Default Configuration Pack

5.0.0-alpha1

  • port to Mc1.19 based on Shrines 4.0.0
  • remove placement calculators
  • merge shrines:surface and shrines:underground into one shrines:default structure
  • improve some random variation configs
  • Increase shrines:abandoned_villa spawn chances
  • add mangrove random variation material

4.0.0

User facing changes

  • Add new structures:
    • mayan_temple
    • oriental_hut
    • luxury_villa
    • azalea_pavilion
  • Add commands:
    • locateshrines
    • variate
  • removed structure Config GUI
  • Added more ware templates to the harbour
  • remove structure novels
  • remove structure Config GUI
  • split player house in small_player_house and tall_player_house

technical changes

  • structures are now fully data-driven
    • Add two new structure types shrines:surface and shrines:underground
    • This types can be configured with these options:
      • start_pool
      • size (max jigsaw depth)
      • spawn_criteria (basic requirements for a structure to consider a place valid). Possible values:
        • close_to_structure, further options: structure_set, min_chunk_distance
        • not_close_to_structure, further options: structure_set, min_chunk_distance
        • random_chance, further options: spawn_chance
        • height, further options: min_height, max_height, check_size
        • ground_level_delta, further options: delta, check_size
        • min_structure_distance, further options: range
      • placement_calculator (the y level of the structure). Possible values:
        • simple
        • fixed, further options: height
        • first_free
        • relative, further options: offset
  • Structure Config (the toml file) has other options now. See comments in file for more info
    • removed_structures
    • disabled_structures
    • run_structure_updater
    • min_structure_distance

See changelog for more details

4.0.0-beta4

If no major issues arise, this is going to be the last beta version before stable release

  • Add Mayan Temple to appropriate tags
  • Add Tag Support for Random Variation Config/Material
  • Add Random Variation Material Tags #shrines:any, #shrines:wood, #shrines:colour, #shrines:stone, #shrines:bees, #shrines:ore and #shrines:light
  • Add Random Variation Configs for all Shrines Structures
  • Include also not data-generated resources in Default Config ZIP
  • Shrines requires Forge 40.1.35 or above

Changes are non-breaking in most cases. Please report issues here

2.3.0 --- 05.06.2022 12:20 UTC

  • Add Heightmap Type Structure Config Option
    • Defines the heightmap base, where height offset is relative to
    • Allows Ocean floor structures
  • Make use of the height offset config option

4.0.0-beta3

  • It's pride month!
  • Fix mayan temple spawn

Changes are non-breaking in most cases. Please report issues here

4.0.0-beta2

  • Added Mayan Temple ('mayan_temple')

Changes are non-breaking in most cases. Please report issues here

3.0.0 --- 25.05.2022 16:30 UTC

  • rework back-end representation of custom structures
    • saved in .minecraft/shrines-data
    • save structure configs in single, user-readable json files
  • make structure config UI more intuitive
  • Add new structures build by Lady Jessa (aka lady_jessa):
    • Abandoned Villa
    • Oasis Shrine
    • World Tree Manor
    • Modern Villa
  • update structure icons
  • add more structure novels written by pea_sh0ter:
    • Guardian Meeting
    • End Temple
    • Player House
    • Small Temple
    • Mineral Temple
    • Water Shrine
    • Nether Pyramid
    • Shrine of Savanna
  • Fix Server-Client communication issues
  • Shrines now requires a dependency: dynamicregistries

4.0.0-beta1

  • Bump Shrines for 1.18.2 to Beta stage
  • Upload Default Configurations to GitHub releases

Changes are non-breaking in most cases. Please report issues here

4.0.0-alpha11

This is an alpha release; breaking changes can happen at any time. Don't use this file in production

  • Add 'locateshrines' command
    • Use literal 'inbiome' to locate a structure in a specified biome
    • Use literal 'new' to locate a not yet generated structure

Feedback is appreciated

4.0.0-alpha10

This is an alpha release; breaking changes can happen at any time. Don't use this file in production

  • Add Structure Min Distance spawn criteria. Value -1 redirects to global structure_min_distance config option (Fix #41)
  • Fix Structure void issues with balloon and small player house
  • Add a few missing balloon variants
  • Introduce '#shrines:any' structure tag to locate any structure of shrines
    • Introduce '#shrines:house', '#shrines:temple', '#shrines:shrine', '#shrines:aurelj', '#shrines:chptr1', '#shrines:forscher09', '#shrines:lady_jessa', '#shrines:meme_man_77', '#shrines:s1fy', '#shrines:sam_hit_apple', '#shrines:silverminer', '#shrines:tikofan'
  • Remove references to 'shrines:harbour/villagers' pool
  • Add more 'ware' variants to the harbour

Feedback is appreciated

2.2.2 --- 22.05.2022 14:30 UTC

  • Fix structures spawn in disabled biomes

Project members

silverminer007

Owner

Details

Licensed MPL-2.0
Published 3 years ago
Updated a year ago