90% of ad revenue goes to creators. Go ad-free while supporting creators with Modrinth Plus. Subscribe today!
Filter loader...
Filter versions...

Additions

  • Outline around wand
  • An API to register seals, models, dungeon types, dungeon files, and dungeon levels

Changes

  • Soul extractor attempts to push fluids
  • Right -> Soul
  • Left -> Dark Soul
  • Soul solidifier receives fluids from extractor
  • Many Small code improvements
  • Use Amplify Functions instead of hardcoding things
  • Dungeon Spawn locations removed; players now spawn at any location where there is air
  • Remove useless seal properties
  • New variants of Tiered

Fixes

  • Pickaxes wouldn't mine properly unless hammerspace is present

Additions

  • Custom active seal and wand models on a wand
  • New, improved models for wands and active seals

Changes

  • Store Wand and Active seal models in a more extensible way
  • Wand and active seal models have to be 3d (OBJ files)

Fixes

  • Mod Crashes when hammerspace is present
  • Mod Crashes when entering a dungeon
  • Sometimes, incorrect transforms were being used for wands
  • Some errors did not display cause

Changes

  • Beginning of wand render rework (1% done) | allow tinting wand texture

Fixes

  • Mod Crashes when hammerspace is not present

Additions

  • Soul Extractor now functions

Changes

  • Make Soul Extractor "translucent"
  • Remove animation from arrow in Soul Extractor JEI recipes
  • Allow player to extract soul from soul extractor with bucket

Fixes

  • Dungeon Blocks were not in creative mode tab
  • Dungeons were present without hammerspace
  • Key was not present in creative mode tab
  • Soul Extractor Had incorrect hitbox
  • Soul Extractor Was Culling blocks behind it

Additions

  • Tooltips on hover soul icons in soul extractorr JEI recipes

Changes

  • Soul Extractor JEI recipes now show icon instead of text

Fixes

  • Max stack size of all return slots was 1
  • Soul in Soul Solidifier was not being inserted
  • Soul Solidifier progress arrow was not being rendered
  • Soul Solidifier gave exponentially increasing returns

Additions

  • More processors and types to change block palettes:
  • Deep Blood – Red/Nether Blocks
  • Old Ruins – Cracked and Mossy Stones
  • Amethyst Void – Dark Purple/Black Blocks ;+ Gilded Hoard – Gold/Raw Gold/Gilded Blackstone
  • Ancient Ender – End Themed Blocks

Changes

  • Added More Blocks to Creepy Deepslate theme

Fixes

  • Dungeon return block was sometimes placed in an incorrect position
  • Dungeon offset was incorrect sometimes

1.19.2 Backport

Additions

  • Add cataclysm as dependency
  • Make no cataclysm structures spawn
  • Add Betterspawner as dependency
  • Add new dungeon labyrinth
  • Restriction for exploding blocks in dungeons
  • Restriction for picking up fluids with buckets in dungeons
  • Add processors to allow changing block palette

Changes

  • Backport to 1.19.2
  • Stable dungeons can only ever have one level
  • Allow placing blocks in dungeons is player is in creative mode
  • Make dependencies required
  • Dungeon mob count is based off spawners

Fixes

  • Dungeon spawn location caused players to suffocate

Fixes

  • dungeon border block properties were wrong
  • Fix Capitalization of guide book name
  • Guide Book Creative Mode Tab was wrong

Changes

  • Dungeon palette
  • Guide Book ID

Fixes

  • Fix Air being present instead of dungeon border in dungeons
  • Fix Patchouli Book

Changes

  • Mod Name changed from ASM to Soulbound
  • Dungeons are only accessible if hammerspace is installed

Fixes

  • Dungeon Max Mob Logic Crashes

Additions

  • Patchouli Guide book; incomplete; given to player on first join
  • Join Message Upon Entering Dungeon
  • Stable and Unstable dungeons; unstable dungeons cannot be exited until final boss is defeated; once exited, player cannot enter again
  • Soul Extractor (not functional yet)
  • System for beating rooms and levels (not yet functional because rooms are empy and no boss fight yet)

Changes

  • EASTER EGG?!
  • Players cannot exit unstable dungeons that are not beaten yet; will send a message in chat with 10 second delay

Fixes

  • Dungeon Keystone removed one key even in creative when unlocking
  • Even more issues to do with seal switching and activating

Additions

  • Goblagger; new entity that is hostile; found in dungeons
  • Recipes for multiple items and blocks
  • Translations for fluids
  • A JEI plugin for wand imbuing, soul solidifying, and soul extracting

Changes

  • Now only one player can be in a certain dungeon at a time
  • Attack speed tweaked
  • Swing speed no longer needs to be an integer
  • Soul catalyst now detects mobs better
  • New Soul overlay
  • Size of soul solidifier tank decreased from 160 buckets to 16

Fixes

  • Title screen logo did not fade in
  • Players would be given an additional item when placing a block in the dungeon
  • Fixed the block drops of the dungeon access block
  • Errors to do with activating an offensive seal while passive seal was on wand
  • Errors to do with activating passive seal while no other seal was on wand
  • Incorrect Attack speed was displayed in wand tooltip
  • Mouse only moved diagonally in soul solidifier screen
  • Syncing soul from client to server failed for dark soul
  • Dark soul did not work even if synced correctly
  • Wand imbuing progress reset when new soul was consumed

Additions

  • Dungeon border block, found at the edge of every dungeon
  • Randomized spawning (in 8 different locations)
  • Various translations
  • Dungeon return block; spawns underneath the player in dungeons; allows player to return to overworld

Changes

  • Dungeon is now a labyrinth

Fixes

  • Dungeons generated at incorrect positions
  • Player spawned in dungeon at incorrect y position
  • Player spawned at world coords in dungeons

Additions

  • Pickup upgrade

Switch Modes with Tilde/Backtick key (configurable)

Modes:

ALL: transfers all items into sack when picked up

FILTERED: transfers only items that are in sack

VOID: Like filtered, but voids after reaching stack limit

NONE: does not transfer to sack

Changes

  • Sealable item Tooltips are now much more compact

Fixes

  • Stack Size seal texture was 160x160, not 16x16
  • Multiple tiers of Haste seal
  • Several memory leaks to do with putting seals on wands
  • In superflat worlds, dungeons would not generate due to the dungeon dimension being too short
  • Wand imbuing table started using soul even if the output slot was blocked
  • Wand imbuing table could be used without soul
  • Sealable items have more damage than the fist, whithout seals

Additions

  • Multiple of the same seal can now be put on sealable items
  • Textures for Sack Upgrade Seals
  • Translations for Raw Tungsten, Corrupted Berries, Sack Seals, Tungsten Block, and Tungsten Ore
  • Search Bar for Creative Menu
  • Soul Catalyst
  • Seals Have Extensive Tooltips
  • Title Screen Logo

Changes

  • Tooltips of Sealable items now allow for multiple of the same seal
  • Dungeon Layers can now be generated
  • Seals now have different swing speeds
  • Non-Offsensive seals can now have a damage value
  • File name of dungeon NBT structure changed from dungeon_room_<size> to dungeon_<size>_<layer>
  • Update To 1.20.1

Fixes

  • Under certain conditions, amount of seals on item could exceed max for that seal
  • Switching between seals sometimes threw ArrayIndexOutOfBounds exception
  • Caching of wand models changed to use texture name, not atlas location. This fixes wand model remaining the same even when seals are switched
  • When applying and switching to swording, the game crashed
  • Swording seal texture was too long

Additions

  • Sack row upgrade seal, adds two rows
  • Sack column upgrade seal, adds two columns
  • Sack stack size upgrade seal, multiplies stack size by two

Fixes

  • Sealable items could be enchanted with mending, unbreaking, fortune, and silk touch
  • Tungsten block was accidentally called Raw Tungsten Bock
  • Duration of darkness effect given when eating corrupted berries was one tick
  • Tungsten ore blockstate file was not present
  • Corrupted Berries item model was not present
  • Seals were not applicable to sealable, non-wand items
  • Stack sizes of greater than 127 in sack were deleted
  • Scaling at more than nine columns, or six rows was broken
  • Items were seperated into different stacks when shift clicking into sack where stack size was greater than 64
  • seals were not applicable to items other than wand in wand imbuing station
  • Slot in wand imbuing station only accepted wands, not sacks
  • Item count on stack sizes greater than 64 rendered incorrectly

Fixes

Some items are not in creative mode tab

Additions

  • Raw tungsten, raw tungsten block, tungsten block, and tungsten ore
  • Recipes for tungsten
  • Corrupted berries; drop from corrupted leaves; can be eaten even when hunger is full, restoring 1 hunger and 1 saturation, and giving darkness effect

Fixes

  • Crash with mixin refmap not being present
  • Creative mode tab would not show up
  • Most blocks did not have loot tables
  • Most blocks did not have specific tools and mining levels
  • Corrupted wood tier item models were broken
  • Some textures were 160x160, not 16x16
  • Some items did not have translations
  • Some blocks did not show up properly on a map

Technical Changes

  • Change the names of some textures
  • New access transformer entry

Update to 1.20

Changes

Added the sack item

Fixes

Multiple crashes


Project members

itsmenotjames

Owner

Details

Licensed MIT
Published 2 years ago
Updated a year ago